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Returning 11 results for 'both been detection could rather'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Greater Dragonmarks Lee Moyer Left to Right: Greater Mark of Detection, Greater Mark of Shadow, Greater Mark of Making
Most dragonmarks are small—no more than the size of the bearer’s palm
—and grant limited magical power. And even these minor marks are rather rare. But rarer and more powerful marks appear on some individuals, both within and outside the dragonmarked houses. Greater
Kobold
Legacy
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Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
divination (to find raw materials and foresee threats to the tribe).
The main reason why kobolds depend on arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Siberys Dragonmarks Lee Moyer Left to Right: Siberys Mark of Detection, Siberys Mark of Shadow, Siberys Mark of Making
While the people of Khorvaire have a limited understanding of
rather than species options. These feats belong to a special category, Dragonmark feats.
Dragonmark magic works a little differently than before: now you can use any spell slots you have to cast the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
detection and location that conceals him from divination magic and scrying sensors. Ezzat’s pseudodragon is selfish and doesn’t like sharing its master with strangers. The lich lets the pseudodragon
when he’s good and ready. Until then, he’d rather not be disturbed. If the characters ask for help in destroying Halaster, the lich shares what he knows about the Mad Mage but declines to aid them in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
would rather complete the quest by themselves. If Ezria is rescued and reunited with his companions, Yrlakka rewards the characters with the wand in his possession (see “Treasure” below). If the
of magic detection hanging from his belt. 24d. Fountain In the west half of the room, a semicircular fountain emerges from the north wall. Fresh water springs from the mouth of a stone trout held in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inhabitants regard simple magic as remarkable, those inhabitants’ lack of engagement with the supernatural doesn’t mean you should limit magic for adventurers. Rather, use this as an opportunity to feature
creations of the Dark Powers, whose bodies have been formed from the land and the Mists. For all intents and purposes, and even under magical detection, these beings are what they appear to be. The Dark
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
5 feet away from. Many of these creatures begin encounters having already tried to hide; make checks as appropriate to determine each creature’s success at evading detection.
4. Webbed Doorway This
quarterstaff. He has the flaming sphere spell prepared rather than animal messenger. In addition to Krell, this cabin also contains two giant spiders lurking in a far corner, and Krell’s pet phase
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, which contains all his prepared spells; a Wand of Magic Detection; an ivory inlaid box (150 gp) holding five sets of spare key leaves (see the “Key Leaves” section above); two Potions of Healing
garden will be granted. A creature can gain only one wish from the tomb, no matter how many times it visits. The tomb errs toward the spirit of a wish rather than the strict letter and doesn’t twist the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
intruders from this point. If the characters battle the wood woads in this area rather than outside the cave, the druids in area C3 free the owlbears in area C2, then arrive as backup at the end of
. Treasure. Claugiyliamatar’s treasure hoard contains a +2 war pick, a wand of magic detection, a spell scroll of speak with dead, seven emeralds worth 1,000 gp each, 1,339 pp, and 14,235 gp. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creature that ends its turn in the room takes 1 poison damage. Creatures reduced to 0 hit points by the gas have the unconscious condition but are stable rather than dying. If all characters succumb
characters out rather than kill them, leaving their judgment to Kanadius. Treasure. Three maces rest against a weapons rack on the west wall. This room also contains enough food and water to sustain ten
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Both look out a window at the courtyard to the southeast. Fastened to the throne’s headrest is a mirror that seems to draw light in rather than reflect it.
On the rare occasions when Lord Soth
with a successful DC 13 Wisdom (Perception) check. Treasure. The back of the altar is hollow and bears a single shelf, on which sits a Wand of Enemy Detection. V36: Akaazi’s Quarters This room contains






