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Returning 35 results for 'both been diffusing color running'.
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Thri-kreen
Legacy
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Monsters
Monster Manual (2014)
Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide
.
Standing Leap. The thri-kreen’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.Multiattack. The thri-kreen makes two attacks: one with its bite
Thri-kreen (psionics variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide
.
Standing Leap. The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Innate Spellcasting (Psionics). The thri-kreen's innate spellcasting
Thri-kreen (weapons variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide
.
Standing Leap. The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.Multiattack. The thri-kreen makes two gythka attacks or two chatkcha
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isn’t
secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special effect based on the grung’s color (see “Variant: Grung Poison&rdquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isn’t
gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special effect based on the grung’s color (see “Variant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Water Dependency. If the grung isn’t
effect based on the grung’s color (see “Variant: Grung Poison”). They also use this venom to poison their weapons.
Variant: Grung Poison
A creature poisoned by a grung can suffer an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
than a blurry streak of color. Only when it stops running do its small, slender form and cold, cruel eyes become apparent.
Quicklings owe their existence—and their plight—to the Queen of
Monsters
Guildmasters’ Guide to Ravnica
speed.
4
Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5
Heightened Awareness. The krasis can’t be
Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet
Monsters
Guildmasters’ Guide to Ravnica
. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5
Heightened Awareness. The krasis can’t be surprised, as a result of
without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet (category 2), or 30 feet
Monsters
Guildmasters’ Guide to Ravnica
speed.
4
Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide.
5
Heightened Awareness. The krasis can’t be
Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet
Magic Items
Quests from the Infinite Staircase
short or long rest. Once added, fuel can’t be removed from the lantern’s base.
The lantern’s flame can’t be extinguished by any means other than running out of fuel. If the
cast the spell, the last of the remaining fuel is expended, and the flame goes out.
Lenses
Lens Color
Spell
Fuel Cost
Amethyst
Reverse Gravity
3,000 gp
Diamond
Disintegrate
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
effect based on the grung’s color (see “Variant: Grung Poison”). They also use this venom to poison their weapons. Variant: Grung Poison A creature poisoned by a grung can suffer an additional effect
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
society is a caste system. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors
effect on itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and
that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an elevated grung changes color and is inducted into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nyanzaru is an explosion of color. Buildings are painted in bright shades of blue, green, orange, and salmon pink, or their walls are adorned with murals portraying giant reptiles and mythical heroes
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
moonlight. 3 You must speak the true name of the creature that cursed you three times in a row. 4 While standing in sunlight on an arched bridge over running water, you must beg the Summer Queen for
color.) 8 You must leave a bouquet of eight black roses at the place where you were cursed, or you must give the bouquet to the creature that cursed you. 9 You must persuade a centaur to carry you on its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Thri-kreen
Challenge 1 (200 XP)
Chameleon Carapace. The thri-kreen can change the color of its carapace to match the color and
, with or without a running start.
Actions
Multiattack. The thri-kreen makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Piercings 3 Flamboyant or outlandish clothes 4 Formal, clean clothes 5 Ragged, dirty clothes 6 Pronounced scar 7 Missing teeth 8 Missing fingers 9 Unusual eye color (or two different colors) 10
Tattoos 11 Birthmark 12 Unusual skin color 13 Bald 14 Braided beard or hair 15 Unusual hair color 16 Nervous eye twitch 17 Distinctive nose 18 Distinctive posture (crooked or rigid) 19 Exceptionally
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Quickling Racing faster than the eye can track, a quickling appears as little more than a blurry streak of color. Only when it stops running do its small, slender form and cold, cruel eyes become
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
be extinguished by any means other than running out of fuel. If the lantern’s flame goes out, the creature attuned to it immediately dies. One exception to this rule exists (see the “Destroying the
to cast the spell, the last of the remaining fuel is expended, and the flame goes out. Lenses Lens Color Spell Fuel Cost Amethyst Reverse Gravity 3,000 gp Diamond Disintegrate 2,000 gp Emerald
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(chaotic good, human noble) briefly recaps the rules and asks if there are any questions. Once any questions are addressed, the challenge begins.
Running the Challenge The challenge unfolds over three
character fails a saving throw by 10 or more, they either reflexively reach for milk or leave the table. Either way, they lose.
Vi offers color commentary during the event, encouraging the crowd to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Giant Snails table. Giant Snails Number Name Team Color 1 Shellymoo Pink 2 Nimblefoot Blue 3 High Road Purple 4 Quickleaf Green 5 Flowerflash Yellow 6 Whizzy Orange 7 Breakneck Red 8 Queen’s
to the finish line. On a whiteboard or notepad, jot down the giant snails, their numbers, and their riders. Next to the names, keep a running total of how far each snail travels in feet during the race
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
— the siege of Eston in 895 YK — to the running battle on the Saerun Road that was cut short when the Mourning occurred. Battlefields across the Mournland, both ancient and recent, stand like open
light can sometimes be seen in its dark depths. Toward the edges of the plateau, the glass becomes lighter in color and more transparent, appearing almost pale white along the jagged cliffs at the edge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventure As with the previous adventures in this series, it is up to you to add to the considerable detail given herein, filling in any needed information to color the whole and bring it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
running out. Aura. A detect magic spell reveals an aura of evocation magic emanating from inside the crystal cylinder. The Right Path. To reach the “cure,” the characters must first face the
light, which can’t be made brighter by any means. Any character who mounts the stairs falls down and rolls back onto the floor, taking 3 (1d6) bludgeoning damage. The southern stairs change color
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
gains a climbing speed equal to its walking speed. 4 Cryptic Skin. The krasis can change color to match its surroundings. It has advantage on Dexterity (Stealth) checks made to hide. 5 Heightened
ink cloud. 7 Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
(Investigation) or Wisdom (Perception) check to search around the cavern entrance detects a pressure plate running wall to wall under the dirt floor. If the check is 17 or higher, it also notes a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
representing three fulcrums of society. Every major decision is subject to the council’s scrutiny, but not before running a bureaucratic gauntlet of forms and minor approvals to earn its coveted final
as modrons leave for work each morning. The Council of Order asks the characters to investigate. 4 A marid fruit vendor is arrested in the Inverse for color-coordinating the produce in their stall. The genie petitions the characters to defend them in the nonsensical courts of the Hall of Discord.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Harpells. It is likely this spirit of experimentation that caused the Harpells to found their town so far away from other settlements. Young wizards with oddly sized or shaped limbs, strange hair color
stressed enough that while the Harpells have little interest in the daily running of Longsaddle, it is undeniably their town. They rarely suffer insults, and never tolerate violence against themselves
Magic Items
Infernal Machine Rebuild
You have increased lung capacity, increasing your walking speed by 10 feet and letting you hold your breath for twice as long as normal.
Whenever you exert yourself by fighting, running, and so
distraught unless your clothing is all the same color, imposing disadvantage on Intelligence, Wisdom, and Charisma checks and saving throws.
59
You have resistance to fire damage.
You gain no
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
throughout the day as the characters attempt to complete their orientation tasks, running other cadets through a variety of training programs. Characters can report back to her after completing their
smart-looking leather apron with a score of tools of various purpose tucked into tiny leather loops. The only other article of clothing he wears is a black felt bowler cap. The color of his eyes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but this one is blank. Behind the Bar. Propha keeps a supply of magic potions in tall, thin, color-coded bottles: three potions of invisibility, a potion of poison, and three potions that confer the
. Running a Yum Yum Hut is the single most important moment in a person’s life. It’s more important than marriage or the birth of an offspring. It eclipses all other things. So when picking proper
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
crates are organized in mazelike rows, making it hard to see how far the warehouse spreads. From somewhere to your right, you hear humming, running footsteps, and the squeak of a wheeled cart drawing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
painted frog. G14: Centaurs’ Meadow A meadow near the lake bursts with color from the wildflowers blanketing the grass. A small wooden structure resembling a cross between a cottage and a stable stands
parents, Heraq and Persella, are initially wary of the characters and tersely ask them to state their business. The centaur children, Kari and Vinz, spend most of their time running through the meadows
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
disappeared. Since then, Aurayaun’s worried wife Lupin, a chaotic good female human commoner, has been running the inn and loudly expressing her belief that the disappearance is the result of foul play
running from the Seatower to pilings under the easternmost wharf in Brampton. A capstan in the tower can raise the chain, stretching it across the harbor mouth and keeping anything larger than a






