Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both been diffusing condition remote'.
Other Suggestions:
body been diffusing condition remove
both been diffusing condition remove
body been diffusing condition removed
both been diffusing condition removed
both being diffusing condition removed
Monsters
Bigby Presents: Glory of the Giants
unopposed.
In their arrogance, these fomorian nobles unknowingly escaped the dreadful fate of their kin, and they remain unchanged in their remote enclaves. Occasionally they return to the Material Plane
charmed condition for 1 minute. An affected target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a target’s
Monsters
Bigby Presents: Glory of the Giants
have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
on a DC 25 Strength saving throw or have the prone condition.
Vortex (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Vortex"}. The cradle conjures a vortex of wind at a
Monsters
Bigby Presents: Glory of the Giants
", "rollDamageType":"thunder"} thunder damage, and the target must succeed on a DC 26 Strength saving throw or have the prone condition.
Slam. Melee Weapon Attack: +18;{"diceNotation":"1d20+18
", "rollType":"damage", "rollAction":"Thunderous Vortex", "rollDamageType":"thunder"} thunder damage and must succeed on a DC 24 Constitution saving throw or have the stunned condition until the end of its next
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
on some other plane, baernaloths lair in remote mountain crags and secluded caves. Their lairs have ample places to house and restrain “guests,” particularly those the baernaloths keep
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles. Rocs nest amid remote heights. Their
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles. Rocs nest amid remote heights. Their
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
whole elephants, whales, or wagons in their talons. They then carry their prey back to their remote nests, journeys that can take days and cover hundreds of miles. Rocs nest amid remote heights. Their
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragon’s minions and allies first, followed by the
lair, the creature must first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
first succeed on a DC 10 Constitution saving throw or be unable to reduce its level of exhaustion. Creatures immune to the poisoned condition are immune to this effect.
Verdant Growth. Vegetation and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their deaths on harpies’ vicious claws or amid natural perils. Harpies dwell in remote, dismal places tainted by tragedy and despair. Some tales claim harpies offended the gods and were transformed as
ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
must succeed on a DC 16 Strength saving throw or have the prone condition.
Brynn Metheney It’s easy to get caught up in the wonders of giant-sized wildlife when you’re wandering some pocket of a
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
must succeed on a DC 16 Strength saving throw or have the prone condition.
Brynn Metheney It’s easy to get caught up in the wonders of giant-sized wildlife when you’re wandering some pocket of a
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
must succeed on a DC 16 Strength saving throw or have the prone condition.
Brynn Metheney It’s easy to get caught up in the wonders of giant-sized wildlife when you’re wandering some pocket of a
primeval world tucked away in a remote valley or demiplane somewhere. “Look, that goose laid a golden egg!” “Look, that ox is blue!” “Look, this ram’s magic fleece is so soft!” Then a tick that’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their deaths on harpies’ vicious claws or amid natural perils. Harpies dwell in remote, dismal places tainted by tragedy and despair. Some tales claim harpies offended the gods and were transformed as
ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their deaths on harpies’ vicious claws or amid natural perils. Harpies dwell in remote, dismal places tainted by tragedy and despair. Some tales claim harpies offended the gods and were transformed as
ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
A Baernaloth’s Lair John Tedrick Whether in the hopeless realms of Hades or on the rare occasion they lurk on some other plane, baernaloths lair in remote mountain crags and secluded caves. Their
: Persistent Anguish. Within 10 miles of a baernaloth’s lair, when a creature casts a spell that either restores hit points or removes the charmed or frightened condition, the spell fails and is wasted
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
A Baernaloth’s Lair John Tedrick Whether in the hopeless realms of Hades or on the rare occasion they lurk on some other plane, baernaloths lair in remote mountain crags and secluded caves. Their
: Persistent Anguish. Within 10 miles of a baernaloth’s lair, when a creature casts a spell that either restores hit points or removes the charmed or frightened condition, the spell fails and is wasted
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
A Baernaloth’s Lair John Tedrick Whether in the hopeless realms of Hades or on the rare occasion they lurk on some other plane, baernaloths lair in remote mountain crags and secluded caves. Their
: Persistent Anguish. Within 10 miles of a baernaloth’s lair, when a creature casts a spell that either restores hit points or removes the charmed or frightened condition, the spell fails and is wasted
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
zodiac phenomenon might sweep over an entire planet once in a generation, or it might occur monthly in a remote village. The DM decides when and where zodiac phenomena occur as well as their impact
condition. 5 Key. A creature can unlock an object in this region simply by touching it, even if the lock is magical. 6 Flames. Emotions in the region become more intense. Whenever a creature in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
zodiac phenomenon might sweep over an entire planet once in a generation, or it might occur monthly in a remote village. The DM decides when and where zodiac phenomena occur as well as their impact
condition. 5 Key. A creature can unlock an object in this region simply by touching it, even if the lock is magical. 6 Flames. Emotions in the region become more intense. Whenever a creature in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
zodiac phenomenon might sweep over an entire planet once in a generation, or it might occur monthly in a remote village. The DM decides when and where zodiac phenomena occur as well as their impact
condition. 5 Key. A creature can unlock an object in this region simply by touching it, even if the lock is magical. 6 Flames. Emotions in the region become more intense. Whenever a creature in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Contortionist. The fomorian can enter a space large enough for a Large creature without squeezing.
Crawling Stance. While the fomorian has the prone condition, crawling does not cost it extra movement. In
addition, the prone condition does not grant advantage on attack rolls against the fomorian.
Spider Climb. The fomorian can climb difficult surfaces, including upside down on ceilings, without
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Contortionist. The fomorian can enter a space large enough for a Large creature without squeezing.
Crawling Stance. While the fomorian has the prone condition, crawling does not cost it extra movement. In
addition, the prone condition does not grant advantage on attack rolls against the fomorian.
Spider Climb. The fomorian can climb difficult surfaces, including upside down on ceilings, without
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Contortionist. The fomorian can enter a space large enough for a Large creature without squeezing.
Crawling Stance. While the fomorian has the prone condition, crawling does not cost it extra movement. In
addition, the prone condition does not grant advantage on attack rolls against the fomorian.
Spider Climb. The fomorian can climb difficult surfaces, including upside down on ceilings, without
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +10, Wis +6
Skills Intimidation +7, Perception +6
Damage Immunities necrotic, poison
Condition Immunities frightened
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +10, Wis +6
Skills Intimidation +7, Perception +6
Damage Immunities necrotic, poison
Condition Immunities frightened
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +10, Wis +6
Skills Intimidation +7, Perception +6
Damage Immunities necrotic, poison
Condition Immunities frightened
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(+0)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
18 (+4)
Skills Persuasion +6
Damage Resistances radiant
Damage Immunities poison
Condition Immunities charmed
(+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Skills Deception +6, Intimidation +6
Damage Resistances necrotic
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(+0)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
18 (+4)
Skills Persuasion +6
Damage Resistances radiant
Damage Immunities poison
Condition Immunities charmed
(+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Skills Deception +6, Intimidation +6
Damage Resistances necrotic
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
(+0)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
18 (+4)
Skills Persuasion +6
Damage Resistances radiant
Damage Immunities poison
Condition Immunities charmed
(+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Skills Deception +6, Intimidation +6
Damage Resistances necrotic
Damage Immunities poison
Condition
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone
Senses passive Perception 13
Languages Giant, Primordial
Challenge 22 (41,000 XP) Proficiency
Weapon Attack: +14 to hit, range 120 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or have the prone condition.
Grasping Root. Melee
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone
Senses passive Perception 13
Languages Giant, Primordial
Challenge 22 (41,000 XP) Proficiency
Weapon Attack: +14 to hit, range 120 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or have the prone condition.
Grasping Root. Melee
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone
Senses passive Perception 13
Languages Giant, Primordial
Challenge 22 (41,000 XP) Proficiency
Weapon Attack: +14 to hit, range 120 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or have the prone condition.
Grasping Root. Melee
Magic Items
Infernal Machine Rebuild
concentration can be concentrated on by a remote user. The Infernal Machine’s effects have a spell save DC of 14 or the attuned user’s spell save DC, whichever is higher.
Summon Monster. When first
, and you are its familiar. If destroyed, it reappears in 1d4 hours.
18
While you are afflicted by a disease or suffering the poisoned or frightened condition, whenever you hit a humanoid with a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
matters of truth and diplomacy, the monks work hard to survive in their remote sanctuary. The monks of the Monastery of the Yellow Rose use the remorhaz to test their disciples. Young monks must prove the
. These monks seek the secrets of life by studying death itself. It is the condition of being dead that concerns them most, and not what lies beyond; the afterlife holds little interest for them. Their






