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Returning 35 results for 'both been distant connected respond'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine
’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
curious creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and
moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie;pixies or Sprite;sprites.
Mischievous Stealth. The faerie takes the Hide action.
Monsters
Fizban's Treasury of Dragons
they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than
most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with the stat blocks for Pixie
Monsters
Fizban's Treasury of Dragons
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and
Monsters
Fizban's Treasury of Dragons
watch how they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
Monsters
Fizban's Treasury of Dragons
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Ranger
Legacy
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Classes
Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Awakening Song? Why do you love or hate that your family is connected to this regional memory? Is the song true? Do you think you will be memorialized in the song? Have you spent a harvest season in the
monster-filled Rattle? How did you respond to the threats of that region? Have you come close to losing anyone you cared about there? Do you feel close to the gods of the Covenant? Why do you feel like you have this connection? How do you honor or otherwise interact with these deities?
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
uncover additional components scattered across distant places — and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However
2019, we’re pleased to present the following adventure scenario. Infernal Machine Rebuild can be run as a standalone adventure or connected to last year’s Lost Laboratory of Kwalish. A fallen clock
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant type, who are not included in the category of “giants,” are connected to Annam but not descended from him. Trolls and Ogres. The monstrous god Vaprak is connected to Annam in some myths, though he
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bestow visions upon the folk of Atagua. However, when Atagua fell to invaders from a distant land, visions from Chimagua ended. The sages known as the Green Doctors sought to reconnect the land to the
terrifying creatures connected to an inscrutable Far Realm entity known as the Drought Elder. Horrified by their mistake, the Green Doctors scrambled to push back the eldritch creatures with a hastily
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respond.
8 An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures Emerald dragons generally go out of
folk of the world. Emerald Dragon Wyrmling Connections d6 Connected Creatures
1 Blood hawks routinely accost an emerald dragon wyrmling who lairs near the hawks’ nest.
2 An emerald
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
has been raiding distant farmlands, procuring gifts of food for a mate with a taste for unusual cuisine.
7 A white dragon has been exacting vengeance on a rival silver dragon by killing off the
adventurers, the giant promises peace between the giant clan and nearby settlements.
Connected Creatures Savage and territorial by nature, white dragons seldom set out to make alliances, though some
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
without being accompanied by one of the two cult officers, the gargoyles tear open the observatory’s four ceiling hatches and attack. This is the only intrusion they respond to. The gargoyles don’t
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
without being accompanied by one of the two cult officers, the gargoyles tear open the observatory’s four ceiling hatches and attack. This is the only intrusion they respond to. The gargoyles don’t
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feminine voice sounds out in your mind suddenly, faint and distant. “Hello? Is someone there … ? Oh please, I need your help! I have been trapped in the dark for so long … so very long. Please, won’t you
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
Three tunnels branch off the
tunnels (areas E2a–E2c) and destroy the demiplanes connected to them. E2: Unreality Tunnels Each of the three tunnels in Vecna’s Grasp connects to a different demiplanar unreality. A tunnel’s walls
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
connected to one another by long, mostly unprotected rivers and roads. Human settlements rely on various industries for survival. For example, most of the humans of Ten-Towns and Port Llast are
. In generations past, most human settlers of the North were light-haired and light-skinned. Since then, the riches and promise of the Savage Frontier have attracted distant foreigners, and several
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Inner Planes He was lying on his back upon baked and smoldering stone, staring up at a smoky gray sky lit from distant and unseen fires. Around him, a sea of lava burped gouts of gas and jets of
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
a graveyard for the lost: a closed, circular tunnel connected to dozens of one-way, hidden portals scattered throughout Undersigil. At first glance, the Loop appears no different from the tunnels that
. However, seconds spent in the Loop might equate to years outside, and some absconders emerge only to find they’ve been hurled into the distant past or future. Some members of long-dead factions in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
that feeds the waterwheel. As the wheel rotates, the chains connected to it move the clock gears, which in turn control the hands and dials on the clock’s face. This clock can tell not just the time of
the library. DISTANT WONDERS
Magical telescopes can see things an ordinary spyglass can’t, from far-off worlds to incoming comets. Some astronomers, such as scholars of the Solar Bastion or the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Incarnates The keepers of vast wisdom from distant lands, the Incarnates are collections of spirits bound within gemstones. Each of an Incarnate’s component gemstones holds a spirit from the same
a puzzle to solve. Some speak plainly; others respond in poem or parable. And some refuse to speak at all.
Dawn Incarnates of the Preserve Each Dawn Incarnate that inhabits the Preserve of the
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Incarnates The keepers of vast wisdom from distant lands, the Incarnates are collections of spirits bound within gemstones. Each of an Incarnate’s component gemstones holds a spirit from the same
a puzzle to solve. Some speak plainly; others respond in poem or parable. And some refuse to speak at all.
Dawn Incarnates of the Preserve Each Dawn Incarnate that inhabits the Preserve of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
named Vizeran DeVir used the power of the shrine to make four elemental weapons, one each of air, water, earth, and fire. Each weapon is connected to an extraplanar Prince of Elemental Evil. These
useful to me. No longer useful alive, at any rate.”
Nurvureem doesn’t respond to further entreaties, ignoring characters who tarry in the undercroft. If the characters refuse to leave or go out of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, called the Sea of Light because of the sunlight filtering down into the water. Aquatic humanoids craft castles and fortresses in the coral reefs. The marids are the distant stewards of this region
. One of the few actual islands on the plane is the Isle of Dread. The island is connected to the Material Plane by means of a regular storm that sweeps over the island. Travelers who know the strange
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with tempting or treacherous illusions.
5 Nyx Shard. The island is a manifestation of Nyx, a recreation of a land from the distant past or completely from fiction.
6 Idyllic. The island has
humans—make their home on the island.
2 First Contact. A prosperous civilization, unconnected to the great poleis, thrives on the island.
3 Strangers. A species not usually connected to
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. OUPHES
Ouphes are curious creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of
trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine’s faeries, the faeries treat them like distant (and somewhat embarrassing) cousins. Ouphes can be represented with
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lift from the cargo hold above (area S33a) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to this area or return the lift to the level above. S49
Spaceship Trinkets table to determine the trinket. Lift. The lift from the cargo hold above (area S33b) is connected to this room. Aphelion or a character who has a violet key card can call the lift down to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sleeping in area 10 awaken and respond to any loud disturbance here. 9. Sparring Chamber Mirran uses this air-filled room to practice her sparring. A giant-sized dummy made from the mast, sails, and rigging
. If a character throws it a dead fish or something else it can eat, the whale remembers the gift and won’t attack that individual unless the character attacks it first. The pool is connected to the






