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Returning 35 results for 'both been domain confined ruins'.
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Monsters
Monster Manual
create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life.
The region containing a vampire’s lair is warped by its presence
, creating the following effects:
Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or smaller Beasts have the Charmed condition while
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
lives deep in the ancient dwarven ruins beneath the town of Edgewall, situated in the lands between the realm and the wilds of Eldraine. Deep within these ruins, a human minstrel named Totentanz
subterranean domain to become food for his rat minions.
PoisonSkitter. The sewer king moves up to its speed without provoking opportunity attack;opportunity attacks.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those found in deep
appearance and attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darkon Domain on the Brink of Destruction Darklord: None Genres: Dark fantasy and disaster horror Hallmarks: Fractured realm, magical ruins, ongoing supernatural catastrophe Mist Talismans: Ashes of
a corpse, coin stamped with Azalin Rex’s face, tainted spring water The domain of Darkon has failed. Across the land, ageless monuments and magical wonders crumble before the Shroud—the Mists turned
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
of Chitza-Atlan, the guardian of the gateway to the underworld. This guardian has two functions: to prevent any but the dead from entering these ruins, and to keep those creatures in the ruins
confined there. Thus, if any character tries to exit this room by any door other than the one entered from, the centaur mummy (see appendix B) animates and attacks the characters. The mummy will also defend
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
domain often includes sights, sounds, and smells that serve as constant painful reminders of the Darklord’s wicked past. To start creating your domain, choose three of the evil acts your Darklord
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of fungal die-off in areas of the creature’s domain, potentially uncovering lost ruins or other hidden sites. In addition to possible victory over one or two demon lords, the adventurers receive one
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ruins of Thundertree Near the place where the Neverwinter River emerges from Neverwinter Wood stands the abandoned village of Thundertree. Once, this was a prosperous community on the outskirts of
area 4) visits Thundertree from time to time, keeping a wary eye on its dangers. Cultists have also arrived recently (see area 13) to treat with a dragon that claims Thundertree as its domain (see
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ruins of Thundertree Near the place where the Neverwinter River emerges from Neverwinter Wood stands the abandoned village of Thundertree. It was once a prosperous community, wealthy from the work of
to time, keeping a wary eye on its dangers. Some cultists also arrived recently (see area U13) to treat with a dragon that claims Thundertree as its domain (see area U7). As the party approaches the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 10: The Ruins of Berez Long before Ireena Kolyana, there was a peasant from Berez named Marina. The vampire Strahd first met Marina in this small village on the shore of the Luna River
returning. Berez has remained mostly abandoned since. The ruins of Berez are now home to Baba Lysaga (see appendix D), an almost mythic figure tied to Strahd’s ancient past. A hermit, she spends most of her
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
destroyed the white tower, disrupting the balance of magic between the three towers. Lord Soth’s forces from nearby Dargaard Keep assumed control of the ruins. They built fortified walls around the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Lairs Vampires and vampire umbral lords create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life. The region
containing a vampire’s lair is warped by its presence, creating the following effects: Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-suited to other domains find natural homes among this realm’s scattered settlements and ancient magical ruins. The Darkon Adventures table provides suggestions for various adventures in the domain. Darkon
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who don’t have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
enter and leave the archfey’s domain and may protect these Fey crossings or leave them unguarded. Some Fey crossings operate only at certain times or when certain conditions are met. The Fey Crossings
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
enjoy the cold mountain air while surveying its domain from over the battlements. It sleeps in a 10-foot-square area in the middle of the roof, away from obstacles, and awakes if one of the following
to it. The dragon is small enough that it can squeeze through doorways and passageways, but it needs an incentive to enter the fortress because it dislikes confined spaces. Like most white dragons
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the “Treachery in Kalakeri” section later in this domain description. The wilds of Kalakeri might also fuel terrifying adventures. The land holds all manner of perilous ruins and mysteries, from the
Kalakeri Adventures table when planning adventures in this domain. Kalakeri Adventures d10 Adventure
1 Bandits takes over the village of Neelakurinji, claiming Ramya or Arijani as their leader
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and consumed by flames. With it, each other island wrenches ahead, then halts, one hour closer to the same doom. Those who dwell upon the crumbling land masses trapped in the domain constantly count
the hours until their end. Few know how they came to Klorr or when new islands are added to the cycle, only that the Mists closed in and doomed them. Amid the realm’s surreal skies float the ruins of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
people are called the Vistani. They travel in covered wagons from world to world, luring strangers into Strahd’s domain. Barovia is a land of ghosts, werewolves, and other fell creatures. The
wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd’s life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd’s ancient
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can’t believe they’re in the presence of heroes, Zhong Yin escorts the characters to the ministry offices in the domain of the Octadic Council (see the “Yongjing Gazetteer” section for more
, enduring numerous dynasties and countless disasters. Ruins known as the Old City lie beneath the modern city. Expeditions into these scattered, unconnected ruins can be dangerous. Beyond collapsing
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
rat’s beck and call. LORD SKITTER OF EDGEWALL
Lord Skitter is a sewer king who lives deep in the ancient dwarven ruins beneath the town of Edgewall, situated in the lands between the realm and the
wilds of Eldraine. Deep within these ruins, a human minstrel named Totentanz encountered Lord Skitter and struck a vile bargain. Lord Skitter promised the piper wicked and wondrous powers in exchange for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
a pressure plate (see “The Ruins: General Features” at the beginning of the adventure). If an amount of weight equivalent to that of three or four humanoids is placed on it, the trap described below
(Athletics) check, someone not using the lever can get a grip on the bottom of the door, eliminating the disadvantage. After 5 rounds, characters confined by the trap hear the sound of stone slowly
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
source see the following: What used to be some sort of laboratory lies in ruins, its furnishings broken and heaped against the walls. In the middle of the room, painted on the floor with mud, is a ten
. A cleric with the Tempest domain succeeds on the check automatically. If the characters manage to get this far without alerting Grannoc, they catch him performing a ritual: Where the lightning bolts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
danger and hardship, the North is portrayed as a vast, cold, and lawless domain that defies all attempts to civilize it. Grim dwarfholds, clans of fierce nomads, and half-legendary elf realms might
the Savage Frontier lie the ruins and dungeons of these and other “forgotten realms.” Cities such as Waterdeep, Mirabar, and Neverwinter would like to claim this wealth and knowledge for themselves
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
his own ka, making this revelation part of any successful hunt. Roll or choose an option from the Hunt for the Ka table to determine what form the domain-spanning quest takes. Hunt for the Ka d6
ka to fulfill their own ends.
5 Murals or hieroglyphs within a tomb the characters discover lead to other ruins, each bearing a clue to finding the pharaoh’s missing treasure.
6 After the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
access to the War domain. Deep Duerra. Laduguer’s mortal daughter who then ascended, Deep Duerra is the goddess of cooperation and dominance. War is her domain as well. Diirinka. The patron of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villainous beings become Darklords, able to exercise great power but confined to realms that twist their desires, capturing them in cycles of dread and despair. Mists surround each of the Domains of Dread
, making it difficult to leave one domain and even harder to find a path to another. The Mists rise and fall at the whim of the Dark Powers, and they can even slip across the planes to drag people
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the Underdark, the drow fought wars of survival and conquest in their new domain. The Rise and Fall of Netheril More than five thousand years ago, a group of human fishing villages on the shores
. Centuries later, they discovered the arcane texts known as the Nether Scrolls in the ruins of Aryvandaar and subsequently abandoned the practices of the Eaerlanni in order to procure even greater
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
outcroppings, and rivers of lava. His magic also opened portals to the Elemental Plane of Fire, bringing salamanders and fire elementals to the hilltop. The dragon’s domain, shown in map 16.2, is the most
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Realm uprooted the spire from regular space and time and transformed everyone inside into deadly Aberrations. But wards placed by the knights long before kept the Far Realm’s magic confined within
might replace or supplement the slaadi). The top of the watchtower, however, is the domain of the death tyrant. None of the Aberrations within the watchtower can leave it, thanks to the ancient knights
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rest of the pack is unwilling to challenge Kiril’s authority and face Strahd’s wrath. Kiril won’t let Zuleika hunt, so she’s more or less confined to the den. TRAVEL THROUGH THE MISTS
The werewolves
the Vistani. He periodically allows the werewolves to slip past the misty borders as well, so that they can bring or lure others into his domain. Unlike the Vistani, however, the werewolves can’t come and go as they please.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to lie in the ruins where a black dragon dwells.
7 A group of adventurers and a black dragon are hunting the same treasure in the ruins of a partially sunken city.
8 A black dragon with
young black dragon has struck up a mutual assistance pact with a roper that haunts the ruins outside the dragon’s lair.
Adult Black Dragon Connections d8 Connected Creatures
1 An
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf. Alien Lairs. Because they refuse to share territory with others, most
beholders withdraw to frigid hills, abandoned ruins, and deep caverns to scheme. A beholder’s lair is carved out by its disintegration eye ray, emphasizing vertical passages connecting chambers stacked on top
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temperate or warm forest environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those
attraction to ruins lead sages to believe they were created through magic to serve as guardians for some lost empire. When that empire fell ages ago, girallons turned feral and spread out across the world
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to a vast bog filled with eerie lights and sinister shapes twisting in the water. And moving to the Feywild from old ruins on the Material Plane might put a traveler at the door of an archfey’s castle
. Domains of Delight Much of the Feywild is governed by powerful Fey called archfey. The area under a particular archfey’s command—called a Domain of Delight—reflects the character and desires of its






