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Returning 35 results for 'both been done core realms'.
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Classes
Player’s Handbook
Core Cleric Traits
Primary Ability
Wisdom
Hit Point Die
D8 per Cleric level
Saving Throw Proficiencies
Wisdom and Charisma
Skill Proficiencies
Choose 2: History, Insight
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
backgrounds
Forgotten Realms: Heroes of Faerûn
you’re just good at getting the job done by any means necessary. Whatever your reason, you enlisted with the Zhentarim, the most notorious mercenary guild in the Realms. Though the Zhentarim&rsquo
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s
Backgrounds
Baldur’s Gate: Descent into Avernus
, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting &mdash
work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and they’re liable to get you
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
believe that this feeling of fear comes from being possessed by Skiggaret, and they don’t relish experiencing it. After the madness has passed, bugbears don’t dwell on things that were done
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
core cosmology, unearthly realms populated by demons. The Ghaash’kala raid these demiplanes to get the supplies they need to survive.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Astral and Ethereal The planes of Eberron are bound together in their own cosmology. But the astral and ethereal planes surround and enfold them, functioning exactly as they do in the core cosmology
. If you wish to facilitate contact between Eberron and other settings, passage through the Deep Ethereal is the simplest way to accomplish it. The potential impact of contact between Eberron and other realms is discussed in chapter 1.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cleric Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: History, Insight, Medicine
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cleric MICHAEL BROUSSARD A Miraculous Priest of Divine Power Core Cleric Traits Primary Ability Wisdom Hit Point Die D8 per Cleric level Saving Throw Proficiencies Wisdom and Charisma Skill
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove them into an exile that lasted over 250 years. This
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove them into an exile that lasted over 250 years. This
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
following sections are written for you, the DM, to consider and incorporate into your adventures as you see fit. If you wish to reveal the core mysteries of Ravenloft to your players and explore the Land
in Ravenloft, elements the following chapters explore as tools for crafting horror adventures. For details on specific Domains of Dread and interactions between these realms, see chapter 3.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaamites who make up the core of Daask aren’t merely criminals; they are elite soldiers of Droaam working for Sora Katra, and part of an operation that is taking root in larger cities across Khorvaire
guerrilla tactics, using only as many combatants as necessary to get a job done, never staying in one place too long, and quickly retreating back to their turf. Though the Boromars still control much
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Forgotten Realms or Eberron, where empires of giants thrived thousands of years ago. Or it could be a world of your own creation, perhaps one where giants have maintained an unbroken line of rule
hold ranks based on their position in the ordning. Or several smaller realms might coexist in varying degrees of mutual hostility. Maybe storm giants have their own realm or realms, cloud giants their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Ranger I spend a lot of my life away from civilization, keeping to its fringes to protect it. Don’t assume that because I don’t bend the knee to your king that I haven’t done more to protect him than
also benefit the kingdoms and other civilized realms that they avoid, so be it. If you’re creating or playing a ranger character, the following sections offer ideas for embellishing the character and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mystery Who stole three legendary magic weapons and hid them away in a remote dungeon, leaving a cryptic clue to their location? Who placed the duke into a magical slumber, and what can be done to
. Meyers), and Spellstorm (by Ed Greenwood) are mysteries set in the Forgotten Realms. Murder in Tarsis (by John Maddox Roberts) takes the same approach in the Dragonlance setting.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
in module X9, The Savage Coast, which was set in the world of Mystara. Tortles, like most other adventurous races, can appear on any D&D world. In the Forgotten Realms, the peninsula of Chult and the
Snout of Omgar make good homes for them. This supplement assumes that you have the D&D fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) as well as Volo’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
heals wounds to something much more rare and impressive, such as a levitating tower or a stone golem guarding the gates of a city. Beyond the realms of civilization are caches of magic items guarded
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. In his mind, her death couldn’t have been prevented, and what is done cannot be undone. In life, Strahd lived to conquer. In undeath, he conquers still—not realms, but people, driving good souls to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
recognition of a human saving his life during the fight, the Forgemaster permitted the refugees to settle on the surface, rather than forcing them to depart once the battle was done. The partnership that grew
, with the Silver Marches dissolving, Sundabar wasted no time withdrawing from the Lords’ Alliance as well, officially severing formal ties with the human realms of the North except for those
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: “What have you done?
What have you done!
Back to the darkness,
Into the void.”
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the ship’s core functions derive their processing power
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the typical members’ classes and alignments? What personality traits do they tend to share? Choosing a symbol and a motto for the organization is a way of summing up the work you’ve done so far. A
resilience are largely due to its decentralized, grassroots, secretive nature, and the autonomy of its various members. The Harpers have small cells and lone operatives throughout the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
them to interact and bargain with creatures of both realms. Other popular choices are a place where the ambient energy augments certain kinds of magic, a site related to death such as a burial ground
exact her vengeance, and no dish of revenge is sweeter than one served cold and to the next three generations of her enemy’s family. Hags hate to be in debt to someone who’s done them a favor spontaneously, outside of any bargain, and so will return favors unexpectedly to such folk.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
weaves his ritual. If you confront and weaken him, this Chime of Exile can banish him to Oerth. He would no longer be able to affect multiple realms at once. His plan to remake the multiverse would
that sound?”
Coupleofkooks Subtle evidence of Mordenkainen’s
true identity is hidden in the sanctum Although taken aback at how much work Mordenkainen has done on this contingency, Alustriel and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
doesn’t pay up.
Yesterday, the duchess ordered several guards to scare away the mysterious visitors, but they couldn’t get the job done. When the guards returned, they spoke sympathetically about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
streaming show Critical Role. Forgotten Realms Larger-than-life heroes and villains struggle to determine the fate of the world as they explore the ruins and dungeons of fallen kingdoms and long
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
different forms. Forgotten Realms The most comprehensive histories suggest Toril (the world of the Forgotten Realms setting) has not always known dragons, at least not in their current forms. Many
, walked among the peoples of Krynn to aid them—just as Bahamut has done on many worlds throughout their long histories. Eberron The myths of Eberron describe the involvement of the three Progenitor Dragons
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are easily identified by the expansion of the walls beyond the central core. These internal walls naturally divide the city into wards (neighborhoods defined by specific features), which have their own
Realms, Sharn in Eberron, and the Free City of Greyhawk stand as vital beacons of civilization in the D&D worlds.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
/Sunrise (S _ _ _ I S _). Otherwise, choose names from idioms or proverbs with which your players are familiar. When the characters are done painting names on the unicorns, Diana offers them a free ride on
among them. Together, these hags form the Hourglass Coven. The hags’ names are Bavlorna Blightstraw, Skabatha Nightshade, and Endelyn Moongrave, and their splinter-realms are called Hither, Thither
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a sword? They promised to teach you! Think you have what it takes to sling spells? They’ve got masters who’ll have you throwing fire in no time! With the promise of untold treasures and realms of
bad situation.
4 The law doesn’t protect the honest and the hard working. I’m going to do whatever needs to be done to make things right.
5 I’m always in the wrong place at the wrong time
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core, bugbears are ambush predators
they don’t relish experiencing it. After the madness has passed, bugbears don’t dwell on things that were done in the presence of Skiggaret. Talking about such acts might call him back. Blessings of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
destruction. The last one hundred fifty years have comprised one of the most cataclysmic periods in Faerûn’s history. On no fewer than three occasions, Toril has been shaken to its core by forces that have
killed, while the face of Faerûn was reshaped by waves and veils of mystic blue fire. Entire nations were displaced or exchanged with realms from other worlds, and parts of the earth were torn free to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
good works disappear within a generation or two. In some cases, one of these realms is fortunate to be saved from its inevitable decline by another group of successful adventurers, who inject enough






