Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 26 results for 'both before dance cunning reflected'.
Other Suggestions:
both before danced counting respected
both before danced counting rejected
both before danced counting reflect
both before danger counting respected
both before danger counting rejected
Classes
Forgotten Realms: Heroes of Faerûn
Wield Weapon and Wizardry in Elegant Tandem
Bladesingers master a tradition of wizardry that incorporates swordplay and dance. In combat, a Bladesinger uses intricate, elegant maneuvers that fend
off harm and allow the Bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a Bladesinger at work remember the display as one of the more beautiful
Classes
Sword Coast Adventurer's Guide
Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the
elven ways.
In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many
Bladesinging
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Sword Coast Adventurer's Guide
Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the
elven ways.
In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many
Monsters
Waterdeep: Dragon Heist
Cunning Action. On each of her turns, the Black Viper can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the Black Viper is subjected to an effect that allows her to make
effort to prove this conception wrong and win others' respect, Esvele has been brought up to be the most proper noble possible, partaking in lessons of etiquette, dance, and poise as befits someone
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Humans “The dwarf is stoic. The elf is wise. The gnome is cunning. And humans? They can’t make up their mind, so they try to be all of these things at once.”
—Kessler, Sharn bard
Humans have
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
traits and prefer to run with a pack. Swiftstride are often predatory and feline, but a swiftstride could also be a cunning rat who darts through the shadows. Wildhunt shifters are born from any creature
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a shifter with a lupine spirit is drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. This beast within is reflected by the
with a pack. Swiftstride are often predatory and feline, but a swiftstride could also be a cunning rat who darts through the shadows. Wildhunt shifters are born from any creature that tracks its prey
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Humans Dwarves are stoic. Elves are wise. Gnomes are cunning. And humans? They can’t make up their mind, so they try to be all of these things at once.
— Kessler, bard of Sharn
The first human
, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a tradition of wizardry that incorporates swordplay and dance. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. In combat
, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Many who have observed a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to ability checks made with them.
Reluctant Refusal. When a creature offers the leprechaun the chance to partake in merriment or revelry such as a song, a dance, or a good meal, the leprechaun must
1/day each: Fabricate (as an action), Mislead
Bonus Actions
Cunning Trick. The leprechaun takes the Disengage or Hide action or makes a Dexterity (Sleight of Hand) check.
Reactions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
proper noble possible, partaking in lessons of etiquette, dance, and poise as befits someone of her station. In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night
Dex +7, Int +3
Skills Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7
Senses passive Perception 13
Languages Common, thieves’ cant
Challenge 5 (1,800 XP)
Cunning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with only her cunning intelligence. In her youth, she learned to dance for coin and slowly worked her way up from the wine sinks of the laborers’ districts to the elegant chambers of the city’s nobles
opened a school of dance and discovered that her gift for fire attracted other sorts of students. She became the leader of a cult of fire worshipers. There she remained until a few months ago, when
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Training in War and Song When you adopt
illusion and stealth. Red tiger, a style just three centuries old, has its bladesingers using the scimitar in a whirling dance of defense from which they launch into sudden leaps and attacks.
Bird
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, polymorph
5th level (2 slots): dominate person, greater restoration
6th level (1 slot): Otto’s irresistible dance
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60
+5
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Common, Gnomish, Undercommon
Challenge 6 (2,300 XP)
Gnome Cunning. Skeemo has advantage on Intelligence, Wisdom, and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
things that occur in threes. The archfey’s obsession is reflected throughout their domain, where things seem to naturally come in threes. 8 Stories. The archfey wants nothing more than to listen to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
overlord reflected in a bowl of slime, the cultists are indifferent toward the characters. If disturbed, the cultists become hostile. Non-cultists who gaze into the basin glimpse the nightmarish face of
. The six cultists each wear a gold mask of Zargon worth 50 gp. B61: Party Room Spongy fungi blanket the walls and floor this damp chamber. Amid clouds of spores, nine masked humanoids dance with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
the Arcane Octad"). Y25. Hall of Weightless Wonder Four basalt columns support a huge mirrored dome on which are reflected Ythryn’s tallest spires and the cavern’s vast stalactites.
Ythryn’s elite
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
before the DM says whether it succeeds or fails. Once the inspiration die is rolled, it is lost. A creature can have only one inspiration die at a time.
Cunning Action. On each of his turns, Garret can
the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cunning — a trait that drow attach more importance to than they do to sanity. Give no quarter to drow, for none shall be given to you. Capture by drow means certain death, either as a sacrifice or after
. Eilistraee is a god of moonlight, song, dance, and, most important, the rejection of the evil ways of Lolth. Drow who feel like outsiders in their society, who react with disgust to the evils perpetrated by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil with bold murals in avant-garde styles. The passion of their ideology fuels artistic innovation, sparking trends in writing, music, and dance that spread throughout the city. Faction Attire
unabating pursuit of justice. Alix Branwyn Factol Alisohn Nilesia (lawful evil, tiefling mage), a young and cunning leader raised in Sigil’s penitentiary, was born to head the Mercykillers. She’s a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
!). Queen Frupy, who resides here, is a veritable harridan, a sly and cunning fire giant. She is, if anything, uglier than Snurre. Topped by a huge mass of yellow-orange hair that looks like a fright
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causes the statues to dance: All of the statues except the one on the dais waltz and twirl about the room, their steps keeping time with the music from the harpsichord.
When the music from the
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Any sinkholes remain where they are. Green Dragon The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty
, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin






