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Returning 35 results for 'both before danger current refuge'.
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races
, often used for reading maps in dim light or signalling danger to their allies. Tarandus fur ranges from deep brown to pure white, shifting with age, climate or diet. They usually wear simple outfits
couriers, ensuring that their knowledge of routes and geography remains current.
Tarandus herds are large and communal, sharing duties such as child-rearing and foraging. They maintain strong ties between
Monsters
Quests from the Infinite Staircase
carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
the garden. In times of danger, thunderstorms shake the sky. During times of melancholy or mourning, chill rain patters throughout the domain.
Gardener’s Vigil. The Gardener senses when
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
actually knows who it represents. The statue radiates the effects of a sanctuary spell within a 15-foot radius and serves as a refuge for those in danger. The most destitute inhabitants of the
former self. The current owners have grand ideas about future productions, but it’s the dreamlily parlor in the basement that keeps the theater open.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
combat—or even venture off campus—when the characters embark on adventures. In general, avoid putting these student NPCs in danger with the characters. In situations when you need stat blocks for these
NPCs, use the stat block indicated for them in the Student NPC Stat Blocks table, where the stat blocks depend on the student’s year during the current adventure. These stat blocks can be found in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Festival’s levity is abandoned as worried locals seek refuge or mill about the village circle, uncertain how to help. The Brass Crab’s owner, Yalme, had prepared the tavern’s common room for a night of
danger. Let the characters pose their own concerns and plans, but ultimately the mayor urges everyone—except Cudgel—to stay in the village tonight as they try to learn more. In the meantime, Raven encourages the characters to join Cudgel in interrogating the surviving mercenary.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Breland! Don’t let the current plight of these unfortunates blind you to the danger!
As a metropolitan district filled with immigrants, merchants, and travelers from across Khorvaire and beyond it
are examples of what’s possible at Chance. Find refuge. Though most of the refugees in High Walls come from Cyre, the district is a haven for anyone displaced in the war, including Brelish. The place
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
communities compete for the trade of the Dessarin Valley. The current lord protector is a good-natured Harper and ex-adventurer named Darathra Shendrel (female Tethyrian human knight), known for the
cultists on the Long Road. They are currently held in area W6 of the Weeping Colossus.) Reason to Visit. Any Harper can readily find refuge and aid in the Home of the Boars, a lodge on the outskirts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. One of them is the current owner of the winery and vineyard, Davian Martikov, who is an old and suspicious man. Until he trusts the characters, he says nothing about the stolen gems but tells them that
evil druids and blights have attacked the winery and forced his family to take refuge in the woods. If the characters rid the winery of its invaders, Davian is grateful. Only then does he tell them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (The hook horrors pose no danger in their current state. Casting a greater restoration spell or similar magic on one restores it to flesh and blood, whereupon it attacks.)
The mirror looks like one of
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
emit a gentle glow, often used for reading maps in dim light or signalling danger to their allies. Tarandus fur ranges from deep brown to pure white, shifting with age, climate or diet. They usually wear
scouts, guides or couriers, ensuring that their knowledge of routes and geography remains current. Tarandus herds are large and communal, sharing duties such as child-rearing and foraging. They maintain
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Final Scene If the characters vanquish the corrupted avatar of Lurue or are in danger of being vanquished themselves, read: A jagged stroke of white lightning originates from the moon and strikes the
all traces of corruption that might have escaped in the current. Her work finished, Lurue lifts her head, regards the characters once more, and prepares to take her leave.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that she can seize control of Undermountain. To that end, she does everything in her power to keep adventurers in Undermountain alive. Her abilities are, however, limited in her current, bodiless
the following telepathic warning in Common: “Turn back! You’re not prepared for the danger that lies ahead!” Characters are free to ignore her warning. She can’t and won’t elaborate on the nature of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
when the characters arrive. As time passes, the children can move about the lair, at your discretion. They stay clear of danger and play no role in combat. All of them are chaotic good. Children free of
Granny Nightshade’s tyranny have no easy way to return home, but they can take refuge at Little Oak’s treehouse or be left in the care of the unicorn Lamorna at Wayward Pool. The dwarf Elkhorn (see
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Number of Feathers Characters who try to identify the hecklers can spot Kettlesteam in her current guise with a successful Wisdom (Perception) check contested by the kenku’s Charisma (Deception) check. See
“Catching Kettlesteam” later in the chapter if the characters try to corner her. Helping Palasha If she is driven from Silversong Lake by heckling, Palasha takes refuge in the river near the Hall of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keoland’s current ruler, King Kimbertos Skotti. The region enjoys a warm, mild climate but faces many threats from monstrous foes. Old Keoland Locations Location Ruler Description Bissel, the March of
) Fiefdom with a significant navy; its princess commands the respect of many dwarves beyond Ulek Valley of the Mage, the The Mage of the Valley (identity unknown) Secluded refuge of an ancient archmage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
divine wisdom and also for refuge. Harshnag is one of only a handful of giants who know about the temple. A few ancient dragons — including Iymrith, Claugiyliamatar, and Klauth — also know of its
location. Everything within the dungeon is built to giant scale. Harshnag is familiar with the general features and layout of the complex (except for area 9), but not its traps or current denizens. EYE OF
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or their current lives can join the Carnival. As long as travelers are willing to work and contribute to the community, they’re welcome to stay as long as they like. CARNIVAL CHARACTERS
When players
? Do you have a show mentor or partner? Or do you earn your way in the Carnival as a laborer, as a vendor, or in another role?
How did you join the Carnival? Did you run away to join? Were you an outcast who found a home with the Carnival? Did Isolde or a trouper save you from danger?
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planting Adventure Seeds You can make a campaign feel like one story with many chapters by planting the seeds of the next adventure before the current one is finished. This technique can naturally
. Perhaps an NPC warns the characters of impending danger or implores them for help. The trick is to not distract the characters from the adventure at hand. Designing an effective hook for a future adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of monsters in an encounter. For example, one bandit gang might be an unruly mob of braggarts, while the members of another gang are always on edge and ready to flee at the first sign of danger
. Monster Personality 1d8 Personality 1 Cowardly; surrenders easily 2 Greedy; wants treasure 3 Boastful; makes a show of bravery but runs from danger 4 Disorderly; poorly trained and easily rattled 5
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Introduction Welcome to Ghosts of Saltmarsh. This book collects seven D&D adventures, each famous for their unique challenges, for their deadly threats, and for embracing the danger and wonder of
have been updated for the current edition of the game, revealing deadly shores for brave crews to explore anew. Along with these adventures returns one of D&D’s most famous seaside settings: the port
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Events column that corresponds to how old you are. Otherwise, you can roll dice to determine your current age and number of life events randomly. After you know the number of life events your character
character’s life events, you can arrange them in any chronological order you see fit. Life Events by Age d100 Current Age Life Events 01–20 20 years or younger 1 21–59 21–30 years 1d4 60–69 31–40 years
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
people and the riverines.”
Bond. “I will protect my people’s territory, but I want to live on my own terms.”
Flaw. “I see danger everywhere.”
Way of the Waters If the characters seek to hire
details:
Dukha Bhatiyali
Dukha was traveling toward Sagorpur when the wave struck. While approaching, he saw a current of water sparkle with an eerie green light and sweep away from the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some elves take to this life enthusiastically. Elves have a reputation for remaining unruffled in the face of danger, a very good quality to have among folk who regularly find themselves in difficult
subconsciously, they throw themselves into dangerous situations, not caring whether they survive or perhaps even hoping they don’t. In effect, they’re looking for another chance, seeing their current life or perceived future as unbearable and hoping to stop the clock on this mortal body and start afresh.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
combat is a procedure by which wrongs can be redressed in the Soggy Court. It can also be invoked as a vote of no confidence in the current monarch. A trial always has two combatants: the accused and
fight their way out of the situation or make a break for it. If they succeed, bullywugs who oppose the king advise the characters to take refuge with Illig, Baron of Muckstump, who lives across the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the remains of the Consortium of Three, the Netherese wizards who were loyal to Prince Hamukai. After establishing the refuge at Haruun, they honed their magic and vowed to return to Azumar to defeat
dracolich, and commanded to guard her necropolis for eternity. Though their minds are warped by their current state, if the characters try to befriend the flameskulls—invoking their names and appealing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
than barking nuisances, but in swarms their combined intelligence is an ever-present danger. Meanwhile restless souls rise from musty family crypts serve Undead monarchs and contend with the living
can join the ranks of another faction, abandon the city entirely—or flee to Nowhere. The huddled welter of ramshackle tenements lies deep in the bowels of Undersigil, a doleful refuge for criminals and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
can also help you create connections among the characters in your party. Those tables describe family relationships, current and former romantic connections, random acquaintances, past rivals, and many
rampaging wurm attacks. 3 Sudden Danger. The characters are trapped together by a sinkhole opening, a building collapsing, or a laboratory exploding. 4 Dream Team. A strange dream leads each character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters when they return to this cave. Otherwise, the creatures remain motionless and pose no danger. If provoked into attacking, the galeb duhr animate boulders. The galeb duhr and their boulders can
, the veiled medusas emerge from their alcove and begin to dance around him as the sand swirls and forms little dust devils. Jarûk is evil and cruel, but his current predicament motivates him to be a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
terrain. They can travel 2 hexes per day if they’re traveling by canoe on a river or lake. The rate of travel up or down river is the same; the rivers are so sluggish that current is almost imperceptible
and Dragonbait become aware of the Soulmonger and the danger it poses, they’re more than happy to help the party destroy it.
Any party that includes Artus and Dragonbait will have an easier time
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arvandor into the world, bringing them down from the heavens to begin their mortal lives anew. A decade in which many elves are born across the world is thought to be a harbinger of danger that great
might grow up as opposites, each determined to seek out and defeat the other. During a young elf’s first few years, the memories evoked during trance are drawn not from current life experiences, but
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
earth tremors cause their shelter to partially collapse, making it apparent that there’s no safe refuge in the settlement. The characters will need to choose another option. Investigate the
outskirts of the settlement, see “Danger in the Streets” below. Astral Blight
Medium Plant, Unaligned
Armor Class 12 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 10 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Githzerai Retreat Four githzerai have taken refuge in this corner of the Obstacle Course (see “Githzerai Zerths”). Using psionics, they hide themselves from the scrying eyes of Halaster. They
githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of food and water has forced one group to abandon their refuge. Spotted by devils, these citizens are about to come under attack, and the characters are their only hope of survival. Read the following
silvered. Harkina can relay the following information regarding the current situation in the city: Many of Elturel’s citizens died when the city was drawn to this terrible place. Still more have died in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
succeed on a Constitution check or be unable to complete the spell, causing the spell to fail with no effect. The DC for each check is 10 + the creature’s current exhaustion level.
If a creature’s
Underdark, but isn’t aware of the threat’s danger or extent. The giants will rise to defend Gracklstugh if any demons dare to invade, but they are unaware of the danger creeping into the city from






