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Returning 35 results for 'both before dark construct raiders'.
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Monsters
Tomb of Annihilation
additional 20 feet, or make the gem go dark.
Turn the dagger into a compass that, while resting on Artus’s palm, points north.
Cast dimension door from the dagger. Once this property is used
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
Hobgoblin Raiders The bounty of salvage on this level has not gone unnoticed by the fire giants on level 14. They send hobgoblin minions to steal scrap metal, which the giants are using to build a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
construct made of dark wood and riveted iron. Its helmed head stares blindly in your direction. Cobwebs stretch from this terrible artifice to the wrecked furniture that surrounds it. This room was
once a wizard’s bedchamber. The construct is an incapacitated shield guardian. Its control amulet can be found in area X9.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Villains Villains occupy places of prominence or control in dark fantasy domains. This manifests as political control, military authority, or physical or magical might that allows them
to directly dominate others. Dark Fantasy Villains d10 Villain
1 A machine that believes it’s a resurrected tyrant and seeks to rebuild its empire in iron
2 The leader of a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters a better chance against the raiders. For their part, the Uthgardt, despite portentous visions, are unwilling to perish to serve Javor. If they suffer significant losses, including either
, having seen the raiders on their way over the hills, hide there. The undead chief points to Wiggan and Bertram as the guilty ones. How the scene then plays out is up to you and the players, but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
, other elves. To the dark elves, raiding the surface for captives and treasure isn’t just a cultural and military tradition, but also an economic necessity. Some raids are major operations that involve
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Adventure Sites Evil is entrenched and effective in dark fantasy domains, truths reflected by grandiose adventure locations. Their size and grandeur seem out of proportion with the
common structures of the domain and the magic that helped create them is clearly beyond the reach of mere mortals to create or destroy. Dark Fantasy Adventure Sites d8 Adventure Site
1 An
Orc
Legacy
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Species
Volo's Guide to Monsters
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
many legends. Throughout history, those who favor him have committed dark deeds in his name, but most people don’t worship Bane out of malice. Bane represents ambition and control, and those who have the
from the wilderness, and bringing order to the lawless. At many times and in many places in Faerûn, the faithful of Bane have been seen as saviors for their efforts in slaughtering raiders, throwing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
knucklehead trout, while most of the others spend their days in the forest felling and hewing the trees that are used to construct boats and buildings. Lonelywood’s timber is taken by cart to be sold in other
thick forest looming behind it conceals the dark and sordid dealings that sometimes transpire there. Despite its attraction to criminals and miscreants, Lonelywood is not a place where folk murder each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a character’s dreams, leading the character toward the
destroy the sand’s guardians from the Giant Construct Encounters table (see chapter 3), and fill a vial with the magical sand, the giant helps them create a sentient magic item. Ravenous Star An azer
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas The warrior Sir Ursas strikes an imposing figure—a massive, muscular warrior with one arm replaced with a grizzly bear’s paw grafted at the elbow. He grows his dark hair long and shaggy
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ships might encounter the derelict nautiloid, neogi raiders, or the Rock of Bral navy (all described in chapters 3 and chapter 4), providing the characters with opportunities to escape. Treasure The Dark
look friendly. Best ready yourselves for a fight.”
The astral elf vessel is a star moth called the Dark Star. It is crewed by three astral elf warriors—Captain Azmadian (lawful evil), Lieutenant
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
military force, the Boros Legion An espionage network, House Dimir An association of raiders, the Gruul Clans Two scientific research institutions, the Izzet League and the Simic Combine An organized
guild. For example, it would be highly unusual for a Devkarin elf (a dark elf) to join any guild other than the Golgari, and the Ordruun line of minotaurs has provided the Boros armies with generations
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fathomers. See chapter 7 for the cultists’ statistics. Water Cult Raiders. A group of raiders from the water cult includes 2d6 Crushing Wave reavers, a Crushing Wave priest, and a one-eyed shiver. The leader is a Dark Tide knight mounted on a giant crocodile. See chapter 7 for the cultists’ statistics.
raiders* 16 13 1d4 + 1 gnolls 17 — Shepherds* 18 14 1d6 + 2 wolves 19 15 1d3 ogres — 16 1d2 gargoyles — 17 1d3 + 1 ghouls 20 18 1d2 perytons — 19 1d3 wights — 20 The Watchful Knight* River Travels Roll
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
. Trobriand’s Body The body of a frail man in dark robes lies atop a stone slab near the south wall. The man has long, wavy hair and a thick beard the color of iron, and he wears a metal ring on the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental power of the Endless Rockslide hold the key to a mage’s research. The mage offers a manual of golems (clay) in exchange for help in overcoming guardians from the Giant Construct Encounters table
(see chapter 3). Dangerous Beauty Stone giant artisans find inspiration in the Endless Rockslide and create beautiful works from its material, but a fomorian warlock of the dark (see chapter 6) curses
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
twisting as if to ward you off. Undeterred, you emerge from the tangled thicket into a stark ravine. Its rocky walls rise steeply one hundred feet or so above. Several dark cave mouths pockmark the
Bugbear raiders plan an assault. 2+ I: Minotaur Lair A malevolent minotaur prowls this ruined cave. 2+ J: Gnoll Lair Vicious hunters scour this forsaken shrine. 2+ K: Shrine of Evil Chaos A dastardly cult performs unholy rites in this temple. 3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals
, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
real-life Pidlwick, who lies entombed in the catacombs. The dark paint on his face is soot. If the characters see Pidlwick II in bright light, read: It’s obvious that you’re looking not at a small
man, but a mockery of one. This thing is not a creature of flesh and bone, but a construct made of dyed leather stitched and tightly wrapped over an articulated frame. You hear the soft tumbling and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
several sculptors from Thessalar’s temple to help construct his tomb, with false promises of vast salaries. To add insult to injury, Moghadam then sent back a party of mercenary thieves and a master
Thessalar’s experiments, but were captured. The gemsmith Seodra is now forced to labor for Thessalar, while the thieves are the subjects of dark experiments. All are desperate to escape.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
raiding party and walking wounded straggle into camp all through the day after the raid. The situation at the camp is confused, and security is lax. Most of these raiders are mercenaries and bandits
, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident that no enemies followed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface. Knifepoint Gully near Feathergale Spire leads to the Temple of Howling Hatred. The Dark Stream flows under Rivergard Keep, leading to the Temple of the Crushing Wave. The Ancient Stair
camp in a cleared Haunted Keep. The elemental prophets divine the characters’ location and send forces to harass the party. Small bands of cult raiders and mercenaries roam the Sumber Hills, so it’s a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, and slower members of the raiding party and walking wounded straggle into camp all through the day after the raid. The situation at the camp is confused and security is lax. Most of these raiders are
mercenaries and bandits, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Canyon Shrine Aside from the other dangers of the twisting canyons of Phoberos, followers of Mogis openly worship and offer sacrifices to their dark god in these places. Twisting cave systems run
that is holy to Mogis. Caves long used by bandits, minotaur raiders, and predatory beasts carve their ways through the craggy walls. Many of the caves are connected, but some are isolated. Ledges
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, the characters learn about the dark fate of the hermitage and its people. More important, they come to understand that after the drowned ones have finished hunting the last residents of Firewatch
bottom of the lake, where Netherese magic carried by the raiders wrought a terrible transformation on the drowned crew.
Mystara. Concerned by growing evidence of a Thyatian attack, Duke Stefan of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for finding the fire gate in the Weeping Colossus.
Dark Omens The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the
balance of nature, the character must destroy the four elemental nodes. The character earns inspiration for each portal the party closes.
Defeat the Skyriders Vicious raiders mounted on hippogriffs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
celestial creatures, including angels, couatls, and pegasi. The Lower Planes are the home of fiends: demons, devils, yugoloths, and their ilk. The planes in between host their own unique denizens: the construct race of modrons inhabit Mechanus, and the aberrations called slaadi thrive in Limbo.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
giant fire beetle glands illuminate the rust monster pen. Each gland is the size of a small loaf of bread and glows for 1d3 days before going dark.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Dark Seldarine Lolth demands the lion’s share of worship from the drow, according to her wishes and by the command of her priestesses. The Spider Queen isn’t, however, the only entity venerated
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
creatures and villainous monsters that seek to tap into the essence of the Shadowfell thrive deep in the forest. Its innermost reaches mingle with that dark realm, forming a warped mirror version of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, overlooking the magma lake far below. Its huge sliding doors stand open, revealing dark furnaces and silent machinery. A raised loading dock allows access to the dangling buckets of the Slagline, which
This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal






