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Returning 35 results for 'both before deafened cause rays'.
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Magic Items
Dungeon Master’s Guide
is used, it can’t be used again until the next dawn.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 Lightning damage (no action
required).
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a
Monsters
Bigby Presents: Glory of the Giants
":"bludgeoning"} bludgeoning damage. The firegaunt can cause the maul to erupt with crimson flames, and the target must succeed on a DC 18 Dexterity saving throw or take 10 (3d6);{"diceNotation":"3d6
"} necrotic damage. The maul can erupt with flames in this way only once per turn.
Crimson Rays (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Crimson Rays"}. The firegaunt
Staff of Thunder and Lightning
Legacy
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Magic Items
Basic Rules (2014)
, it can't be used again until the next dawn.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with
a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned
Aura of Purity
Legacy
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Spells
Player’s Handbook (2014)
become diseased, has resistance to poison damage, and has advantage on saving throws against effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned.
Monsters
Bigby Presents: Glory of the Giants
holding or wearing the object bearing the rune, the giant can use its Prismatic Rays action.
The object bearing the rune has AC 18; 30 hit points; and immunity to necrotic, poison, and psychic damage. The
. After the giant throws the geode, roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Exploding Geode"}; on a roll of 4 or lower, the giant has no more geodes to throw.
Prismatic Rays
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Rays
. The death tyrant shoots three of the following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see
Beholder
Legacy
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Monsters
Monster Manual (2014)
"} to hit, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Rays. The beholder shoots three of the
following magical eye rays at random;{"diceNotation":"1d10","rollType":"roll","rollAction":"Eye Rays"} (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
Charm Ray
Monsters
Out of the Abyss
5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Rays. The beholder shoots three of the following
magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:
1. Charm Ray. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed
Monsters
Spelljammer: Adventures in Space
uses an action to reattach the arm.
15–16: “Who Turned Out the Lights?” The autognome’s head falls off and deactivates, causing the autognome to be blinded and deafened until
autognome obeys its creator’s commands when it is functioning properly, but a design flaw can cause an autognome to go rogue, forget its orders, and wander Wildspace doing anything except what it
Magic Items
Bigby Presents: Glory of the Giants
can cause the shield to flare with the cleansing fire of the god Surtur. Choose one creature you can see within 30 feet of yourself (you can choose yourself). One disease or condition of your choice
affecting this creature ends immediately; the condition can be blinded, charmed, deafened, or poisoned.
Shield Bash. When you take the Attack action on your turn, you can replace one of your attacks
Monsters
Infernal Machine Rebuild
":"1d12+3","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Gemstone Eyes. The eye of fear and flame shoots one of the following magical eye rays, choosing one
combat, it targets not only its opponents but also innocent bystanders, seeking to cause the greatest amount of confusion and destruction. If the creature is destroyed, these gems can be recovered
Ancient Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
vault or nest for its eggs.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates fog as though it
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
Adult Bronze Dragon
Legacy
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Monsters
Basic Rules (2014)
vault or nest for its eggs.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates fog as though it
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
Androsphinx
Legacy
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Monsters
Basic Rules (2014)
Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns
take a lair action to cause one of the following magical effects; the sphinx can’t use an effect again until it finishes a short or long rest:
The flow of time is altered such that every
Monsters
Princes of the Apocalypse
);{"diceNotation":"9d6","rollType":"damage","rollAction":"Thundercrack","rollDamageType":"thunder"} thunder damage and be deafened for 1 minute. On a successful save, a creature takes half as much
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
Monsters
Waterdeep: Dungeon of the Mad Mage
eggs.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates fog as though it had cast the fog
that point must make a DC 15 Constitution saving throw or take 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Thunderclap","rollDamageType":"thunder"} thunder damage and be deafened
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
can take a lair action to cause one of the following effects; the giant can't use the same effect two rounds in a row:
The giant creates a thunderclap centered on a point anywhere in its lair. Each
creature within 20 feet of that point must succeed on a DC 18 Constitution saving throw or be deafened until the end of its next turn.
The giant creates a 20-foot-radius sphere of fog (or murky water
Monsters
Van Richten’s Guide to Ravenloft
);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving throw fails by 5 or
horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf
Monsters
Van Richten’s Guide to Ravenloft
deafened until the end of its next turn. If the saving throw fails by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed evils lurk amid the Mists, the yet-to-be
them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
Monsters
Van Richten’s Guide to Ravenloft
target takes 22 (5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving
details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"necrotic"} necrotic damage and be poisoned for 1 minute. While poisoned in this way, the target is also blinded and deafened. The target can repeat the saving throw at the end of each of its
of all kinds crawl over the structure, ensuring that no intruders breach their defenses.
Lair Actions. On initiative count 20 (losing initiative ties), Zariel can take a lair action to cause one of
Monsters
Sleeping Dragon’s Wake
its eggs.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
The dragon creates fog as though it had cast the fog
deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving throw fails by 5 or more, the target is also blinded until the end of its next turn.Untold, half-formed
might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors
Monsters
Van Richten’s Guide to Ravenloft
(5d8);{"diceNotation":"5d8","rollType":"damage","rollAction":"Reality-Stealing Hex","rollDamageType":"psychic"} psychic damage and is deafened until the end of its next turn. If the saving throw fails
mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a
Demogorgon
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Monsters
Out of the Abyss
advantage on saving throws against being blinded, deafened, stunned, and knocked unconscious.Multiattack. Demogorgon makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +17;{"diceNotation":"1d20+17
bulk of this palace extends deep underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take a lair action to cause one of the
Monsters
Eberron: Rising from the Last War
":"slashing"} slashing damage.
Eye Ray. Belashyrra shoots one of the following magical eye rays of its choice, targeting one creature it can see within 120 feet of it:
1. Psyche-Reconstruction Ray
initiative ties), Belashyrra can take a lair action to cause one of the following effects; it can’t use the same effect two rounds in a row:
An eye opens on a solid surface within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
following additional properties. When one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the
target to take an extra 2d6 lightning damage. Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
advantage on saving throws against effects that cause any of the following conditions: blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the
target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
following additional properties. When one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the
target to take an extra 2d6 lightning damage. Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
has the following additional properties. Once one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the
target to take an extra 2d6 Lightning damage (no action required). Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
specter, it doesn’t seek redemption; it just hopes to cause as much destruction as possible before attaining its final oblivion. A firegaunt looks like a severely burned corpse. Supernatural crimson
firegaunt makes two Heated Maul attacks.
Heated Maul. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. The firegaunt can cause the maul to erupt with
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gray Ooze Glob Hungry Slime and Magical Failure Gray oozes are predatory, corrosive slimes that blend in with stony surroundings. Unpredictable magic and other chaotic forces can cause these oozes to
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Senses Blindsight 60 ft.; Passive Perception 8
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
flowering kudzu. They can cause plants to burst from the ground around themselves and entangle nearby foes. Unlike most other blights, vine blights can speak. They do so rarely, typically only to convey
Immunities Deafened
Senses Blindsight 60 ft.; Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Actions
Constricting Vine. Melee Attack Roll: +4, reach 10 ft. Hit: 6 (1d8 + 2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their skin. By invoking the power of their stone runes, these giants can turn these crystals into scintillating works of art. In combat, rockspeakers can use this same magic to cause their crystals to
, the giant can use its Prismatic Rays action.
The object bearing the rune has AC 18; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the






