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Returning 35 results for 'both before deafened completely remain'.
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both before defend complete remain
both before deafened completes remain
both before deafened complete remain
Monsters
Quests from the Infinite Staircase
puppy
2
Cute little bunnyoid
3
Dapper, smiling frog with a little top hat
4
Fluffy kitten
5
Fox with adorably large ears
6
Spunky, dancing crawfish
Completely
required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Monsters
Eberron: Rising from the Last War
Dual Consciousness. The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.Multiattack. The dolgrim makes three attacks
, and undertaking missions advancing the inscrutable schemes of their malevolent masters. But great hordes of dolgrims remain clustered in Khyber with the daelkyr, dreaming of the day when they will be released into Eberron to feast and destroy.
Death Tyrant
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
place in the initiative order and animates at the start of its next turn, provided that its body hasn’t been completely destroyed.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead.
Petrification Ray
Monsters
Princes of the Apocalypse
);{"diceNotation":"9d6","rollType":"damage","rollAction":"Thundercrack","rollDamageType":"thunder"} thunder damage and be deafened for 1 minute. On a successful save, a creature takes half as much
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
Monsters
Curse of Strahd
. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse
her ability to locate such an individual.
None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over her desire to remain in Barovia.
Madam Eva’s Traits
Ideal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Boon of the Night Spirit While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take an action or a reaction.
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
druids count them all (even the violent ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
din of the tunnel, this chamber seems preternaturally silent—until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
advance no farther toward area 8. For any character entering area 8, the sound fades to silence—because any creature that enters the chamber is temporarily deafened and must make a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
din of the tunnel, this chamber seems preternaturally silent — until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
advance no farther toward area 8. For any character entering area 8, the sound fades to silence — because any creature that enters the chamber is temporarily deafened and must make a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ruin thousands of years ago and is now surrounded by sand dunes that partially bury its outer walls and buildings. No structures on the surface aside from the mastaba remain completely intact. This
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1 foot per hour until the tunnels are completely flooded. However, chipping away at any of the cracks causes more of the ceiling to collapse, doubling the amount of water pouring into the complex but
water rises and squeezes through a crack in the ceiling to escape the flooded temple and remain with the characters.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
that remain are unlikely to support a human’s weight. The beams are still strong, but they are slick with fungus and mold. A successful DC 10 Dexterity (Acrobatics) check is needed to cross the level on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
advancing the inscrutable schemes of their malevolent masters. But great hordes of dolgrims remain clustered in Khyber with the daelkyr, dreaming of the day when they will be released into Eberron to
dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Actions
Multiattack. The dolgrim makes three attacks.
Morningstar
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the opening, the skeletons to animate (see below), and the pit to begin filling with water. It takes 5 rounds to completely fill a pit, leaving no air space at the top. After one hour, the slab opens
skeletons within animate. They remain shackled to the walls, but attack any character in the pit to hinder any attempt to escape from the flooding chamber. True Doorway The third pit contains an
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
that remain are unlikely to support a human’s weight. The beams are still strong, but they are slick with fungus and mold. A successful DC 10 Dexterity (Acrobatics) check is needed to cross the level on
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
spell, sounds of combat in areas not completely sealed off from the outside by doors, or a whisper in the dragon’s ear. If the dragon realizes intruders are near but can’t determine their whereabouts
, Cryovain is slow-witted and easily baited. The howling of the wind prevents Cryovain from hearing intruders who remain relatively quiet. The wind also silences the characters as they follow the icy path (area H1) that leads to and from the gatehouse (areas H2 through area H6).
Compendium
- Sources->Dungeons & Dragons->Rrakkma
for weapons are arrayed throughout the room. The few weapons that remain resemble the glaive, though the blades are pitted, scored, and brittle. The wood that makes up their hafts is all but rotted
guard the way in. Its primary goal is to keep the adventurers from proceeding any further into the temple. What do they know? As the oblex is incredibly intelligent, it completely understands and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
required). The wolf-in-sheep’s-clothing has four root tentacles, each of which can grapple one target.
Bonus Actions
Completely Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture
, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Luca Bancone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
one farthest from shore, nestled in a hole and lodged against a coral reef. It’s mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crow’s
parchment bearing the following message in Abyssal: “Orcus, claim your prize! The secrets of lichdom remain yours, but my deeds and magic will live on, as will my soul in the Abyss.” Treasure. The
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, it sinks 1d4 + 1 feet into the quicksand and becomes restrained. At the start of each of the creature’s turns, it sinks another 1d4 feet. If the creature isn’t completely submerged in quicksand, it
can escape by using its action and succeeding on a Strength check, DC 10 plus the number of feet the creature has sunk already. A creature that is completely submerged in quicksand can’t breathe (see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
action going. We might face a setback, but we’re never completely out of the game. We can load from a save point, restart from level 1, or kick off a new campaign. If you’ve ever had someone close to
this volume proves successful, more shall be in the offering.
I remain,
Mordenkainen the Mage
Ready’reat, CY 576
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Descent into Madness. Achieving revenge against its target doesn’t end a slithering tracker’s existence, nor its hunger for blood. Some slithering trackers remain aware of their purpose and extend
)
CHA
11(+0)
Skills Stealth +8
Damage Vulnerabilities cold, fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
inn’s interior doors triggers the next stage of the Test Market. The doppelganger can vanish in that next stage to leave the characters to their own devices, or it can remain in the next stage, engaging
are being used to anchor a complex ritual that will open a portal to the Far Realm. When the portal opens completely, an otherworldly army will emerge to destroy Red Larch, sweep across the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
against its target doesn’t end a slithering tracker’s existence or its hunger for blood. Some slithering trackers remain aware of their purpose and extend their quest for vengeance to others, such as
, Survival +6
Damage Vulnerabilities cold, fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, deafened, exhaustion, grappled, paralyzed
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious
Senses
Undead (Costs 2 Actions). The skull lord summons up to five skeletons or zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious
Senses darkvision 60 ft., passive Perception 22
Languages all the languages it knew in life
Challenge 15 (13,000 XP
to its speed without provoking opportunity attacks.
Summon Undead (Costs 3 Actions). Up to five skeletons or zombies appear in unoccupied spaces within 30 feet of the skull lord and remain until
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
creature that eats a cherry from one of these trees is cured of all magical contagions, and the following conditions end on the creature: Blinded, Deafened, Paralyzed, and Poisoned. A creature can be
leads to the Elemental Plane of Water. The portals are big enough for only a Tiny creature to pass through, and Duban is bound to remain here until Ozzadraz dies. The portals allow in clean, fresh water to keep the pools constantly filled, thus refreshing the canals that irrigate the gardens.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Key Duty The innkeeper’s foremost duty is ensuring keys to the gates and crucial inner doors remain safe from foes of the Zhentarim. The organization’s negotiations, trade, and logistical
preparations must remain secure. All the keys are hung in a cabinet in the innkeeper’s office near the tavern taproom. The cabinet and office are locked when no one is using the office. The black, thick-barreled
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters approach the temple, they won’t be able to escape the notice of the grippli prisoners. But the frogfolk know enough to remain silent in the face of potential rescue, and they use hand
creatures being mistreated.
The temple’s courtyard can serve as a staging area for the characters, whose presence will not be noticed by the yuan-ti as long as they remain here. Any grippli in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flying speed of 30 feet, and it can hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. It can’t speak or hear, and it can’t be blinded or deafened. 1b. Waiting Room This
, who otherwise dwells in area 15. When in the company of visitors, the erudite arcanaloth tries to remain civil even while impersonating the Mad Mage. It describes the academy in glowing terms and sings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ft.; speaks Common and Goblin Grimlock +2 Str, -2 Cha Blind Senses, Keen Hearing and Smell, Stone Camouflage; can’t be blinded; blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius
languages it knew in life * See the Player’s Handbook for descriptions of this race’s features, none of which alter the NPC’s challenge rating. Creating NPCs from Scratch If you need completely new
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feet high and 15 feet wide, but Yan-C-Bin sometimes takes the shape of a gaunt, venerable, dark-skinned human with wispy white hair and glowing white eyes. When he wishes to remain unseen, Yan-C-Bin
Constitution saving throw or take 31 (9d6) thunder damage and be deafened for 1 minute. On a successful save, a creature takes half as much damage and is deafened until the start of Yan-C-Bin’s next turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
cavern filled with mysteries Wonders of Xen’drik Huge expanses of Xen’drik remain completely unexplored, and even the Skyfall Peninsula outside Stormreach is still wilderness. Most known ruins and
Xen’drik Expeditions to Xen’drik remain the core of Morgrave University’s archaeological work and the foundation of its reputation—for both good and ill. The school’s founder, Lord Lareth ir’Morgrave
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
decks slope gently down toward the ship’s port side. The forecastle and quarterdeck are empty, and short wooden stumps are all that remain of the ship’s masts. The double doors leading to cabins fore
covered with charts and maps. A giant spider and an ettercap lurk near the ceiling above the table, completely hidden in webbing and shadow. They attack the first creature to examine the charts and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
waterfalls, gardens and copses, and structures of stone and wood are commingled in ways that are original and yet completely natural-looking. Eladrin culture is older than any other elven civilization
enslave the elves, too, the elves united with other fey to drive the fomorians underground. The giants, now grossly misshapen thanks to a curse brought about by their own inner foulness, retreated to the Underdark of the Feywild, where they remain today.






