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Returning 35 results for 'both before death carrion realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeed on a DC 16 Constitution saving throw or be stunned until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
":"Death Ray"}. The catoblepas targets one creature it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8", "rollType":"damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature is restrained and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at the
replacing all life with everlasting death.
A lesser demon that proves itself to Orcus might be granted the privilege of becoming a devourer. The Prince of Undeath transforms such a demon into an 8-foot
Orcus
Legacy
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Monsters
Out of the Abyss
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
.
A Taste of Undeath. Orcus casts chill touch (17th level).
Creeping Death (Costs 2 Actions). Orcus chooses a point on the ground that he can see within 100 feet of him. A cylinder of swirling
Classes
Sword Coast Adventurer's Guide
Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize—like all power—comes at a price. Once mortal, the Undying has seen mortal
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
Classes
Sword Coast Adventurer's Guide
Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize—like all power—comes at a price. Once mortal, the Undying has seen mortal
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
Path of the Zealot
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Classes
Xanathar's Guide to Everything
variety of gods across the worlds of D&D inspire their followers to embrace this path. Tempus from the Forgotten Realms and Hextor and Erythnul of Greyhawk are all prime examples. In general, the
, Warrior of the Gods
6th
Fanatical Focus
10th
Zealous Presence
14th
Rage beyond Death
Tiefling
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Species
Basic Rules (2014)
, Therai
Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta
“Virtue” Names: Art, Carrion, Chant, Creed, Despair
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Monsters
Eberron: Rising from the Last War
death until the children of Eberron and Siberys rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
death.
Sea spawn come in a wide variety of forms. An individual might have a tentacle for an arm, the jaws of a shark, a sea urchin’s spines, a whale’s fin, octopus eyes, seaweed hair, or
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Human
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Species
Basic Rules (2014)
(except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Monsters
Planescape: Adventures in the Multiverse
while, baernaloths are disturbingly detached, observing their victims’ agony without emotion.A Baernaloth’s Lair
Whether in the hopeless realms of Hades or on the rare occasion they lurk
hovering at death’s door.
The challenge rating of a baernaloth is 18 (20,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feasting. Carrion Eaters. A carrion crawler follows the scent of death to its food, but it prefers not to compete with other scavengers. These foul creatures thus hunker down in territories where death
Carrion Crawler Carrion crawlers scour putrid flesh from carcasses and gobble the slimy bones that remain. They aggressively attack any creature that trespasses on their territory or disturbs their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Undermountain. He seeded them into those parts of Slitherswamp once controlled by the yuan-ti. The bullywugs were quick to capture and domesticate four carrion crawlers and a hydra. Halaster also
summoned a death slaad named Kuketh to Slitherswamp. The Mad Mage keeps the slaad’s control gem in his sanctuary on level 9 and forces Kuketh to serve as the bullywugs’ king. The Blacktongues live in
Druid
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Classes
Basic Rules (2014)
.
Similarly, a druid uses such woods to make other objects, such as weapons and shields. Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it
of Greyhawk and the Forgotten Realms, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who
Tortle
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Species
The Tortle Package
test, and make new acquaintances.
Life of a Tortle
A tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. Its parents, old and near death, spend
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
continues to make bite attacks against that character on subsequent rounds as it feeds. The carrion crawlers are too stupid and hungry to flee in the face of certain death. Goblin Skull-Hunters Pibble
Wandering Monsters Monsters wander this level in search of food or treasure. These creatures include carrion crawlers, ghouls, giant spiders, goblins, grells, gricks, oozes of all kinds, stirges, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Monstrosity Abominable Yeti
Ankheg
Axe Beak
Basilisk
Behir
Bulette
Bulette Pup
Carrion Crawler
Chimera
Cockatrice
Cockatrice Regent
Death Dog
Displacer Beast
Doppelganger
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
years when their dreams fixate on death, morbid apotheoses, or journeys to realms inhospitable to life. Some death tyrants rise from the corpses of slain beholders or result from exposure to strange
Death Tyrant Beholder beyond Death Habitat: Underdark; Treasure: Any Simon Dominic A death tyrant is a beholder that pursues aberrant goals beyond its death. Ten magical singularities—all that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Forgotten Realms Dozens of deities are revered, worshiped, and feared throughout the world of the Forgotten Realms. At least thirty deities are widely known across the Realms, and many more are
worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. Deities of the Forgotten Realms Deity
Alignment
Suggested Domains
Symbol
Auril, goddess
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Art, Carrion, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary MET WITH MISTRUST
Ignorant people
doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Planes The planes of existence are realms of myth and mystery. They’re not simply other worlds, but dimensions formed and governed by spiritual and elemental principles. They fall into the
following categories: Material Realms. Most D&D worlds are located on the Material Plane, which has two planar echoes: the Feywild and the Shadowfell. Transitive Planes. The Ethereal Plane and the Astral
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Companions of the Hall, The Named for the dwarf stronghold of Mithral Hall in the Forgotten Realms setting, the Companions of the Hall is a group of heroic adventurers whose exploits have spanned
centuries and even crossed the bounds of death. Drizzt Do’Urden is the central figure in this party; all his companions have died and been reincarnated in new forms in recent years. These other
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ghoul Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. Like maggots or carrion beetles, they thrive in places rank with decay and death. Ghoul
Medium undead
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Slub embeds his axe in the tabletop and picks up his greatclub from the floor. Slub has a pet otyugh that follows him around like a faithful dog, eating bones and carrion. The otyugh fights to the
death to protect the hill giant. A tunnel in the north wall leads to area 15. Treasure Slub wears a gavel of the venn rune (see appendix B) on a cord around his neck, like a pendant.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Introduction Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the
dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Realms of the Returned Death and life are two sides of the same coin. Opposite, but eternally connected. One cannot exist without the other.
—Slighos the Body-binder
Before becoming a god, Phenax
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
anything that gets in the way. Consisting of Undead creatures of varying strength—from shadows and carrion birds to powerful champions of violence and despair—the Grim Harrow is an antagonist for
Things, an avatar of death appears, hell-bent on slaying its summoner. In this way, the infamous deck has claimed many mortal souls.
Alex Diaz
These souls don’t pass peacefully into the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Starting the Adventure The adventure’s default starting location is the city of Baldur’s Gate on the Sword Coast, in the Forgotten Realms setting. However, any large settlement will do. Possibilities
introductory text to the players: For the past several days, the talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
.
— Troy Denning, Death of the Dragon
Whether doughty warriors, idealistic young soldiers, or hard-bitten mercenaries, fighters are found everywhere in the Forgotten Realms. Even the most peaceful
, slashing swords, and beady goblin eyes. Men planted themselves — no running and leaping now — to hew steadily, like harvesters with scythes and many fields in front of them, in a rhythm of death
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Khyber spawns demons and monsters to plague the children of Eberron. This might be myth and metaphor, but it’s also a description of fact: there are worlds within the world, realms inhabited by
carrion crawlers, giant beetles, or clans of kobolds. But ultimately these mundane caverns follow the laws of nature. There’s another aspect to Khyber: go deep enough and you find a seemingly endless
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
warrior also has great devotion to a particular deity, that god can reward the faithful with a measure of divine power, making that person a paladin. Different paladin orders in the Forgotten Realms
those under them. Unjust laws must be overturned or changed in a reasonable fashion. Bravery. Gain glory through battle. Defend any charge unto death. Pride in one’s actions. Lead by example. Let your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity






