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Returning 17 results for 'both before decade colors roughly'.
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Kobold
Legacy
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Species
Volo's Guide to Monsters
might make occasional nighttime forays up to the surface. Roughly one quarter of the towns and cities in the world have kobold communities living under them, but the kobolds are so good at staying
by orange garb (usually just a roughly torn sash or cloak) decorated with an image of a gnome’s skull.
Life and Outlook
Kobolds have a tribal society in which they all take on specialized
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
day.
Everything in the market exhibits pale, subdued colors, but the atmosphere is lively as ghouls, skeletons, and vampires meander from stall to stall. The Market’s Goods Goods for sale in the
decade and remembers the place as a lawless ruin. At that time, the populace viewed Lord Neverember as a manipulative tyrant. Sangora knows that gateways called Crevices of Dusk occasionally appear in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, and two star moths.”
Krux’s count is accurate. If Topolah is aboard the Second Wind, she recognizes the flying fish ships, lamprey ships, and squid ships—they account for roughly half of
over the bow of the ship, quickly flies around the mast, and settles a few feet above the main deck, changing colors as it hovers in place. In a soft voice it says, “Lost, are we? Maybe I can be of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
symbol and colors. Members of a Ship often wear their colors, decorate their round shields with the symbol and colors, and tattoo themselves with the symbol. Like their Northlander relations, Luskar Ship
Brotherhood or Ship Kurth are expected to be there, so anyone out of place is aggressively questioned about their presence. The Arcane Brotherhood In the last decade or so, two great changes have come over
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
When you wash or bathe, anything less than uncomfortably hot water feels cold to you.
6 You have to slap some creature roughly before you can get a good night’s sleep.
7 You’re just not
comfortable unless your clothing features garishly contrasting colors or patterns.
8 When you cast a spell, the verbal or somatic component must involve a mild obscenity.
9 Your hair grows
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and posts supporting a rectangular slab roughly four feet wide and six feet high.
The water here is roughly 30 feet wide and 2 feet deep. Though the river can be easily forded, the shallow waters
a pile of bones. 2. Antechamber The scent of warm, humid rot smothers this dismal chamber. Mosaics cover the walls, their colors faded and images scrambled by lost tiles. A thick layer of mud covers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
red and black colors of the Red Dragon Army. Dozens of empty or shattered crates are scattered amid the camp. Nearby, an earthen ramp cuts through the clay and leads to an opening into the ruined
of clawed footprints amid the camp. Some are roughly human-sized, while others are twice that size. Characters who have seen draconian footprints before recognize the smaller prints as draconian. The
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
fault. He is particularly braggadocious once the countdown to launch has begun, but once his adrenaline is pumping, he is bound to panic and let his true colors show. Stonky’s main goal is to protect
iron safe roughly five feet on a side and a low metal console with a slanted top. The safe’s thick door stands open on its iron hinges. The console, which is securely bolted to the floor, has a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, in the middle of which is a narrow stone staircase leading down to a roughly hemispherical lower chamber. The walls of the lower area sport murals of animals and fey creatures depicted in fungal
reliefs.
This is Xanthoria’s space for meditation and relaxation. The murals covering the lower chamber’s walls are truly disturbing; their colors, textures, and patterns are nauseating to behold. Any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, rotted leather straps, a pile of moldy sacks, dirty and torn cloths of various colors, and pieces of wood that might once have been furniture.
In the southwest corner, amid a heap of moldy sacks
-filled cave, roughly circular and about seventy feet in diameter, connects to the sea through a passage. The passage is fifteen feet across at its widest point, and its roof is at most five feet
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
weep. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and chimneys. From the elaborate showroom spanning the bottom two floors
. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a handful, 9d6 for a keg. A successful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
customers weep. For more information about this establishment, see chapter 1. Felogyr’s Fireworks This four-story stone structure constantly streams smoke of unusual colors from various vents and
track down and recover the missing kegs of smokepowder before it’s too late. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
horizon. The patio leads to a grand, two-story palace, its walls as white as fresh-fallen snow. The dark roof shimmers with the colors of an aurora. Crystal snowflakes decorate the windows, and music
the Far Realm. It is pure evil and can’t be allowed to escape.” Extradimensional Rift. The rocks that float in the extradimensional rift are flat on top and suspended in the air at roughly the same
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wears ring mail (AC 14). Roleplaying the Giants. The giants, Karg and Maul, pass the time playing a game akin to Tic-Tac-Toe, using rocks of different colors. Maul is frustrated because he has been
nearby. The room was roughly hewn from the surrounding rock but never dressed or finished. In the middle of the floor is a strange symbol shaped like overlapping circles, cut into the stone with two
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. A bristling crystal formation six feet high occupies the center of the chamber, filling the room with a soft rainbow glow and faint chiming sound. The colors of the gemstone formation constantly
trap in chapter 4. 5: Moon In the center of this roughly rectangular chamber is a deep, silver, bowl-shaped depression. Shallow stone channels in the floor slope toward the bowl. Sewer pipes jut from
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
diligently dig a staired tunnel up into the mountain, decorating its walls with carvings This tunnel has been worked recently, judging by the stone chips and dust covering the floor. Roughly carved
displays a rainbow of colors on its walls and floor. Stalactites hang like colorful icicles, and the stalagmites feature bright streaks and swirls. Mineral deposits form frozen curtains, cascades, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Butterflies, fireflies, and ladybugs flutter about, filling the canopy and undergrowth with flitting colors. A great willow tree atop a low hill sparkles with fairy lights and bioluminescent bugs
the opening.
This is the Gardener’s home. The tunnel leads into a roughly hewn stone room with terraced shelves and many soil beds on the floor. Plants, mushrooms, moss, and lichen of all kinds






