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Returning 35 results for 'both before decide changed response'.
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Monsters
Candlekeep Mysteries
;{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on him.Deflect Missile. In response to being hit by a ranged weapon attack, Bak Mei deflects
distant homeland to the east of Faerûn. As he grew older, learned more about the world, and began to feel the weight of old age, his worldview changed dramatically. Motivated by his growing fear of
Monsters
Van Richten’s Guide to Ravenloft
;t being worn or carried in the sphere automatically take the damage and are similarly moved.Telekinetic Deflection. In response to being hit by an attack roll, the inquisitor increases its AC by 4
like the priest of osybus;priests of Osybus. When Strahd fell into darkness, Ulmed was heartbroken at his friend’s transformation and changed the inquisition’s mission. Instead of focusing on
Backgrounds
Sword Coast Adventurer's Guide
member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life
your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
Backgrounds
Guildmasters’ Guide to Ravnica
instructors at Horizon Military Academy.
6
I competed with a fellow student for the attention of a mentor at Horizon Military Academy.
7
The person who recruited me into the legion changed the
; you can decide if the contact is an ally or a rival.
3
I showed mercy to an injured, now-grateful Dimir spy.
4
I suspect someone I know is a Golgari assassin, but I can’t prove it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your next turn. First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your
Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.” When the trigger occurs, you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
a chance to avoid that effect. An ability check is something a character actively attempts to accomplish, whereas a saving throw is a split-second response to the activity of someone or something
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
before the start of your next turn. First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to
move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I’ll pull the lever that opens it," and "If the goblin steps next to me, I move away." When the trigger
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your next turn. First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that trigger, or you choose to move up to your
Speed in response to it. Examples include “If the cultist steps on the trapdoor, I’ll pull the lever that opens it,” and “If the zombie steps next to me, I move away.” When the trigger occurs, you can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
before the start of your next turn. First, you decide what perceivable circumstance will trigger your reaction. Then, you choose the action you will take in response to that trigger, or you choose to
move up to your speed in response to it. Examples include "If the cultist steps on the trapdoor, I'll pull the lever that opens it," and "If the goblin steps next to me, I move away." When the trigger
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Saving Throws In contrast to an ability check, a saving throw is an instant response to an effect and is almost never made by choice. A saving throw makes the most sense when something bad threatens
what kind of saving throw is involved and providing a DC for it. In other situations that call for a saving throw, it’s up to you to decide which ability score is involved. The Abilities, Ability Checks, and Saving Throws table offers suggestions.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Final Approach Even if the characters survive the Xaryxia and the two solar dragons, it becomes obvious that the rest of their fleet is doomed. In response, they can fight on, surrender, or make a
for the citadel, read the following text instead: The imperial citadel looms large, its crystal spires reflecting the light of Xaryxis. It is here, in the heart of the Xaryxian Empire, that you will decide the fate of your world.
Here ends chapter 10.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chapter 6, “Customization Options,” of the Player’s Handbook. The DM decides whether they’re used and may also decide that some feats are available in a campaign and others aren’t. This section introduces
exposure to powerful magic or visiting a place of ancient significance to your race. Transformations are a fundamental motif of fantasy literature and folklore. Figuring out why your character has changed can be a rich addition to your campaign’s story.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—particularly if it really catches your players' imagination. When the players decide to learn more, it's up to you to figure out what they can discover. Ask yourself these questions: How did the
situation? What do the people involved hope is going to happen next? What are they afraid might happen next? How are the circumstances changed because the characters have witnessed the event?
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as heroes, cement recent alliances, wrap up open plot hooks, or deal with debts or obligations incurred while saving the world. Friends and Enemies The characters’ heroics might have changed the
somewhere. But whether the Six seek immediate revenge or decide to bide their time, things don’t stay quiet for long for an Acquisitions Incorporated franchise. New rivals, new allies, and new opportunities are sure to make their presence known.
Actions
you act by taking a Reaction before the start of your next turn.First, you decide what perceivable circumstance will trigger your Reaction. Then, you choose the action you will take in response to that
Prepare to take an action in response to a trigger you define.You take the Ready action to wait for a particular circumstance before you act. To do so, you take this action on your turn, which lets
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
another society and wish to be part of it.
3
I respect my superiors and obey them without question. My fate is theirs to decide.
4
I have an interest in an unsuitable mate, which I can&rsquo
have changed over time.
Some yuan-ti add more sibilants to their birth names to create an exaggerated hissing sound, based on one’s personal preference and whether an individual’s anatomy
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
players’ interface to the D&D world, as well as the one who reads (and sometimes also writes) the adventure and describes what happens in response to the characters’ actions. The DM is a roleplayer. The DM
. It’s not a competition. The DM isn’t competing against the player characters. Your job is to referee the rules, run monsters, and keep the story moving. Be consistent and fair. If you decide that a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road, the party can easily get to town. They may also decide to approach from a less conspicuous direction. Either way, they can get to the edge of town without being spotted. When they reach Leilon
her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
information conveyed in these encounters. You may run more séances as you see fit. Unanswered Questions. Decide what questions a spirit will or won’t answer. If a spirit chooses not to answer a question, they
board, don’t move the planchette and see if the players unconsciously guide the planchette to a response.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed--sometimes called your walking speed--is
. The Movement and Position section gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed — sometimes called your walking speed — is
can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
many minions join a group attack. For instance, if five minions surround a target, the GM may decide to have all five attack at once to speed up combat, or may break up the attacks among smaller groups
the minions into multiple groups based on the type of cover or concealment they have, then make a separate attack for each group. Target Response Effects If a group attack triggers a reaction or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
does producing something that would pique the Black Earth cultists’ interest. If admitted, the characters are escorted to Qarbo so that he can decide what to do with them (see “Audience with Qarbo” in
cultists don’t have an organized response to an attack. Most of the monastery denizens are fatalistic, inclined to stand their ground and fight it out with intruders instead of trying to escape and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
complete their honeymoon and decide where they’ll spend their lives as a couple. (The pressure from both families to choose one clan over the other is huge.) Gifts include furniture, art pieces, and
overshadows her betrothed, Tannus, who until recently was a raving barbarian bent only on war. She believes that Tannus has changed. Her goal is to convince him that she believes in him and is proud
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
might decide to confront them here. If the attackers plow through her forward guards, Mondath might retreat down the chute to area 9 and join forces with Cyanwrath or even flee from the cave. She has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she might decide to confront them here. If the attackers plow through her forward guards
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D world, as well as the one who reads (and sometimes also writes) the adventure and describes what happens in response to the characters’ actions. The DM plays monsters. The DM plays the monsters
their characters. Dungeons & Dragons is about imagination and coming together to tell a story as a group. Let the players participate in the storytelling.
Be consistent. If you decide that a rule
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
breakout, then decide how to get down to the cavern floor and where to go after that. Describe the chaos of the demon attack and the drow’s response as the escaped prisoners try to flee. The characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enclave. In response to any discussion of that past mission, the wizard sums up the party’s position as follows: “As you might well guess, gentlepersons, infiltrating Horn Enclave by traditional means would
You decide what form the ritual’s components might take, from ancient verses and arcane inscriptions, to rare herbs and alchemical reagents, to any other obscure bit of magical paraphernalia in between
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide that your vampire villain murders several knights. By slipping past locked doors in gaseous form, the vampire is able to make the deaths appear natural at first, but it soon becomes clear that a
table, indicating that the party’s goal is to secure aid from a ruler or council. You decide to connect that to the leadership of the order targeted by your vampire villain. Maybe the order’s leaders
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
changed dramatically. Motivated by his growing fear of death, Bak Mei became obsessed with living an unending life. He began collecting texts on the subject, consulting with practitioners of the
necromantic arts, and seeking audiences with dark forces. The abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
villagers tried to protect themselves by sleeping with weapons and taking shifts on watch, but nothing changed. Traveling in groups didn’t help, since a companion might vanish while even briefly out of
village’s location, with directions from the closest mountain town, called Maerin. Truth Behind the Tale In response to the swell of terror from the chaos and aftermath of the accident, a nest of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and longing a matter for judges to decide? The heart knows what the soul wants.
— Amlaruil Moonflower, Last Queen of Evermeet
Long before elves existed, Corellon danced from world to world and
example of Corellon’s wild, ever-shifting ways. As these primal reflections of Corellon changed their nature and defined themselves, they came to see Corellon and Lolth in new lights. They now viewed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
who bring about a dragon’s death are often changed forever. Some sages describe dragons as being akin to knots in the fabric of magic—concentrations of power in material form. When a dragon dies
, that knot is undone, sometimes resulting in a surge of magical energy. You can use the Dragon Death Throes table to help you decide what happens when a dragon dies. Characters who slay a dragon are often
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
extremes outlined above (automatic detection of a direct approach or no detection of a silent and dark approach from the seaward side), you must judge the circumstances, decide on the probability of






