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Returning 35 results for 'both before decide comes replaced'.
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Spells
Player’s Handbook
from this spell, the steed is replaced by the new one.
The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. Whenever you cast the spell, choose
anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the steed that disappeared or a different one.
Using a Higher-Level Spell Slot. Use the spell slot’s
Magic Items
Storm King's Thunder
altitude and location remain fixed until the orb is returned or replaced.
As an action, you can cause one of the following effects to occur if you are touching the orb:
The castle moves at a
into contact with the ground, the castle lands gently.
The castle, if it is moving, comes to a gradual stop.
The castle makes a slow, 90-degree turn clockwise or counterclockwise (turning a northerly
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
through it.
Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
travels farther than the sprawling city that lies outside his palace.
Dispater is correct to fear, but the true threat comes not from without. The lord’s great error was allowing himself to be
that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether.
Titivilus recognizes the precariousness of his position. After all, Dispater’s
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue
True Polymorph
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
the target’s (or its level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the new
creature’s challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The GM has the creature
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the closeknit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Creating a Barbarian
When creating a barbarian
character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a
Backgrounds
Guildmasters’ Guide to Ravnica
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
Orzhov oligarch has taken an interest in my career, like a patron of the arts.
8
Roll an additional Rakdos contact; you can decide if the contact is an ally or a rival.
9
A Selesnya healer
Backgrounds
Guildmasters’ Guide to Ravnica
found me floating facedown in the sewer, moments from death.
Flaws
d6
Flaw
1
Death comes for us all, so you can’t expect me to take care of someone who can’t
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Backgrounds
Guildmasters’ Guide to Ravnica
scientific fact, if you don’t know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a
make a nice sideshow act.
9
I left the Selesnya — and a lover — behind when I joined the Simic.
10
Roll an additional Simic contact; you can decide if the contact is an ally or a rival.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.
Paladins train for years to learn the
while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did some terrible event—the destruction of your home, perhaps—drive you to
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Mad Monkey Fever (pg. 40) The heading is now “Blue Mist Fever,” and throughout this section, “mad monkey fever” has been changed to “blue mist fever.” The second paragraph has been replaced with the
following text: A giant or humanoid that comes into contact with the mist must succeed on a DC 13 Constitution saving throw or become infected with blue mist fever. An infected creature begins seeing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
features in the Player’s Handbook, you don’t gain the features here automatically. Consulting with your DM, you decide whether to gain a feature in this section if you meet the level requirement
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
features in the Player’s Handbook, you don’t gain the features here automatically. Consulting with your DM, you decide whether to gain a feature in this section if you meet the level requirement
noted in the feature’s description. These features can be selected separately from one another; you can use some, all, or none of them. If you take a feature that replaces another feature, you gain no benefit from the replaced one and don’t qualify for anything in the game that requires it.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Paladin The Oath of the Crown’s utility for your campaign comes from its ability to capture neutral paladins, those whose code of conduct is focused on the law rather than on moral principles. Its
divine spellcasting makes it tricky to use as a tool for every knightly order, but it’s a great option for a theocracy. You could also decide that the spells a paladin casts aren’t divine in origin, but arcane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rule comes up in your game, record how you decide to interpret it. Add that to your collection of house rules so you and the players can reference it when the rule comes up again later.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rule comes up in your game, record how you decide to interpret it. Add that to your collection of house rules so you and the players can reference it when the rule comes up again later.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
guilt before his execution, and the tragic tale of the Yellowcrest family comes to a close. If Lord Viallis teleports out of the temple, his destination is for you to decide. Though he has lost the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 2: Rumblings A settlement in the north comes under giant attack. You decide which location to use: the walled town of Bryn Shander in the cold heart of Icewind Dale; Goldenfields, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
destroyed or removed from its castle, the castle’s altitude and location remain fixed until the orb is returned or replaced. As an action, you can cause one of the following effects to occur if you
direction. If this movement brings the castle into contact with the ground, the castle lands gently. The castle, if it is moving, comes to a gradual stop. The castle makes a slow, 90-degree turn
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
guides, they can decide which agent they want to initially return to. (Even if the characters have done secret deals with both agents, they should choose one to be their initial contact upon their
invitation to come to the manor to discuss the results of their expedition. If the characters have the intent of avoiding the agent, the agent comes to find them in short order, and arranges for their mechanical guide to teleport everyone back to the manor.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a character and the character has a chance to avoid or resist it. Most of the time, a saving throw comes into play when an effect—such as a spell, monster ability, or trap—calls for it, telling you
what kind of saving throw is involved and providing a DC for it. In other situations that call for a saving throw, it’s up to you to decide which ability score is involved. The Abilities, Ability Checks, and Saving Throws table offers suggestions.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The “if” must be satisfied before the “then” comes into play.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dress up for the duchess’s ball, but the hags don’t bestow their favors freely. Their gifts comes with strict conditions, such as a requirement to leave the ball by midnight or a demand to humiliate
others to his will.
3 The party runs afoul of the city watch and learns that their captain has been replaced by a devil who’s transforming them into a brutal force.
4 People are being
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Resolving Outcomes You decide when a player makes a D20 Test based on what the character is trying to do. Players shouldn’t just roll ability checks without context; they should tell you what their
characters are trying to achieve, and make ability checks only if you ask them to. When a situation comes up and you’re not sure how to adjudicate it using the rules, use these four questions to help
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
want to send them back—you can work that into this final showdown. Whichever agent the characters return to is disappointed in their progress, but comes up with an alternative plan. Knowing that the
agent or the other. If aided, he agrees to work with the characters in whatever fashion they desire.
46–55 The Infernal Machine comes to life, summoning a CR 5 monster (your choice) that attacks
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
being the DM by default, but that doesn’t have to be the case. DM Tips As the DM, you are the final authority when it comes to rules questions or disputes during the game. Here are some guidelines to
. It’s not a competition. The DM isn’t competing against the player characters. Your job is to referee the rules, run monsters, and keep the story moving. Be consistent and fair. If you decide that a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
else. Most of the time, a saving throw comes into play when an effect — such as a spell, monster ability, or trap — calls for it, telling you what kind of saving throw is involved and providing a DC for
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
squatters, or razing the forts once and for all. No power in the valley has the soldiers to accomplish the task, so nothing comes of it unless the characters take action. Remaining cultists slink away and
disperse within a tenday of the cults’ defeat. Bereft of leadership and reeling from the events, the cultists decide the Dessarin Valley isn’t the place for them. Some go to nearby cities, especially
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
military or some other martial organization, when they were taught by the leaders of the group. A third type of fighter comes from the ranks of those who received one-on-one instruction from an
accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the student’s background. If you decide that your character had an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
loyalty, though, and Nar’l has become increasingly worried about his future. If forced to decide between himself and Bregan D’aerthe, he’ll choose the former and betray his drow allies to save his own skin
eyescratch, a contact poison. A creature that comes into contact with the poison must succeed on a DC 14 Constitution saving throw or be poisoned for 1 hour and blinded while poisoned in this way. A lesser restoration spell or similar magic ends the effect.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Types of Crime Your work as syndicate members involves more than simple street swindles or pickpocketing. A team with your skills comes together for greater purposes—more dangerous risks and far more
splendid rewards. As a group, consider the options on the Syndicate Crimes table and work with your DM to decide what kinds of work you do for the Boromar Clan. Syndicate Crimes d6 Crime 1
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Character Options Each player has options when it comes to choosing a character race, class, and background. These options are summarized in the Character Options table. If there are multiple players
Criminal background, one of the options for the character’s bond is, “I’m trying to pay off an old debt I owe to a generous benefactor.” If that’s the character’s bond, work with the player to decide who that generous benefactor is.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
? Perhaps the left path smells of rot and decay, while the faint sound of lapping water comes from the right. These details give players more information to make an informed decision without explicitly
telling them where to go. Don’t Limit Options. In general, let the players use the information they’re given to decide what they want to do. Don’t put unnecessary limitations on the characters’ actions






