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Returning 19 results for 'both before decided cautious realizes'.
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
need help with a situation. If the party prefers a cash reward instead, he happily obliges and still promises a favor. If the characters took Vidorant’s deal or decided to keep the diadem for
themselves, they must succeed on a DC 16 Charisma (Deception) check to convince Goldenbeard they were unable to retrieve the diadem. If Goldenbeard realizes they’re lying to him, he grows very serious. He
Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
along my way. (Good)
2
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3
Adventure. I’m far from home, and everything is strange
Kobold
Legacy
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
immediately but pretends not to. He hasn’t decided whether he wants it to aid his people or for his own studies. A character who succeeds on a DC 17 Wisdom (Insight) check realizes Dalamar recognizes the
is touched, and it clears a minute later. A detect magic spell reveals the shard emanates an aura of enchantment magic. A character who succeeds on a DC 20 Intelligence (Arcana) check realizes the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
into and out of trouble in ways that few other characters can emulate. Some rogues who turn to adventuring are former criminals who have decided that dodging monsters is preferable to remaining one
their way. On adventures, a rogue is likely to mix an outwardly cautious approach — few rogues enjoy combat — with a ravenous hunger for loot. Most of the time, in a rogue’s mind, taking up arms
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
” (area S13), Ezmerelda realizes the Abbot is insane. The Abbot told her that he is expecting Strahd to visit his bride-to-be. Ezmerelda has decided to wait for the vampire to come, so that she can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
10 Wisdom (Insight) check realizes Kasem is hiding something. If the characters confront Kasem with multiple accounts or pieces of evidence, they can coax a confession from him (see the following
grows agitated and notes that he’s felt betrayed by his brother since Vi decided to abandon their business. Buying Businesses. If a character presses Kasem about him buying either Tyenmo Noodles or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stone? Grinda admits that she has done business with the Xanathar Guild in the past. Her orders were to protect the stone until Noska arrived to claim it, but she changed her mind and decided to keep
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
each. Advice from the Spirits Any characters inhabited by the spirits of Obo’laka or Papazotl receive advice when entering this area: Cautious Obo’laka advises her host to not disturb the throne or pick
up the scepter, but admits not knowing for certain that either is harmful. Shrewd Papazotl realizes that the throne is made from the bones of dead Omuans and the skull of Omu’s great minotaur champion
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation. A kobold’s cautious nature doesn’t mean it
skirmish with each other every few days. Eventually the leader of one warring tribe realizes it is losing due to attrition and moves its tribe to another area, ceding the contested territory to its
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
they keep a cautious eye on Frostskimmr. Wizards, sorcerers, and warlocks among the party attract scornful looks. Do your best to communicate an atmosphere of tense hostility to the players. Any crew
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 10 Intelligence (Survival) check, a character examining the racks realizes that the village must produce far more food than the number of villagers alone would require. Villagers If the
, where they keep a cautious eye on Frostskimmr. Wizards, sorcerers, and warlocks among the party attract scornful looks. Do your best to communicate an atmosphere of tense hostility to the players. Any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of “small folk” and doesn’t allow the characters to move about her home unescorted. Although these giants
succeeds on a DC 20 Wisdom (Insight) check realizes that the siege is a ruse to draw attention away from the village’s east gate, where the real attack is taking place. A while back, Worvil Forkbeard told
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the grate. After that mishap, the cultists decided not to press their luck and left the treasure alone. Grate Trap. A character can detect the grate’s trap by examining the grate and succeeding on a DC
character who interacts with Sarcelle and succeeds on a DC 14 Wisdom (Insight) check realizes that something is bothering the sorcerer. If asked about what’s upsetting her, Sarcelle shares her vision
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
Intelligence (Arcana) or Wisdom (Medicine) check realizes that the crushed skulls are indicative of mind flayers’ brain extractions. Mine Carts. The mine carts are in disrepair and roll squeakily along the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
swings of a spoiled princess. She quickly realizes that she can use the characters to keep her parents distracted while she sneaks out of the fortress. She tells them that her father spends most of
Zhentarim named Jasper Dimmerchasm. Jasper tried to negotiate with one of Zalto’s underlings and was brought to Ironslag to meet with the duke. Zalto decided that he didn’t need the Black Network’s help
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
amends. Potential Ally. Ralvald noticed a giant named Enstavva hiding in the icicle-filled cave to the north. Ralvald has always been impressed with Enstavva’s wisdom, so he assumes Enstavva has decided
Perception of 15+ realizes the perilous nature of the ice. Each 10-foot square of ice is a Large object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Placing more than 100
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
decided to keep it as a memento of his triumph — not only over the lizardfolk, but over their very way of life. He had his warriors remove it to the banquet hall and place it so that it faced him as he
hidden under the lid of the coffer. This slot cannot be opened by using thieves’ tools. A character who succeeds on a DC 16 Intelligence (Investigation) check notices the slot and realizes that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
realizes its beloved pet has died. Sylgar’s large fishbowl weighs about 6,000 pounds, and the treasure chest at the bottom is real (see “Treasure” below). The small fishbowl weighs 60 pounds and is used
ransom him back, but seemingly his relatives either couldn’t pay or decided not to. (In truth, his rotten in-laws destroyed the ransom notes and told Bepis’s wife and children that he ran away with






