Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both before decides chosen respect'.
Other Suggestions:
both before decide choose respected
both before decide chosen repeat
both before decide chosen respect
both before decrees choose respected
both before decide choose reflect
Magic Items
Wayfinder's Guide to Eberron
additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your senses.
Skills. The docent has a +7 bonus to
(roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell.
Personality. A docent is designed to advise and assist the warforged it’s
Magic Items
The Book of Many Things
chosen by the DM.
3
Excess cosmic energy overloads the telescope, causing it to explode. Each creature within 60 feet of the telescope takes 8d6 necrotic damage. Any Humanoid who survives this damage
telescope. The DM decides its attitude.
5
The travelers appear on a different planet or celestial body in the Wildspace system nearest to their target destination.
6
The travelers arrive at their intended destination, but they each appear coated in harmless slime.
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While
Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
)
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make
, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Sword Coast Adventurer's Guide
swindlers, thieves, or crime lords. Sometimes they live among other minority populations in enclaves where they are treated with more respect.
Lacking a homeland, tieflings know that they have to make
, the chosen name is a noble quest. For others, it’s a grim destiny.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, Iados, Kairon, Leucis, Melech, Mordai, Morthos, Pelaios, Skamos
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have a move otherwise. The ship’s captain decides which actions to use. A given action can be chosen only once during a turn.
Backgrounds
Guildmasters’ Guide to Ravnica
decides if your demands are reasonable and if there are subordinates available to fulfill them. As your status in the guild improves, you gain influence over more people, including ones in greater
willing to acknowledge.
5
I have little respect for anyone who isn’t wealthy.
6
I’ll take any opportunity to steal from wealthier people, even for worthless trinkets
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners
, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.A Deep Dragon’s Lair
Deep dragons make their lairs in well-hidden caves or sunless
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit
inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.A Deep Dragon’s Lair
Deep dragons make their lairs in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Baalzebul Goals: Restoration of honor and respect, at the cost of those who stole it Typical Cultist: Any NPC or monster that has suffered a fall from grace Signature Spells: Minor illusion
, this creature can choose one ally it can see within 30 feet of it. Until the start of this creature’s next turn, it gains advantage on all ability checks and attack rolls, while the chosen ally suffers disadvantage on all ability checks, attack rolls, and saving throws.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of each kill. 6 You respect your chosen enemy, and you see your battles as a test of respective skills.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventure There is considerable information contained herein with respect to what the players see as they explore the steading, and what the inhabitants do if they become aware of the
guards present on the second and subsequent visits.) The time has come to see what is afoot! If the party decides to retire between forays against the steading, they can retreat to the relative safety of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wisdom (Animal Handling) checks made with respect to it have Advantage. Trade: Animals. When you issue the Trade order to this facility, you commission the facility’s hireling to buy or sell one or more
mounts at normal cost, keeping the ones you buy in your Stable. The work takes 7 days, and the DM decides what types of animals are available for purchase—horses, ponies, and mules being the most
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your
and can cast it at will, requiring no components (roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell. Personality. A docent is designed to advise and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your
and can cast it at will, requiring no components (roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell. Personality. A docent is designed to advise
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Yeonido The people of Yeonido are proud of their traditions and welcoming to those who respect their ways. Structured Society Yeonido’s residents believe in sacrifice for the good of the
decides to establish their own clan, though they often face judgment from their birth clans. Rule by Magistrates The city-state of Yeonido is ruled by the beloved Queen Jin-Mi, a dragonborn said to be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legend of the creatures’ origin is passed down from elder to hatchling, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to
live off the scraps of others, and they are often dominated by larger humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of
Magic Items
Tasha’s Cauldron of Everything
. Once you use this action, it can’t be used again until the next dawn. Whenever you finish a long rest, roll a d20. On a 20, an aberration chosen by the DM appears within 30 feet of you and attacks
decides the nature of the intervention; the effect of any cleric spell would be appropriate. Once this property is used, it can’t be used again for 7 days.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
have integrated with the cultures of the Five Nations. As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive to perfect the techniques of their
ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the last five thousand years, while
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
properties: Languages. The Docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a Docent knows fewer than six languages, it can learn a new language after it hears or reads the
Docent knows one of the following spells and can cast it at will, requiring no spell components (roll a d6): (1–2) Detect Evil and Good or (3–6) Detect Magic. The Docent decides when to cast the spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
ship, a lightning rail cart, or even an airship. The DM decides whether to allow characters to establish a mobile Bastion, which uses the following alterations to the normal Bastion rules. A mobile
facilities, including the facility that allows propulsion. Players and the DM should work together to create a Bastion map that fits within the chosen vehicle. Facilities can be slightly larger or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ripe for attack, the richest of which is chosen. The tribe then sets out en masse to carve a bloody path to its new territory.
On rare occasions, a tribe’s leader chooses to hold onto a
proudly welcome ogres, trolls, half-orcs, and orogs into their ranks. As well, orcs respect and fear the size and power of evil giants, and often serve them as guards and soldiers.
Orc Progeny with Non
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, crucial to the empire’s prosperity. Those who work with the riches of the earth number among the land’s most respect artisans and have few peers. To support its members, the Aurum Guild allows miners
from selecting their own children as heirs, few do so, fearing they’ll fall victim to a terrible curse. Heirs are usually chosen based on merit. Wealth of the Empire With gold abundant in the Sensa
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
known on Theros, so he and only he decides which secrets should be loosed upon the world, and which must be kept forever hidden. He has existed since before mortals occupied Theros and numbers among
followers, many mortals consider Kruphix a minor god, even obscure. To the other gods, however, he is a force within the pantheon, worthy of both respect and wariness. Kruphix’s Goals More than any other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Resistance to one damage type of the DM’s choice. 51–60 While attuned to the Artifact, you can cast one cantrip (chosen by the DM) from it. 61–70 While attuned to the Artifact, you can cast one level
1 spell (chosen by the DM) from it. After you cast the spell, roll 1d6. On a roll of 1–5, you can’t cast it again in this way until the next dawn. 71–80 As 61–70 above, except the spell is level 2. 81
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bearer holding colors aloft in the midst of battle, and the exultation that comes after a hard-won victory. Iroas pushes his followers to excel in their chosen fields, particularly war and athletics, and
charge is to ensure that war is waged with a code of honor and to prevent his brother’s depravity from spreading through the world. Iroas holds an abiding respect for Purphoros, who girds his
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Chosen of such a power — and has been watching the heroes since their first encounter in Velkynvelve. His reasons for doing this are his own, but when push comes to shove, he can give the heroes
been kind to the sometimes annoying deep gnome over the course of the campaign, earning his respect and gratitude.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
time should be now. Only the most brutal and savage among the mortals should survive— his chosen few. Once the world lies in ruin with his brother dead at his feet, Mogis’s goals will be achieved
Heliod calling on Iroas to battle his brother, perpetuating the endless cycle of conflict between the twins. Of all his fellow gods, Mogis holds the most respect for Phenax. Mogis can’t help but smile at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, entertainer, sailor (pirate), urchin Most champions of Phenax are exemplars of deceit, motivated by greed, revenge, or a good swindle. They have chosen to serve a mortal who ascended to godhood, possibly
because they want to emulate him. Phenax’s Favor Phenax expects his champions to be cunning and self-sufficient, much as he was when he escaped the Underworld. He has great respect for a sound plan






