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Returning 35 results for 'both before declare colors round'.
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Monsters
The Book of Many Things
dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target has the stunned condition
herself. The sounds, sights, and scents of the market intensify for these creatures, overwhelming them with bright colors, echoey chatters, and sweet smells. Each target must succeed on a DC 15 Wisdom
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
baernaloth teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.The baernaloth can take up to three reactions per round but only one per turn
Monsters
Quests from the Infinite Staircase
(as an action), TeleportThe Gardener can take up to three reactions per round but only one per turn.
Pacification. When a creature within 120 feet of the Gardener damages the Gardener, that creature
:
Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset. No matter how far a creature travels into the mist, the creature finds
Monsters
Quests from the Infinite Staircase
reactions per round but only one per turn.
Alien Gaze. When a creature the froghemoth can see damages the froghemoth, the froghemoth swivels its eyestalk toward the creature and pierces the creature
froghemoth’s unearthly presence, creating one or more of the following effects:
Alien Flora. Strange, invasive plants with bright colors and odd patterns sprout up around the lair.
Mutations
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”
Elf Names
Elves are considered children until they declare themselves adults, some
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
colors and gold jewelry.
“This isn’t your place, Prince Kirina!” one man shouts. “This isn’t your city! The trapped miners are my responsibility. As soon as the entrance is cleared—”
“But these
do while we bring our missing family home.”
Voices in the crowd rise as they declare support for one prince or the other. Most of the folk wearing the grimy tunics of miners are impressed when Kirina
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
three pixies to prepare it for a race. The snails are unusually fast, wear colored caparisons, and have numbered saddles strapped to their shells. Their racing numbers, names, and team colors are given in
. The course is 480 feet long. Racing Rules. The race is divided into 6-second rounds. Once the race begins, the snails move along the track at remarkable speed, each one covering 80 feet per round by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Eternal Garden Features The Eternal Garden has the following features: Boundary. At the border of the domain is a lightly obscuring mist, tinged with a sweet blossom scent and the colors of sunset
round (losing initiative ties) to investigate. Lighting. The sky above the garden is a perpetual twilight range of orange, red, pink, and yellow hues with no visible sun, moon, or stars. During
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
, wander the area. Other creatures in the area might be heavily evolved and strangely shaggy or oddly patterned. Alien Features. Potent temporal magic saturates colors and exaggerates the land’s physical
magic zone or wild magic zone (see the Dungeon Master’s Guide for details about both). The presence of either zone doesn’t affect the time gate. 3 Fast Movement. All creatures’ Speeds are doubled. 4 Slow Movement. All creatures’ Speeds are halved (round down).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
interrupt her if news comes from Darrett’s forces. When her aide leads the characters into the castle’s council chamber, read the following: This familiar conference hall and its large round table
have seen significant repairs since last you were here. Marshal Vendri and Lord Bakaris sit at the table, along with various bickering strangers who wear the colors of Kalaman guilds. Opposite the door
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their weight around. Unless the characters brazenly declare their intention to attack a noble house, the Bregan D’aerthe leader flips them a platinum coin and cheerfully sends them on their way after
district. All noble houses go on high alert as reinforcements arrive every round for the next 1d8 rounds. Each wave of reinforcements consists of an elite drow patrol (see below) and 1d4 gargoyles
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Sleeper Wakes As the psychic din awakens Araumycos from its trance, the shimmering colors piercing the silver of the Astral Plane flare even brighter. The following round, Araumycos enters into
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
shimmering display seems to originate from one of the five dragon effigies you saw before, and the lights’ colors match the colors of the effigies: red, gold, brass, blue, and bronze. A blue dragon is
action to recharge before he can use it on the characters this time. He fights to the death—he has too much riding on the success of this ritual to abandon it now. Dragon Spirits. At the end of each round
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
above the pit while preventing the ball from reaching the northern end of the hall. If all the characters fail to hit the ball for 1 round, the faint sound of a drum dirge will be heard. A character who
attacks the ball successfully sends it flying south up to 15 feet. To knock the ball into the southern goal, the ball must be within 15 feet of the goal, and a player must declare that the character
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
migrations, moving southwest in the winter and northeast in the summer. The barbarians live in large, round tents made of deerskin and supported by beams of wood or whalebone. In the past, the Reghed tribes
supernatural entity known as the Ice Witch. Her demise also spelled Wolvig’s doom, allowing the sole remaining chieftain, Günvald Halraggson, to declare himself the Bear King. He tries to be honorable
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
symbol and colors. Members of a Ship often wear their colors, decorate their round shields with the symbol and colors, and tattoo themselves with the symbol. Like their Northlander relations, Luskar Ship
with such things. Now, the Arcane Brotherhood again walks the streets of Luskan, marked by the distinctive colors and patterns of their cloaks. From a distance, these cloaks all bear the same cut and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
this thundering curtain, a cave opens into the grand hall. Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columns’ colors reflect the dragon’s mood, and they can
-radius sphere centered on the dragon; each creature in that area must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. Regional Effects Any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, the creature takes 35 (10d6) psychic damage and has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and
.
Reactions
The baernaloth can take up to three reactions per round but only one per turn.
Afflict Despair. When a creature that the baernaloth can see within 60 feet of itself hits with an attack
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
elder’s lair is altered by the froghemoth’s unearthly presence, creating one or more of the following effects: Alien Flora. Strange, invasive plants with bright colors and odd patterns sprout up
within 5 feet of the froghemoth.
Reactions
The froghemoth can take up to three reactions per round but only one per turn.
Alien Gaze. When a creature the froghemoth can see damages the froghemoth
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. A crystal barrier, its curved surface swirling with light and colors, forms a strange sky overhead.
A single path leads away from this area toward the clearing in area C2. Portal. The portal
bullywug dashes off to warn King Gurgle in area C4 while the others cover its retreat. Treasure. Each bullywug wears paste jewelry worth 10 GP. C4: King Gurgle’s Tent A round tent made from animal skins is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
start of round 2, the characters see the bodies consumed by aquamarine fire and reduced to bone and ash, from which another grell emerges. Viallis and this second grell then join the fight in round 3
. Lord Viallis has already cast mage armor on himself, and he expended his 5th-level spell slot to fuel the ritual. He wears a robe of scintillating colors and uses his action to activate it if pressed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a round mirror set into its surface. Ten circular indentations, each about an inch across, surround the mirror.
The door is sealed tight and can’t be opened with ability checks or magic. To open
, imperfect creatures you are.” Treasure The nine alcoves contain the following treasures: 12,000 cp, 5,000 sp, and 2,200 gp A clay chameleon statuette covered in crystal beads that change colors (25 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
star-shaped handle, two dials in red and blue, and two buttons of the same colors. Wall engravings behind the control panel show five groups of circles, with a small crystal embedded in the wall under
flowing into the room, but the pipes can’t be stuffed while slime is pouring out of them. The slime covers the floor to a depth of 1 inch per round. If the crawlway to area 70 is exposed (see “Concealed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
void begins slowly drifting away from the Drought Elder at a rate of 10 feet per round. Unless the creature has a tether thrown to it or is recovered by another flying creature, it gradually drifts out
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the lair have a year-round covering of ice or are frozen solid, regardless of the local weather. Sweet Water. Any water within 6 miles of the lair is supernaturally pure. It tastes mildly sweet
lair might involve only minor visual or auditory phenomena. This includes such effects as the appearance of a copper dragon’s likeness on stone formations, the bright colors of underwater plants near a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
leaning against the wall near his bed. 11: Wanewort’s Den Ten imps who have adopted the form of cats of various colors strut, creep, or sleep around this 30-foot-tall, circular room. Wanewort, a night
toys, hand-knit kitty clothing, and catnip. Wanewort has access to the following lair actions while she is in the Moonstalkers’ guildhall: Ghostly Passage. Until initiative count 20 on the next round
Equipment
palpable feeling of vertigo followed by a powerful sensation of deja vu and are Dazed for 1 round (no saving throw).
09–10
The nearest creature becomes unstuck in time. It is affected by
erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and nearby
Equipment
experience a palpable feeling of vertigo followed by a powerful sensation of deja vu and are Dazed for 1 round (no saving throw).
09–10
The nearest creature becomes unstuck in time. It is
energy erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secrecy by Krr’ook. At any given time, Dungrunglung is home to grungs representing all castes and colors. There is only one gold grung (Groak) and one red grung (Krr’ook). For grung stat blocks and more
humanoids of different colors are fussing with the fungi and tossing flower petals into the pool.
At the back of the shrine is an elevated semicircular basin of water 10 feet high. Wallowing in the basin
Equipment
experience a palpable feeling of vertigo followed by a powerful sensation of deja vu and are Dazed for 1 round (no saving throw).
09–10
The nearest creature becomes unstuck in time. It is affected
erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and
Equipment
feet experience a palpable feeling of vertigo followed by a powerful sensation of deja vu and are Dazed for 1 round (no saving throw).
09–10
The nearest creature becomes unstuck in time. It
burst of energy erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the
Equipment
experience a palpable feeling of vertigo followed by a powerful sensation of deja vu and are Dazed for 1 round (no saving throw).
09–10
The nearest creature becomes unstuck in time. It is
energy erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and
Equipment
a palpable feeling of vertigo followed by a powerful sensation of deja vu and are Dazed for 1 round (no saving throw).
09–10
The nearest creature becomes unstuck in time. It is affected by
erupts in a 20-foot radius. Creatures in the area must make a DC 15 Constitution saving throw or take 28 (8d6) radiant damage and become Blinded for 1 round. The smell of ozone fills the area, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the following scene: A scene of slaughter spills across the council chamber. Several guards wearing the colors of Kalaman soldiers lie tangled amid skeletal remains in tarnished Solamnic armor. The
. Once his knight form is defeated, Caradoc rises in his true incorporeal form. On the first round after emerging from the knight’s body, he automatically succeeds on the saving throw his Bound
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
platinum ore from the mine (25 gp). H3. Meeting Room A round table with four chairs stands in the center of this room. Windows look out into the back yard. The fireplace in the corner is filled with
with an ornate snowdrop blossom; sticks of sealing wax in various colors as well as quills, ink, and paper; and the journal of Mayor Lei Duvezin. The journal chronicles the disaster at the mine and






