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Returning 23 results for 'both before declare cord range'.
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Spells
Player’s Handbook
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane). Each target’s body is left
, replicating its game statistics and possessions. The principal difference is the addition of a silvery cord that trails from between the shoulder blades of the astral form. The cord fades from view after
Astral Projection
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you
statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This
Monsters
Tomb of Annihilation
the atropal is struck by a vorpal sword, the wielder can cut the atropal's umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature.
Turn Resistance Aura
. Ranged Spell Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Ray of Cold"} to hit, range 120 ft., one target. Hit: 21 (6d6);{"diceNotation":"6d6","rollType":"damage
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”
Elf Names
Elves are considered children until they declare themselves adults, some
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Astral Projection Level 9 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (for each of the spell’s targets, one jacinth worth 1,000+ GP and one silver
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Astral Projection 9th-level necromancy Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and
one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special You and up to eight willing creatures within range project your astral bodies into the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Astral Projection 9th-level necromancy Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and
one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes) Duration: Special You and up to eight willing creatures within range project your astral bodies into the
Magic Items
Lost Laboratory of Kwalish
feet for 1 minute (1 charge or 5 hit points).
Fire arm-mounted laser: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: 2d6 radiant damage (1 charge or 5 hit points
any environment for up to 1 hour (1 charge or 5 hit points).
Gain darkvision to a range of 60 feet for up to 1 hour (1 charge or 5 hit points).
The armor can accept only one energy cell at a time
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Astral Projection Level 9 Necromancy (Cleric, Warlock, Wizard) Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (for each of the spell’s targets, one jacinth worth 1,000+ GP and one silver
bar worth 100+ GP, all of which the spell consumes)
Duration: Until dispelled
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends
Magic Items
The Book of Many Things
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
draw from the deck again; together, the two draws count as one of your declared draws.
Night. You gain darkvision within a range of 300 feet. This darkvision lasts for 8 hours.
Order. You gain
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
walks but always floats, with its atrophied, dead legs hanging useless below it. Negative Energy Connection. The shriveled umbilical cord of an atropal appears to trail off into nothingness, but in fact
, it attaches to the Negative Plane. This connection gives the atropal power over death and undeath. The cord can be severed by a vorpal sword or other vorpal weapon, and doing so weakens the atropal’s
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Spell Attacks Is a touch range spell considered a melee attack for purposes of subduing foes rather than killing? Having a range of touch doesn’t mean a spell is a melee attack. A spell tells you if
? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your targets before
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
years old, but they mature and breed quickly. When their elders deem that their numbers are becoming unmanageable, the derro declare war on some other race and surge forth in a reckless horde, fighting
except that it has half the range (40/160 feet) and doesn’t have the loading property. It automatically reloads after firing until it runs out of ammunition. Reloading the cartridge takes an action
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Spell Attacks Is a touch range spell considered a melee attack for purposes of subduing foes rather than killing? Having a range of touch doesn’t mean a spell is a melee attack. A spell tells you if
attack rolls? Even though the duration of each of these spells is instantaneous, you choose the targets and resolve the attacks consecutively, not all at once. If you want, you can declare all your
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
+ 3) slashing damage if used with two hands, plus 22 (5d8) psychic damage.
Telekinetic Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.
Spellcasting
projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Spellcasting (Psionics). The githyanki casts one of the following
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food taster for a royal family could poison a meal and declare it “safe” after taking a bite. YUAN-TI MALISON VARIANTS: TYPES 4 AND 5
A malison is a yuan-ti that has a blend of human and serpentine
Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-reliefs remain until one or more characters stand inside the mithral circle in the middle of area 11 and declare which giant lord they want to face. The majority vote wins. If the characters make no
spires” refers to the Ice Spires mountain range. When the characters are ready to head there, continue with chapter 8, “Forge of the Fire Giants.” Countess Sansuri
“Travel southeast to the untamed
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
cut an astral projection’s silvery cord—the user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
Things as depicted in the Dungeon Master’s Guide Aberration. You gain telepathy within a range of 90 feet. Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cord that releases the sling and hurls the projectile through the air. Goblin Projectile. Ranged Weapon Attack: +3 to hit, range 150/600 ft. (can’t hit targets within 30 feet of the hucker), one target
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
call upon to bolster his defenses. She keeps these undead warriors locked in area 21q. Preeta is a mage, with these changes: Preeta is chaotic neutral. She has darkvision out to a range of 120 feet, and
directly at anyone. The characters also see a ghastly pendant on a cord around his neck — a severed human finger that wears a platinum signet ring (see “Lord Rosznar’s Ring” below). When the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
food. Adjusting the dial changes the temperature of the interior, which can range from 0–350 degrees Fahrenheit. Turning the dial all the way to the left turns off the device. Each box can hold 1
enter. The androids wield scalpels and can deal piercing damage with their Force Strikes instead of force damage. The androids declare the character with the fewest hit points their new patient and






