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Returning 35 results for 'both before decrease come react'.
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Magic Items
Dungeon Master’s Guide
97–00
97–00
Void
Each card’s effect is described below.
Balance. You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease another
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
Species
Mythic Odysseys of Theros
-shaking roars, gives most leonin an air that readily shifts between regal and fearsome. Leonin often act with confidence, which can come off as imperiousness. While this can reassure their allies, it can
exercise their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
again (see “Eluding Pursuit”). Characters can increase or decrease the pursuit level in the following ways: Decrease the pursuit level by 1 for each day the party travels at a fast pace. Decrease the
pursuit level by 1 if a character spends time covering up the party’s trail that day, requiring a successful DC 16 Wisdom (Survival) check. Decrease the pursuit level by 1 each time the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hit points do not decrease thanks to its Regeneration trait. If the characters come to the troglodytes’ aid, the fearful troglodytes disengage from combat on their next turn, flee through the secret
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
impressing your players with your thespian skills (or lack thereof). Get inside the NPCs’ minds. Imagine how they might react to the characters, and strive to be realistic. Mug it up. Scowl, smile, snarl
, flutter your eyelashes, pout, cross your eyes, rub your hands together—whatever it takes to make your NPCs come to life. Try different voices. Borrow distinctive speech patterns from real life, movies
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, lizardfolk behave in a distant manner. They don’t mourn fallen comrades or rage against their enemies. They simply observe and react as a situation warrants. Lizardfolk lack meaningful emotional ties
to the past. They assess situations based on their current and future utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
view of the countryside out to a range of 1 mile, though there are hillocks and trees behind which creatures can hide. If the guards spot any unusual creatures approaching the den, or if they come
under attack, one of the hobgoblins strikes the gong. The ringing of the gong is loud enough to put the entire den on alert (see the Grudd Haug Roster table for notes on how the den inhabitants react
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is summarized on the Lizardfolk Roster table, which also provides information on how the occupants of various areas might react as the adventure unfolds. Patrols in the Lair The lizardfolk patrol the
characters come upon a guard patrol. One member of each guard patrol carries a key that unlocks either of the gates at area 41.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
; their loyalty by turning them into slaves.
If a tribe is defeated and driven from its lair, the survivors might come under the sway of a strong but dimwitted creature, such as a hill giant or an ogre
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
had subsided, the dragon moved in.
The lair has the following features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
come ashore or drop anchor anywhere near the island. The characters are expected to use the rowboats to get to shore while the keelboat sails well out of view of the fortress for the duration of the
’ efforts to move past areas filled with sahuagin undetected, but do not hesitate to have the sahuagin react if the characters behave carelessly.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they raise it themselves?
Summary. The beginning of each cave presents its central conflict, as well as optional ways to increase or decrease the difficulty. If the characters are level 1, don’t
circumstance, as described in the text.
The sounds come from the quarreling kobolds in area A4 and the crying wyrmling in area A5.
Kobold Lair Features The cave has the following features
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stream 19 Warning sign 20 Webs Boneyard The characters come upon an eerie cavern littered with countless bones of various creatures. Whether the site is a natural graveyard for some Underdark species or
the ladder once they are at the top, they decrease the drow pursuit level by 1. Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel respond to this treachery? Will the nations come to the defense of the displaced prince? Will Oargev’s scheming result in all of eastern Breland being swathed in the same gray mist that consumed
decrease depending on which particular head of state you work for, the nature of your work, and the length of your employment.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are great warriors come to destroy the Cult of the Dragon, and that now is the time to make their move against the bullywugs. You can either decide for yourself how the guards react to that, or make
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
among orcs react to this stigma by being more brutal than others of their tribe, which can put them in roles of leadership, but outsider half-orcs aren’t welcomed into orc society because they aren’t of
come off as coarse, blunt, or rude in dealings with other people. With the directness of an orc, they speak their minds with no apparent concern for how their opinions are received. No matter where
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellcasting abilities, the demilich holds out hope that other Netherese wizards will come to its rescue, unaware that the Empire of Netheril no longer exists. Though it has been trapped in Ythryn under
Wisdom (Insight) check can ascertain that the demilich is watching them closely to see how they react to their surroundings. If the demilich concludes, based on its observations, that the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
are great warriors come to destroy the Cult of the Dragon, and that now is the time to make their move against the bullywugs. You can either decide for yourself how the guards react to that, or make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM
gives way? Or cast a spell to carry them over the chasm? Then the DM determines the results of the adventurers’ actions and narrates what they experience. Because the DM can improvise to react to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM): After
way? Or cast a spell to carry them over the chasm? Then the DM determines the results of the adventurers’ actions and narrates what they experience. Because the DM can improvise to react to anything
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
outside, possibly on Kalaman’s walls or the city streets. The character with the highest passive Wisdom (Perception) score sees a strange violet light in the sky. After they react, read the following
forth in the form of a massive skeletal dragon.
This lesser death dragon (see appendix B) has come specifically for the characters. After its dramatic crash landing, it starts the battle with 160
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Rookledust’s Workshop As the characters come within sight of Rookledust’s home, read the following text: On a hill stands an unusual structure that resembles both a cottage and a metal fortress. The
hit points, and immunity to poison and psychic damage. On initiative count 0, roll on the Clockwork Chaos table for each character adjacent to a goblin to determine how the devices react to that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Tletepec The volcanoes of Tletepec are a fact of life. Most locals live their lives focused on the promise of what’s to come, not impending doom. Family and Home Family is a cornerstone of
react to these unique tastes. Leadership Each Tletepec village is ruled by a rotating assembly, a group of five rulers led by an assembly chief. The chief is chosen through a series of trials that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Infected Townspeople Shortly after the characters return to Phandalin, they come across a noisy crowd gathered at the recently repaired Shrine of Luck. You can use the Phandalin Alleys map (see map
uncharacteristically violent villagers, hoping the three will come to their senses. The Fourth Infection Once the fight ends, the townspeople restrain any surviving members of the trio so they can’t do more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their caves and wait for enemies to come to them. Once they enter combat, the giants pursue enemies that attempt to flee. The Blue Bear tribe shares Kayalithica’s belief that civilization is a blight on
to gather her tribemates might face all of the Uthgardt in Deadstone Cleft at once. The stone giants prefer to wait for enemies to come to them. The Deadstone Cleft Roster table summarizes the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bargaining with Endelyn When the characters come to Motherhorn, Endelyn has foreseen their arrival and is expecting them. If you used the “Lost Things” adventure hook and the Story Tracker indicates
call for aid (see appendix C for their stat blocks).
If one or more characters cry out for assistance in Motherhorn, the brigganocks and korreds hear the call for help and react quickly. The korreds
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
provides information on how the occupants of various areas might react as the mission unfolds. On this table, sahuagin is abbreviated as “sah.” Sahuagin Roster, Level 1 Area Occupants at Start Notes 1
occupants are defeated. 25 3 sahuagin hatchling swarms* If the swarms emerge, 5 sahuagin and 1 coral smasher come here from 24. 26 2 sahuagin priestesses, 2 sahuagin hatchling swarms* The swarms emerge if
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— 88–91 Talons 89–96 92–96 Throne 97–00 97–00 Void Each card’s effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
— 88–91 Talons 89–96 92–96 Throne 97–00 97–00 Void Each card’s effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lost or hidden often come to Silverymoon seeking a means to find it, whether by studying in the Vault of the Sages or perusing the Map House for the location of a lost city or grove. These are but two of
thing to come to Silverymoon seeking knowledge of one subject, and find oneself so enraptured by the study that it takes a lifetime to accomplish — or to realize that it was the study, rather than
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
all its dangers, Baldur’s Gate is an adventurer’s city, a place where a sword-for-hire can find a rich patron, join a secret guild, stalk killers for a bounty, or come to the aid of desperate citizens
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, though, the beast’s legs give way. Both mount and rider topple, crashing into the dust with a piercing whinny and a sound like snapping branches.
Give the characters a moment to react, encouraging
Returned, someone who has died and come back from the Underworld. A character who removes the victim’s mask finds no face beneath it—only blank gray flesh over a black-lipped mouth—and dozens of lines of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
cogwork archivists (see chapter 7) move to attack the offending students. It’s unclear why the archivists react so aggressively. Firebreak On the night of the masquerade, the hall will be lit with
their position while out of reach, but if they come in contact with an anchored object, they can move along it as if climbing. The student levitates for 5 minutes before the magic ends and they fall






