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Returning 35 results for 'both before decreases contains results'.
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Magic Items
Dungeon Master’s Guide
The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Monsters
Tyranny of Dragons
decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target
drinks are spoiled — wine turning to vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target's hit point maximum
;{"diceNotation":"1d100","rollType":"roll","rollAction":"Misleading Result Chance"} chance to provide misleading results, as determined by the DM. If a divination spell already has a chance to fail or become
Monsters
Candlekeep Mysteries
succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6
than Valin have a 25 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Divination Spell Chance"} chance to provide misleading results, as determined by the DM. If a divination spell
Monsters
Waterdeep: Dungeon of the Mad Mage
, and its hit point maximum decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target's hit point maximum
vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Appendix A: Cheesemonger’s Almanac The almanac is in Arthur’s handwriting and contains a record of the weather over the last two years, a chart with the results of Arthur’s experiments, and his notes.
Magic Items
Keys from the Golden Vault
The contents of this foul manuscript of ineffable wickedness are the meat and drink of those in evil’s thrall. No mortal was meant to know the secrets it contains, knowledge so horrid that to
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship’s success or failure is determined. Hazards offer four levels of success or failure determined by the results of the ship’s group check. A total success or a total failure occurs when every roll
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Crew Conflict Check Results table. Crew Conflict DCs DC Description
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tarokka Deck In both 1983’s adventure Ravenloft and 2016’s adventure Curse of Strahd, the plot changes in accordance with cards drawn from a tarokka deck. A tarokka deck contains fifty-four tarot
in to the characters’ pasts or events in your adventures. You can also use the results of tarokka readings to guide your campaign and make sure predictions come to pass. The tarokka hails from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
indicates the war band’s commander (if it has one) and gives a modifier to apply to the composition results: for a band led by a flind, double all the results, and for a band that lacks a leader
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
skeleton. Opening the silver chest results in the bones becoming a skeletal juggernaut. Opening the oak chest creates a skeletal swarm from the bones. If more than one chest is opened, these monsters
chest has four potions of greater healing, a potion of flying, and a potion of poison. The silver chest contains spell scrolls of guards and wards, summon lesser demons (see appendix C), and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the entrance (area A1).
A1: Entrance A twenty-foot-long tunnel leads into the cave.
This tunnel contains a hidden pit trap, as detailed below.
Pit Trap. This 10-foot-deep pit is covered
they charge brashly ahead, the character in the lead falls into the pit. However, if a player says their character looks carefully, they spot the trap.
Narrate the Results. Once the pit’s presence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contains the souls of murder victims whose bodies were thrown into the sea. A DC 15 Intelligence (Arcana) check reveals that this mist is ghost fog. The souls of the dead want the living to join them
DC for this check is 10 + the number of hours the ship has been immersed in the Shadowfell fog. If the crew fails this check, their quality score decreases by 1 while within the Shadowfell fog and for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
contains a lot of information that can be shared with the players at specific times, as discussed below. New Character Options During character creation, you can allow your players to read the new
can take advantage of its predictability. Rolling the dice takes more time but can yield more volatile results. In the interest of fairness, commit to one approach or the other for the duration of an
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
messages to Thessalar. In addition, a locked strongbox can be found under the desk. It can be opened with a successful DC 15 Dexterity check using thieves’ tools, but contains an easily noticed poison
area causes Stolos to leave and check on the cells in area 10. If Andras and Stolos are both at this location, spending 3 charges results in both transforming back into their original forms. See area 9 for details.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
decreases the pursuit level by 2. However, if combat ever breaks out between the characters and the drow, a squad of five duergar stone guards (see appendix C) and five duergar warriors arrive within 1d4 rounds and arrest the lot of them (see “Getting Captured”).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to know the secrets it contains, knowledge so horrid that to even glimpse the scrawled pages invites madness. Most believe the lich-god Vecna authored the Book of Vile Darkness. He recorded in its
the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
template method and the token method. Both of these methods assume you’re using a grid and miniatures of some sort. Because these methods can yield different results for the number of squares in a given
rows, the squares are adjoining side by side or corner to corner, as shown in diagram 2.5. To determine the number of rows a cone contains, divide its length by 5. For example, a 30-foot cone contains
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, often relying on the roll of a die to determine the results of an action.
3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
This book contains rules, especially in parts 2 and 3, that govern how the game plays. That said, many racial traits, class features, spells, magic items, monster abilities, and other game elements
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
provide comfort for off-duty guards.
The room includes a table and chairs for eating, a couch and several chairs for lounging, and a privy. A trunk on the east wall contains a dozen spare guard
approach (as detailed in the “Evading Guards” section), the DC of those checks decreases by 2 against the off-duty guards. Locked Door. The door to area T3 is locked. Each guard in the vault has a key
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Vile Darkness Wondrous Item, Artifact (Requires Attunement) The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the
by any means while your soul remains imprisoned. Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
passage that leads south. If combat goes against the giant, he flees through this passage to give a warning of intruders to the guards at areas 9 and 10. The room contains piles of hides, a giant sack, and
(containing a staff of frost) A human wearing a jeweled belt (worth 1,000 gp) A human with a tube in its hand that contains a scroll of protection (elementals) A dwarf that has a spilled pouch of gems at its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
wide. The alcove itself is four feet high. The recess contains some sort of display.
The display appears to be a diorama depicting a hunting party of Olman warriors, in feathers and deer-hide
about three feet off the floor. Each niche contains a diorama depicting some aspect of tribal life. The six-inch-tall figures in all of the displays appear to be made of stucco, realistically and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, treasure hunters and theologians sometimes give themselves the deadly task of trying to retrieve something from within the blob. This quest usually ends in annihilation, but occasionally it results
Annihilation Contents 1d10 The Blob Contains... 1 An Amulet of the Planes. 2 An Artifact of the DM’s choice. 3 The corpses of two gods who were entangled in battle when the blob consumed them. 4 A Cubic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
contents. Prison The results of failed experiments from the transformation chamber are dumped into cages and cells in the prison, to prevent them from getting underfoot elsewhere in the lair. They are
destroyed in an attack, these tadpoles stand a better chance of survival. Transformation Chamber The transformation chamber contains a number of small cells. The subjects of promising experiments are
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
picture of the scene.
Ask the Players, “What Do You Do?” If the players aren’t sure how to respond, suggest ways they could glean more information, like looking for tracks.
Narrate the Results
the treasure.
Treasure. The wagon holds supplies intended for the keep: animal feed, bales of hay, and sacks of freshly milled flour. Stashed in one of the sacks is a purse that contains 12 GP
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
running. Each office contains at least one desk and chair, along with stacks of dull paperwork and some personal tchotchkes, like a paperweight bearing the Lorehold emblem or an overdue romance novel
locked, and each requires a successful DC 25 Dexterity check using thieves’ tools to open. Each room contains shelves and cabinets of Lorehold records that detail the academic progress of current students
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wearing his blindfold. His cave contains a total of 27,213 gp, heaped in piles on the floor—what’s left of Nib’s acquired wealth. The gold radiates an aura of conjuration magic if inspected with a
only one gift for each character, and his spinning wheel can’t work its magic under any other hand. Nib’s supply of gold coins decreases by an amount equal to the value of the item he creates
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination spell already has a chance to fail or become unreliable
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed.
The wardrobe contains two items: a pair of old, cracked leather boots with no value or special properties, and a ragged, stained cloak hanging on a peg. The cloak is tooled with a design of
, along the west edge of the room. Clues at the Window. A combination of the position of the house and the topography of the cliff results in this room providing the best view of the sea from any part of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and results in the death and liquefaction of the subject’s body. Veneranda doesn’t allow anyone to view the ritual while it’s being performed. Y19f. Staff Storage This irregularly shaped room contains
contains a single table, a cabinet filled with ruined parchment scrolls, and a dresser containing writing materials. Everything is in disarray and covered in ice. Characters who search the northernmost
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
average level. Every treasure hoard contains a random number of coins, as shown at the top of each table. Roll a d100 and consult the table to determine how many gemstones or art objects the hoard contains
, if any. Use the same roll to determine whether the hoard contains magic items. As with the individual treasure tables, average values are given in parentheses. You can use an average value instead
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in iridescent green silk. A character who makes a successful DC 12 Intelligence (Investigation) check finds a hidden compartment under the table that holds Sanbalet’s spellbook. The book contains all
study and a successful DC 20 Intelligence (Arcana) check. The book contains instructions for the creation of a “philosopher’s stone,” then describes how that object can be used to convert base metal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
only once per turn. Black Gate. The space beyond the western false door contains a black gate. Contact Stone. A contact stone is on the wall near the black gate. 28. Temple of Blood The coppery scent of
in the chamber, alerting the inhabitants of the cells. Cells. Several of the cells are quarters for Thayans who train and work here. Unless otherwise noted, each cell contains rough cots and






