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Returning 30 results for 'both before decreases could return'.
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both before deceased could reborn
both before decreases could reborn
both before decrees could returner
Monsters
Monster Manual
. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours
that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10);{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Bite"}.
Monsters
Monster Manual
. Failure: The target is cursed. The cursed target can’t regain Hit Points, and its Hit Point maximum decreases by 10 (3d6);{"diceNotation":"3d6", "rollType":"roll", "rollAction":"Mutating Claw"} after
every 24 hours and doesn’t return to normal after finishing a Long Rest. If the curse reduces the target’s Hit Point maximum to 0, the curse ends, and instead of dying, the target
Monsters
Monster Manual
maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6);{"diceNotation":"3d6", "rollType":"roll", "rollAction":"Rotting Fist"} every 24 hours
Monsters
Monster Manual
Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10);{"diceNotation":"1d10", "rollType":"roll
", "rollAction":"Bite"} and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Tentacle. Melee Attack Roll: +6;{"diceNotation":"1d20+6
Monsters
Monster Manual
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
", "rollAction":"Bite", "rollDamageType":"Necrotic"} Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points
Monsters
Astarion's Book of Hungers
, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form
(if any). The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Exhaustion condition, its level decreases by 1. Special Feature. Some features are recharged by a Long Rest. If you have such a feature, it recharges in the way specified in its description
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
replenish it. If any fish died, the deva uses raise dead spells to revive one fish per day for ten days. Once all is set right, the deva flies from the train and casts plane shift to return to Mount Celestia, taking the decanter with it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Maddgoth’s Homunculus Maddgoth’s Homunculus awaits its master’s return. The fact that it hasn’t perished suggests that Maddgoth is still alive, but their telepathic bond has been severed, indicating
decreases, any hit points beyond its new hit point maximum are lost. Whenever its relative size increases, any damage that it has taken remains and is subtracted from its new hit point maximum.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Constitution Saving Throw: DC 15. Failure: The target is cursed. The cursed target can’t regain Hit Points, and its Hit Point maximum decreases by 10 (3d6) after every 24 hours and doesn’t return to normal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to
normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).
Compendium
- Sources->Dungeons & Dragons->Monster Manual
condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and
doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken.
A Humanoid slain by this attack rises 24 hours later as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creature, it is cursed. While cursed, the target can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
leave and return to the Doomvault, Syranna can use the circles in the gatehouse to send the party just about anywhere (except the Temples of Extraction or the Phylactery Vault). She can also allow
the characters to return by giving them spell scrolls of teleportation circle keyed to the circles in the gatehouse. If you allow the characters to leave the Doomvault through the gatehouse, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can’t regain Hit Points, its Hit Point maximum doesn’t return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and
finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
Channel Negative
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, a mummy lord can return to unlife no matter what doom it meets. Mummy lords are usually consumed by ageless plots. Roll on or choose a result from the Mummy Lord Plots table to determine a mummy
. 7 Sacrifice a thousand souls to its god in return for true life. 8 Transform the people of an entire nation into Undead servants. Mummy Lord Lairs Mummy lords typically lurk in the ruins of places
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Points outside its resting place, the vampire uses Shape-Shift to become mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return
decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
such as these: Defeating a creature that has stepped out of its place Repairing a significant wound dealt to destiny by the gods’ ambitions Teaching people about Klothys, her nature, and her return Your
piety score to Klothys decreases if you diminish her influence in the world, contradict her ideals, or threaten the integrity of destiny through acts such as these: Undoing a deserved punishment or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mist (no action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form, and it must reach its resting place within 2
feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 6 (1d4 + 4) Piercing damage plus 13 (3d8) Necrotic damage. The target’s Hit Point maximum decreases by an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Bonus Actions
Deathless Agility. The vampire takes
action required). If it can’t use Shape-Shift, it is destroyed.
While it has 0 Hit Points in mist form, it can’t return to its vampire form, and it must reach its resting place within 2 hours or be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
under an aristocratic patron brings an income of 1 gp per day, or enough to maintain a modest lifestyle. At the DM’s discretion, your salary increases or decreases depending on the aristocrat’s nature
return, you might serve an aristocrat merely for the salary or to gain access to particular tools, information, or political clout. Or you could be a lesser family member, expected to serve the will of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
only one gift for each character, and his spinning wheel can’t work its magic under any other hand. Nib’s supply of gold coins decreases by an amount equal to the value of the item he creates
chapter 2) and offer Nib something in return for his gifts. Nib kindly accepts whatever the character offers but isn’t looking for help to end his curse, because as long as Granny Nightshade remains
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
blades’ attack bonus increases by 2, and their damage increases by 3 (1d6). These benefits apply until the blades hit a target, after which the values return to normal. Rune’s Defense. Tampering with the
a successful DC 15 Strength check made to block up the statue with a cloak or similar object, decreases the poison damage by 5 (1d10). Once a character succeeds on the check, someone must remain next
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse
, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).
Deva Medium Celestial (Angel), Lawful Good
AC 17 Initiative +4 (14
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars go dark for 1 minute, then are subdued for another minute, and then return to normal function. Creatures. A clay golem in this area activates the first time a character fails a saving throw
key, which need not be attuned to this zone, can reactivate the gate. The DC decreases by 2 each time a character in the room enters the mouth of a fiendish skull. Once the gate reactivates, it also
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
attuned to this zone. He is willing to share the key’s attunement in return for a taste of fresh blood. Any character who agrees to this bargain suffers the effects of Issem’s bite attack. Development
. If the characters succeed in getting Issem to cover for them, the Doomvault’s alert level decreases by 1. Shalendra. Thayans captured Shalendra during the assault on the Bloodgate. She has managed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, he provides information that decreases the Doomvault’s alert level by 1. Hall of Necromancy Red Wizards practice and refine their darkest magic in the Hall of Necromancy. 31. Undying Laboratory If
ritual that uses this area’s magic to return soul-bound undead characters to life. If she is allowed to do so, Phaia flees the Doomvault. Aura. A detect magic spell reveals an aura of necromancy on






