Large Aberration, Neutral
AC 14    Initiative +0 (10)
HP 104 (11d10 + 44)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 11 +0 +0
CON 19 +4 +7
Mod Save
INT 6 -2 -2
WIS 13 +1 +1
CHA 6 -2 -2
Senses Darkvision 120 ft., Passive Perception 11
Languages Otyugh, Telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
CR 5 (XP 1,800; PB +3)
Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.

Habitat: Underdark

Treasure:  Any

Monster Manual, pg. 233

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