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Returning 16 results for 'both before deep could rooted'.
Monsters
Stranger Things: Welcome to the Hellfire Club
are malicious plants that sprout from deep-rooted evil. Their gnarled forms twist with fearsome features suggestive of human limbs and vicious maws. Blights lurk in ambush amid mundane vegetation and
Monsters
Stranger Things: Welcome to the Hellfire Club
", "rollType":"damage", "rollAction":"Needles", "rollDamageType":"Piercing"} Piercing damage.Plant Sprouted from Evil
Blights are malicious plants that sprout from deep-rooted evil. Their gnarled
Way of Mercy
Legacy
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Classes
Tasha’s Cauldron of Everything
bring a swift end as an act of mercy.
Those who follow the Way of Mercy might be members of a religious order, administering to the needy and making grim choices rooted in reality rather than idealism
. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies.
The walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blights Plants Sprouted from Evil Habitat: Forest; Treasure: None Blights are malicious plants that sprout from deep-rooted evil. Their gnarled forms twist with fearsome features suggestive of human
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
37. Bed of Xilonen (Zeel-OAN-an) In the center of this room is a withered tree that looks like a leafless willow, rooted in a terraced depression. The bottom of this hollow is filled with oily water
, a few inches deep. Across the room, beyond the dead tree, is another door. Around the sides of the room, a five-foot-wide ledge encircles the tree. The walls of the room are beaded with condensation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
haven’t considered this aspect of your character yet, see the table entries for some possibilities, or use them for inspiration. Your deep, dark secret might involve something you did (or are doing), or
it could be rooted in the way you feel about the world and your role in it. Secrets d6 Secret 1 An imp offers you counsel. You try to ignore the creature, but sometimes its advice is helpful. 2
Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the road. Wild druids, wayward ghosts, and packs of wolves and werewolves haunt the Svalich Woods. Beliefs and Superstitions The Vistani have deep-rooted beliefs and superstitions that they pass down
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
three-quarters cover. Big Barkless remains rooted to the spot until it’s required to act in its own defense, whereupon it uproots itself and attacks all creatures it perceives as threatening. That
deep into the tree blight, gaining total cover. The sprites evacuate and disperse into the swamp if the tree blight is reduced to 0 hit points. Clothesline. A clothesline attached to Big Barkless is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
deep down, he knows it. He leaves most of the plotting and socializing to his wife, Yalah, to whom he is devoted. When several of the Masked Lords were assassinated in quick succession some years ago
Network and his family have become — it is now next to impossible to separate one from the other. It’s no secret in Waterdeep that the Black Network has firmly rooted itself in House Gralhund. But
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
needy and making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies. The
walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death. Implements of Mercy 3rd-level Way
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
army. Strahd conquered the valley in 347, finished construction of Castle Ravenloft in 350, and died and became a vampire in 351. The current year is 735.
Beliefs and Superstitions Barovians have deep
-rooted religious beliefs and superstitions that they pass down from one generation to the next: Two divine forces watch over the Barovian people: the Morninglord and Mother Night. Before the curse of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
creatures. Utopians generally interpret the Holdfast principle as being about staying rooted in nature, and the Upwelling as concerned with slow, predictable, cyclical improvement. So they remain hidden in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
15 Wisdom (Insight) check realizes Fel is bluffing—the tiefling secretly reckons she would be lucky to clear 1,000 gp—but she has always suspected Krux of having deep pockets and has no qualms about
rooted to the Second Wind’s sterncastle is a treant named Starbough, who is largely indifferent to the aims of either Krux or the party. Like many of its kind, the treant considers most Humanoids
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
vines (see appendix C). Brought to the island by a druid named Tallos (one of those killed by the drowned ones), the vines are rooted in large clay pots. Tallos grew the vines for their fruit, which
to the rift, trading predictions of party members’ deaths all the while. Cistern. The central cistern is 7 feet deep, lined with flagstones, and has a lip 1 foot wide and 1 foot high. It collects
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stops short of falling through the gap. On a failed save, the creature plunges 35 feet into the 20-foot-deep lake surrounding the cottage, taking no damage. A character who falls into the lake while
, hollowed-out tree located deep in the forest of Thither. Skabatha uses it as a lair. Skabatha’s portrait is displayed in a circular room in the heart of Loomlurch, alongside portraits of her three sisters






