Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 27 results for 'both before defeat carried roiling'.
Other Suggestions:
both before defend carries rolling
both before defend carved rolling
both before detect carved rolling
both before defend carried rolling
boat before detect carried rolling
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
sufficient to defeat whatever threats arise.
A Life of Danger
A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
Intelligence check to alter a nonmagical object that isn’t being worn or carried. The same rules for distance apply, and the DC is based on the object’s size: DC 10 for Tiny, DC 15 for Small, DC 20 for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Limbo Limbo is a plane of pure chaos, a roiling soup of impermanent matter and energy. Stone melts into water that freezes into metal, then turns into diamond that burns up into smoke that becomes
plane and isn’t being worn or carried. The DC depends on the object’s size: DC 5 for Tiny, DC 10 for Small, DC 15 for Medium, DC 20 for Large, and DC 25 for Huge or larger. On a successful check, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
temple complexes. A temple is overcome when its prophet is defeated or the monsters in its shrine are eliminated.
After the characters defeat the first prophet, run “Dire Tidings” when they return to
describes the pilgrims’ garb well enough for the characters to know the pilgrims were elemental cultists. They carried a box, which had elemental symbols worked into it. The caravaner and her servants then
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Amrik Unless the characters attack him at once, Amrik assumes they’ve come to him for a loan. He is more than happy to provide one, up to a limit of 150 gp (the amount currently carried
the death, and he surrenders if he can’t fight, talk, or slither his way out of a perilous situation. If the characters defeat Amrik’s bodyguards and take him prisoner, he does what he’s told until an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
defeat or destroy those of a diametrically opposed alignment. (Such an item is never neutral.) 2 Bane: The item seeks to defeat or destroy creatures of a particular kind, such as fiends, shapechangers
, trolls, or wizards. 3 Protector: The item seeks to defend a particular race or kind of creature, such as elves or druids. 4 Crusader: The item seeks to defeat, weaken, or destroy the servants of a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The characters might have a couple NPC companions around to help them defeat the drow (see “Bidding Farewell”), but if they need more assistance, consider the following options: Having pushed themselves
NPC companions whom the characters left behind in the Underdark show up to help, having spotted the pursuing drow and followed them. Treasure The characters can claim any equipment and treasure carried
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to life, and any magic carried by those adventurers is mysteriously inert. If the characters want to loot the bodies, any treasure they might be carrying is left to your determination. There is
creature is an eldritch horror from the Far Realm, using the stat block of an otyugh. The “C” Team Restored If the characters defeat the eldritch horror, a pulse of magic radiates outward as the maw
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, after which she means to erase from existence all those whom she once loved. At this grim juncture, the characters’ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
to tear the adventurers limb from limb. Clever adventurers can subvert the pit fiend’s betrayal by ensuring Zariel’s capture, banishment, or some other nonlethal defeat. In that event, though
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
surroundings and defeat their foes. Inquisitor of the Tome Medium Humanoid, Any Alignment
Armor Class 11 (14 with Mage Armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
damage, have the prone condition, and be moved to the unoccupied space closest to the sphere’s center. Large and smaller objects in the sphere that aren’t being worn or carried automatically take the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
about the characters’ prowess. The characters might later face Rachazz in or near the citadel. If the characters struggle to defeat the drow and driders, Rachazz joins the fight against the intruders
being worn or carried.
Magic Resistance. Camlash has advantage on saving throws against spells and other magical effects.
Spider Aura. Camlash is surrounded by tiny, biting spiders that magically
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
concentrating his magic in an effort to defeat the characters.) If Phenex is defeated, any remaining worshipers immediately cease chanting and collapse into exhausted unconsciousness. Once a character is freed
When a worshiper’s life energy has been drained by the ceremony, they are transformed into a large black rock, carried out of the tomb, and set on the hillside (where they’ll eventually form the image
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
General Features The work carried out by the sahuagin and their slaves on the fortress interior shows expert craftsmanship. The rock is clean and dressed; all surfaces are smooth, all corners are
face of defeat and find reinforcements, they might instead press the attack.
As an optional rule to reflect this ferocity, a sahuagin that comes within 30 feet of a hostile creature that doesn’t have
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
much damage on a successful one. In addition, each object in that area that isn’t being worn or carried takes 35 (10d6) fire damage. The ruins near Strixhaven are watched over by strange creatures N4
.” Will you help defeat Murgaxor? “No.” N6. Fortress Khelvor the daemogoth eagerly anticipates
the suffering that will occur when
Murgaxor’s ritual is complete Little remains of the once-proud fortress
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
carried into this chamber. The shrine of binding takes up a large portion of this black marble chamber.
Creatures. Six shadows lurk here. Poisoned Shadows. Whenever a non-undead creature in this area
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Despite their best efforts, the firenewts have been unable to force the door or defeat the locks. Locked Door. The door’s upper lock is embedded in an adamantine frame resembling a stylized form of
even a mending spell can fix them. 8. Smoke-Filled Caverns The size and shape of this area are impossible to determine. Clouds of roiling smoke sting your eyes, and drifting embers burn your throat as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
water presents no hazard to creatures that enter it, and is not difficult terrain. The east wall of this area is a roiling field of abyssal energy, marking the portal where Baphomet has used this area’s
defeat the minotaurs, they can carry Ravengard back to the High Hall. If Gideon has not been destroyed, he might question the characters as they leave the chapel or the cemetery. See area G4 for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character who succeeds on a DC 13 Charisma (Persuasion) check assures her of their heroic purpose, at which point Kycera reveals the following information: Precious Cargo. The Lambent Zenith carried an
Figaro and defeat Ilren, Kycera is grateful and provides all the information above willingly. Treasure. Within the pantry are 2d4 unopened casks of aged wine, each worth 500 gp. Kycera happily allows
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
radiant damage on a hit. 31–36 One simple or martial weapon that is nonmagical and carried by one character in the region gains the properties of a mace of disruption for 24 hours. 37–42 A flying
next sunset, the sun doesn’t rise again for 36 hours. During this time, the sky over the region might hold a crimson moon, be obscured by roiling fog, or display blinking, alien stars. 36–40 During
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists The second floor of the pyramid is the Maze of Mists: a vast, confounding maze designed to defeat clever intruders who bypass the false tomb by way of the offering bowl in area P4. Amun
magnetic trap within the chamber’s ceiling. Each creature in the room wearing metal armor is pulled up to the 30-foot-high ceiling, as are any metal objects or weapons that aren’t being worn or carried
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
trying to work up the courage to tackle the shrine’s traps. The arrival of adventurers is a great boon from Yokka’s point of view. If they defeat the shrine’s traps, he can simply take its treasure from
back across your realm.” Man had been tricked, but a promise is a promise, so he carried Crocodile safely on his back across the entire realm of humans, a journey that lasted many years. He also swore
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Lolth’s blessing by being the one to bring such a blasphemer to justice. In order to survive, a wild mage must defeat or elude all attackers and forge an alliance with those who can be threatened or
the chorus of a rousing song carried on the mind, because Eilistraee’s call to drow who would be free of Lolth’s web is often delivered within dulcet tunes that aren’t of otherworldly origin
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
are willing to bargain. Mimic colonies have learned that adventurers they can’t defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
well. These proceedings symbolize the defeat of Kistarianth first by the paladin Athar, and again decades later by his son, Piergeiron. Tradition dictates that the winners of the races run during the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
anything short of a wish spell. Opening the door requires fitting the three key runes carried by the haven’s stone golems (see below) into the three indentations on the door. Any character who has
those masters long gone, the characters must now defeat the combined forces of the library’s guardians to claim the keys. Zyrian knows that the guardians are summoned when any damage-dealing spell is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
determined to defeat the League of Malevolence before it can cause any more mischief. He volunteers an explanation of how Valor’s Call came to the palace (see “Fall of the Witch Queen” earlier in the
Zybilna and defeat the League of Malevolence, he shares the following information while showing them the door, determined to keep them from disturbing the books: A jabberwock has made its lair in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. CHAIN LIGHTNING
Chain
of leather are the words “Help me” in Common, which Kingsport wrote using his beak. The characters must evade, defeat, or strike a deal with Scrivenscry if they want to rescue the penguin. If






