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Returning 35 results for 'both before defeated combat recovery'.
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both before defeat combat recover
both before defeat combat recovery
both before defeated combat recover
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
are cunning and ruthless tacticians who readily sacrifice lesser yuan-ti if potential victory justifies such losses. They have no sense of honorable combat and strike first in decisive ambush if they
Monsters
Waterdeep: Dungeon of the Mad Mage
restrictions (see “Alterations to Magic”).
Arcane Recovery (1/Day). When he finishes a short rest, Halaster recovers all his spell slots of 5th level and lower.
Legendary Resistance (3
, however, Halaster is alert and attentive to the activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself.As the
Orc
Legacy
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Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
Monsters
Icewind Dale: Rime of the Frostmaiden
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tayyib Empire The Tayyib Empire recently emerged from a brutal civil war, but its peace is fragile. Monsters roam the hinterland, and people vie for power to stave off desperation during the recovery
unliving horrors. Chaos ruled the land until the emperor’s youngest daughter, Firuzeh, defeated her siblings and ascended the throne. She inherited a nation stretched to the limit. But across war-torn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
1. Determine surprise. The
The Order of Combat A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
Determine surprise. The
The Order of Combat A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Domain’s Downfall Once you know what your domain and Darklord are, think ahead to the climax of your adventures. A Darklord likely can’t be defeated by combat alone, so what is their weakness? In
. Then, assuming the Darklord is defeated, consider what happens next and how that’s relevant to the player characters, addressing the following questions: Can the Darklord die permanently? Under what
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
guano covers the ground. Treat this area as difficult terrain.
The xorn protect their crystalline food source. If a xorn loses more than half its hit points, it disengages from combat on its next
turn and sinks into the floor, never to return. Treasure Once the xorn are defeated, the characters can retrieve forty fist-sized crystals worth 10 gp each.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
defensive Dodge action or the Ready action to delay acting. Ending Combat Combat ends when one side or the other is defeated, which can mean the creatures are killed or knocked out or have surrendered or fled. Combat can also end when both sides agree to end it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
rolls Initiative. Once everyone has taken a turn, the fight continues to the next round if neither side is defeated. Combat Step by Step Combat unfolds in these steps: Establish Positions. The Dungeon
defensive Dodge action or the Ready action to delay acting. Ending Combat Combat ends when one side or the other is defeated, which can mean the creatures are killed or knocked out or have surrendered or fled. Combat can also end when both sides agree to end it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the party or possess characters but can’t stray more than 100 feet from the River Sargauth. Once they find what they’re looking for, they cackle and dance about madly, then vanish forever. Characters who lay the ghosts to rest in this way should receive XP as if they had defeated them in combat.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Aftermath of the Siege When Kansaldi is defeated, the Red Dragon Army breaks completely, retreating southeast toward the Taman Busuk. The adventure unfolds in one of two ways from here: With Mass
Combat. If you are using the Dragonlance: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 12” sidebar. Without Mass Combat. If you aren’t using the Dragonlance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be accomplished without slaying it. If the characters strike a truce with a creature, award them XP as if they had defeated it in combat. The characters will most likely arrive here by way of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
won’t enter the parlor (area 3), wandering off if the characters take refuge there. Enemy of My Enemy. Dranzorg can be permanently defeated only by Mara. If it doesn’t occur to the characters, one of
in destroying Dranzorg. If they do, she’ll let them leave the house. Mara demands the characters retrieve her armor from the tower chamber (area 26). If they use it in combat as described below, she
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
between the Red Dragon Army and Kalaman’s forces. However, the Red Dragon Army is regrouping. The adventure unfolds in one of two ways from here: With Mass Combat. If you are using the Dragonlance
: Warriors of Krynn game along with this adventure, consult the “Warriors of Krynn: Scenario 8” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game, continue with the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
chapter’s cliffhanger ending depends on who wins the trial by combat. All Hail Emperor Xeleth! If the characters are defeated by the zodar (as described earlier in the chapter) or fail to come to
Trial by Combat Xedalli asks the characters to serve as her champions. If the characters accept, read: Xeleth sneers. “Very well, sister, since you won’t face me yourself, I, too, name a champion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Alert Origin Archery Fighting Style Athlete General Blind Fighting Fighting Style Boon of Combat Prowess Epic Boon Boon of Dimensional Travel Epic Boon Boon of Energy Resistance Epic Boon Boon of Fate
Epic Boon Boon of Fortitude Epic Boon Boon of Irresistible Offense Epic Boon Boon of Recovery Epic Boon Boon of Skill Epic Boon Boon of Speed Epic Boon Boon of Spell Recall Epic Boon Boon of the Night
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
appropriately, and those clothes aren’t in this entry. Equipment mentioned outside the Gear entry is considered to be supernatural or highly specialized, and it is unusable when the monster is defeated
usable. Beware of giving a monster combat-oriented magic items, since those might alter the monster’s Challenge Rating. If you do give a monster a magic item, the monster can have Attunement with magic
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
to combat rampaging orcs, with mixed results. The War of the Silver Marches (1484–1485 DR), the latest such conflict, saw orcs fighting alongside white dragons and frost giants. Though the orcs and
their mighty allies were defeated and sent scurrying back to their mountain lairs, numerous settlements throughout the Silver Marches were left in ruins, among them the fortress-city of Sundabar.
Not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armor can be heard well in advance of their arrival, and characters can’t be surprised by them. Combat with a patrol is sure to alert other creatures in the vicinity. If any hobgoblins are defeated while on patrol, subtract their numbers from the guards in area 32a.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
occupants of this area are tenuous allies. The duergar attack anyone they don’t recognize, and the xorn assist as best they can. If the duergar are defeated, the xorn disengage from combat on their
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
her, she becomes angry and orders them out of the house with forceful gestures. However, she won’t initiate combat unless the characters threaten her or her children. If Ignis becomes hostile, a
attacks. If a fight does occur, you might remind the players that characters who reduce a target to 0 hit points can choose to leave the defeated foe alive but unconscious. If defeated in this way and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skin supple and to ease the shedding of their skin. The ointment is not valuable. Unless they have been fought and defeated elsewhere, two enslaved men (NE male Chultan human gladiators) watch Yahru
combat, and he values his bodyguards too much to risk their lives in a pointless battle. Unless the characters provoke a fight, he tries to find out more about them and learn any secrets they might
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and destroy a rampaging orc horde. Settlements throughout the North form their own coalitions to combat rampaging orcs, with mixed results. The War of the Silver Marches (1484–1485 DR), the latest
such conflict, saw orcs fighting alongside white dragons and frost giants. Though the orcs and their mighty allies were defeated and sent scurrying back to their mountain lairs, numerous settlements
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
monsters on this level. Award XP for these creatures as if the characters had defeated them in combat. The level is named after a miniature, one-twelfth-scale fortress in one of its caverns. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
party finally confronts him. Draac doesn’t give Zalto the iron flask until the characters are defeated or forced to retreat. If the characters leave Ironslag without confronting Duke Zalto, the drow
arrive after the party leaves and give Zalto the iron flask. On their first turns in combat, both Draac and Taal attempt to summon a shadow demon. If defeat seems likely, Draac orders the remainder of his force to cover his escape while he flees with the iron flask.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
She shall return!” As with the first assault on the adventurers, try to ensure that if the attackers are defeated, at least one escapes to report the outcome of the battle. Most easily, the dragon can
damage from a single attack that deals more than half its remaining hit points, it withdraws from combat on its next turn. If it hasn’t already tried to summon another yugoloth, it does so immediately. If
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
“Shipwreck” below). More Zombies If the characters defeated the zombies when they first arrived on the island, you can use this encounter at any point during the adventure to add a little extra combat
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
She shall return!” As with the first assault on the adventurers, try to ensure that if the attackers are defeated, at least one escapes to report the outcome of the battle. Most easily, the dragon can
damage from a single attack that deals more than half its remaining hit points, it withdraws from combat on its next turn. If it hasn’t already tried to summon another yugoloth, it does so immediately. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual
appropriately, and those clothes aren’t in this entry. Equipment mentioned outside the Gear entry is considered to be supernatural or highly specialized, and it is unusable when the monster is defeated
that equipment is still usable. Beware of giving a monster combat-oriented magic items, since those might alter the monster’s Challenge Rating. If you do give a monster a magic item, the monster can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
aid. 2 2 sahuagin These guards go to 1 if they hear combat or if the gong is rung three times. 12 5 sahuagin, 2 sahuagin coral smashers,* 2 sahuagin priestesses These sahuagin go to 1 if the gong is
sahuagin priestess, 10 slaves These sahuagin go to 12 if they hear sounds of combat from that area. The slaves remain here. Sahuagin Roster, Level 2 Area Occupants at Start Notes 23 2 sahuagin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
superiority, especially in combat, it is dismissive of its opponents’ efforts and insulting of their abilities and failures. An exceptional challenger can earn a measure of respect — enough that the beholder
might be merciful and pacify the creature with a charm ray or a sleep ray instead of killing it outright. Of course, this mercy has a purpose; the defeated opponent is interrogated, subjugated, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
rather than having incarnations rejoin the party on their own. Incarnations have no memory of how they came to be wherever they’re found. If a character dies during combat, their next incarnation shouldn’t
appear until after the combat encounter ends. Threatening the Unkillable When a glitch character dies, they return as another incarnation. Let characters enjoy their unique situation. If a character
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
continue up the path and leave the slow, shambling zombies behind. If the characters turn and fight, this is the first combat encounter in the adventure. Here are the steps you should follow to run it
characters are more than 20 feet away, the zombies use the Dash action so they can move farther. For more information on what the zombies can do on their turn, see “Combat” in the Basic Rules. The zombies






