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Returning 22 results for 'both before defeated could replace'.
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Yuan-ti Malison (Type 3)
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Monsters
Monster Manual (2014)
or were defeated by those who fought against their cannibalism and slavery, and the serpent folk were left in the ruins of their great capitals, far removed from other races.
Cold of Heart. Humanoid
individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti strive for ascension and are willing to commit the darkest atrocities to achieve it.Poison
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
convey your puzzle. When an elemental is defeated, it might leave behind a valuable gemstone, a map fragment, a clue to some other puzzle, or something similar. Raising the Difficulty To increase the
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fewer drow in their party, since they have had no opportunity to replace lost members. If his mission in Gauntlgrym was successful, Draac carries an iron flask that he aims to return to Duke Zalto. The
party finally confronts him. Draac doesn’t give Zalto the iron flask until the characters are defeated or forced to retreat. If the characters leave Ironslag without confronting Duke Zalto, the drow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, replace him with a carrion crawler feeding on the dead remains. Development When the monsters are defeated, the ghost of a deep gnome named Pelek pokes its head up out of the ground, blinks, and then
about the end of the world. The skeletons fight until destroyed even if Buppido is defeated first. If Buppido was killed in Velkynvelve or at some point in the characters’ travels through the Underdark
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. One of the drow quickly finds the stone and takes it before the characters show up. Unless they were defeated earlier in the adventure, these drow are Jarlaxle’s lieutenants: Fel’rekt Lafeen
, Krebbyg Masq’il’yr, and Soluun Xibrindas. Replace any that were killed earlier in the adventure with other drow gunslingers, and roll initiative for each drow. Soluun (or his replacement) can’t resist a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
was so powerful that he ruled two layers of the Hells, Maladomini and Malbolge. He conspired to topple Asmodeus and replace him, which in itself was not a crime. But in order to work his plans, he
bizarre of punishments. In that time long past, Baalzebul believed that he could cast Asmodeus as incompetent and amass a force to replace him before Asmodeus’s allies could act, but his calculations
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(2d8) bludgeoning damage and 5 (1d10) fire damage. The trap acts on initiative count 10, repeating this effect each turn until a character uses an action to replace the lid. Even with the lid on, the
two failed death saving throws. Chance makes a death saving throw at the end of each round. If the chuuls are defeated and Chance is saved and revived, the spy can share that they were ambushed by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered or were defeated by those who fought against their cannibalism and slavery, and
the gods they worship. Instead, they see worship as a means to attain power. A yuan-ti believes an individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
understand Common and Draconic, and it can communicate telepathically with its wielder. It promises its bearer the Dragon Queen’s favor if they replace one of their eyes with the gem. Clash of Fallen
Events table. The encounter ends when both Kansaldi and Ignia are defeated. Clash of Fallen Flames Events d8 Event 1–3 Fragments of flying citadel rain down. Each creature must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
maps of their Bastions (see “Bastion Map” earlier in this chapter).
Attack A hostile force attacks your Bastion but is defeated. Roll 6d6; for each die that rolls a 1, one Bastion Defender dies
use of that facility. For example, a knight might want your Smithy to replace a horseshoe or repair a damaged weapon or suit of armor, or sages might need your Arcane Study to help them settle a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
any wandering cultists are defeated, reduce the number of cultists encountered in area V33 accordingly. If the characters make no effort to hide the bodies of the cultists they defeat, someone stumbles
upon them eventually and warns the barbed devil in area V26. Assuming it hasn’t been defeated already, the devil scours the dungeon for trespassers once notified of their presence. V23. Cold Storage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
act. Each gang of monsters is a separate encounter. If the abbey’s bell hasn’t been rung by the time the second gang of goblinoids is defeated, the abbot rings it. (It takes time for the abbot to
attacks. Replace the giant’s greatclub attack with the following attack option: Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage.
After
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters and chain them to the altar. The rough-hewn landing on which the altar sits is 20 feet above water level. Replace the kuo-toa archpriest’s Scepter action with the following action: Trident
was defeated in the Temple of the Crushing Wave, the aboleth guards the water portal in area P20. Otherwise, it is here. The slimy water that fills this cave flows through a hole in the east wall
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
look for opportunities to push characters off the bridge. If two gargoyles are defeated, the third retreats, flying to area B2 to hide. Chasm Floor. Several skeletons lie broken or half-buried on the
with scenes of farms and woodlands. This room served as a mess hall long ago, and many fine feasts were held here. The Black Earth cultists intend to repair the hall and replace the imagery with their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a crash that can be heard throughout Ironslag. If they haven’t already been defeated or lured elsewhere, the creatures in areas 12 and 15 investigate the sound, arriving on the northern and eastern
humans (one male and two female commoners), and the last one holds six orcs. Only the orcs wear armor and carry weapons, and they attack anyone who frees them that isn’t a fire giant. These orcs replace
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
attacks to finish off the party. If the situation becomes dire, he casts etherealness in an attempt to escape. Development. If the golem is defeated and Dory is captured, his bravado vanishes. He begs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
prisoners in this makeshift jail. If the characters are defeated in the temple, they are stripped of their gear and confined here while Gar Shatterkeel decides how best to dispose of them. C6. Victory
leave this level of the dungeon, the cultists replace these guards with four Crushing Wave reavers from area C23. C10. Gargoyle Fountain This chamber has been badly damaged. Several collapsed columns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and then head into another area, some of the ogres from area E9 replace them in an hour. E6. Bastian’s Quarters The door to this chamber is locked from within unless Bastian is elsewhere. The interior
one side or the other is defeated. If the characters don’t help the azers fight the salamanders, the azers turn on the characters as well. E12. Lava Chasm A stone bridge stretches across a hot, hazy
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
any creature within 10 feet of its surface, or an Engulf attack against any creature in contact with its surface. Alternatively, it can replace any of its pseudopod attacks with attempts to shove a
to the 222nd layer of the Abyss. Treasure. If Gloine Nathair-Nathair is defeated, the medusa wears a gold necklace (1,200 gp), a pair of gold bracers (375 gp each), and ten gem-studded gold rings (50
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sun itself, reflecting the light of the roaring braziers at its foot.
Jarazoun the Efreeti If he hasn’t been encountered and defeated elsewhere, the efreeti Jarazoun sits on the throne, acting as
blasphemous that its mere presence erodes the demiplane Vrakir made to contain it. Review the artifact’s description in the Dungeon Master’s Guide, then replace its Random Properties with the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the dead guards are replaced by troops from areas K8 or area K20. If those guards are killed too, it takes Grimjaw 1d4 + 1 days to get reinforcements and replace the gate guards. During this period
warn Jolliver Grimjaw. He attacks immediately. If the fight goes badly, Shoalar flees by leaping into the river. If Shoalar Is Already Dead. If the characters already defeated Shoalar (see the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
THE MIND FLAYER
Nihiloor the mind flayer has carved out its own lair within Xanathar’s lair (areas X23 through X26). If Nihiloor is killed earlier in the adventure, replace it with a mind flayer named
the middle of the area is a 10-foot-diameter, 2-foot-deep circular pool containing luminous green brine. Swimming in the brine are four intellect devourers. If it has not been encountered and defeated






