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Returning 28 results for 'both before defeating carrion remove'.
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Monsters
Acquisitions Incorporated
Mechachimera. In addition to defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character
Hand) check can remove a disk, causing one head to power down and preventing it from making attacks. If the dragon head is disabled, the creature loses its Fire Breath. If the goat head is disabled
Monsters
The Book of Many Things
targeted by the Remove Curse spell or a similar effect. If the cursed target drops to 0 hit points, it becomes a werevulture under the DM’s control and regains 10 hit points.
Talon. Melee Weapon
from their backs, and the hair falls from their heads, leaving their beaked faces bare and wrinkled. Werevultures feed on carrion, as ordinary vulture;vultures do, and they have a covetous nature
Bugbear
Legacy
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Species
Volo's Guide to Monsters
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
arcane secrets, the nothic hopes to regain its memories and attain enough power to rule the Caves of Chaos. Recently, a carrion crawler slithered into the cave and interrupted the nothic’s research
more difficult, or you can remove the Animated Flying Sword to make it easier and shorter. Brian Valenzuela
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first encounter deck, and when you remove cards from that deck, replace those cards with an equal number of random cards from the second deck. This method is particularly effective if the second deck
has a markedly different theme. You might start with an encounter deck featuring mostly dungeon scavengers, like rats and carrion crawlers, then slowly add in cards from a deck made up of Undead
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
capability. The goal of the adventure is to remove the psychic lock, which might take the form of a complex trap or maze in the dream. The actual objective of the adventure lies in Dal Quor. The
back to the Material Plane when the characters awaken. 3 Rescue a character who is suffering from debilitating recurring nightmares by defeating the quori inhabiting the character’s mind. 4 Stop the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Zumzn can remove the fruit from the skull without harming itself, or someone can free the fruit after the treant’s death. The first time a character takes a bite of the fruit, the character’s physical age
them capable of defeating Xabazhut and Ozzadraz. If the characters convince Duban of their strength, whether through combat or conversation, Duban enchants one of their weapons with a Charm of the Slayer
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
decrease by 1. This toll is magically extracted immediately, and manifests as another of the sphinx’s mechanical Ioun stone-like devices. This curse can be removed only by a remove curse spell cast by an
18th-level spellcaster, by defeating the enhanced sphinx in combat, or through mechanisms found in Kwalish’s lab in Daoine Gloine (see area O7). Dock. Created by Kwalish, this structure is built so
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
by a remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using his machines, or by completing a separate task for the inventor. Just a Bit of Trouble
measures to advance his research. Sphinx’s Curse If the characters engage Kwalish successfully, or as an added reward if they rescue him, the inventor can use his skill to remove the curse imposed by the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to use these remains in a ritual to summon the demon lord Baphomet. If the characters fought any minotaurs in area 7b, Maku and his followers cannot be surprised here. 8a. Keep Calm and Carrion The
it. (If multiple targets are equally close, the target is determined randomly.) Greater restoration, remove curse, or similar magic ends the blood lust on a creature. A creature that succeeds on its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the pile find a suit of +2 studded leather armor, a +2 shortsword, and a bag of holding containing two spell scrolls (remove curse and spider climb), 40 days of rations, and 320 sp. The drow spore
creature XP for this encounter, the characters earn a special award of 1,000 XP (divided equally among all party members) for defeating Yestabrod and its minions.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin. The bugbears recognize two other gods, both of which
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters enter before defeating the banshee in area B44, the five skeletons animate and attack. The skeletons don’t pursue characters outside this room. If the characters defeat the banshee, the
carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
spell’s insanity effect, but permanent until ended with remove curse, greater restoration, heal, or similar magic). Treasure. The first character who views the wall and does not go mad discovers that a ring
three miles below the stronghold in a small pond. 23. Cavern of the Carrion Crawlers In the northern end of the cavern complex, two sinkholes lead down to an even larger area where a number of carrion
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
minutes for someone else to attach or remove the elaborate harness, or 1d6 hours if an ogre attempts to do so unassisted. The contraption is built for ogres specifically. A dwarf or similarly built
captain then takes credit for defeating the monstrous horde that attacked Goldenfields. The abbot, being much more sensible, thanks the adventurers profusely and makes sure they’re cited for their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sending a slice of the pirates’ profits to Fort Beluarian, which would end the alliance with Liara Portyr and probably be self-defeating; the pirates could keep more of their profit, but they’d take
can be found with a successful DC 12 Wisdom (Perception) check. The compartment holds 58 gp, 140 sp, a potion of water breathing, and three black eye patches. (The pirate captains don the eye patches before trying to remove treasure from area 4.)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
replica duodrones, activated by the door opening, are tasked with maintaining circuits in this room, which have become badly corroded over time. Their second task is to remove intruders who attack them
defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character fighting the mechachimera notes that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
during the battle or after the demons are defeated. He speaks to the characters, thanking them for any assistance in defeating the demonic intruders. He makes it clear that his singular focus is stopping
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Breathless Cave Giant spiders are seized in death among dead cave lizards, giant bats, a carrion crawler, and a female drow decked in fine chain mail, with ruby-pommeled knives at her hips. No injuries
breathe. The creature can’t breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot that
: THITHER
Skabatha Nightshade encountered this small ghoul while collecting grave dust in a cemetery on the Material Plane. The hag brought Sowpig to Loomlurch and fed her bowls of carrion. Sowpig
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot
3: THITHER
Skabatha Nightshade encountered this small ghoul while collecting grave dust in a cemetery on the Material Plane. The hag brought Sowpig to Loomlurch and fed her bowls of carrion. Sowpig
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblins by defeating the monsters in the forge (area Z7). If asked about Ruxithid, the goblins state that he’s probably in the blue room communing with the mighty gods that gave him and the other
footsteps right outside the door. A character must succeed on a DC 12 Strength (Athletics) check to remove the barricade.The three figures are feral ashenwights (see appendix A), undead spirits who perished
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the party’s
) are trying to reach the captain but face twelve zombies in their way (or half that number if the hammer was abandoned). Defeating the zombies helps to unite the pirates, the characters, and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers to feast on the corpses in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
, beasts with a challenge rating of 2 or lower treat the cursed creature as hostile and do everything they can to avoid it. A remove curse spell or similar magic lifts the curse. Silver Marches Also known as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
only holy-ground burial the city’s poor can afford, and Brother Hodges does his best to bring quiet dignity to the practice. However, a fertile carrion crawler has recently slithered up from the sewers
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bronze horn to warn the hall (see area 2). The giant has four rocks for throwing. If the characters are returning after severely defeating the giants, a ballista (from the arsenal at 10A) will be set up
a successful DC 20 Wisdom (Perception) check, a character discovers the recess in the coffer wall that holds the needle. A character can remove the needle, thereby disabling the trap, by using
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
liquid comes from inside it. The connecting pipes hold the keg in place, preventing it from being detached. The characters can remove a wide metallic bung on the keg’s top with a successful DC 15
goblins are chained here, taken prisoner during the course of several skirmishes. Every so often, the kobolds remove a goblin from the room and ransom it back to the goblins (for a price of 2d10 sp






