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Returning 35 results for 'both before defender call realize'.
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Spells
Player’s Handbook
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose
Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies
Summon Celestial
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tasha’s Cauldron of Everything
You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the
spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an
Monsters
Acquisitions Incorporated
once like. As such, Donaar has learned that no amount of bravado and compensation is too much — provided he leaves no openings for strangers to call him on it. By the same token, strangers quickly
come to realize that reinforcing Donaar's self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor.
Despite his easily massaged vanity, the dragonborn sometimes shows
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
finesse property.
83–84
The moonblade gains the thrown property (range 20/60 feet).
85–86
The moonblade functions as a defender.
87–90
The moonblade scores a critical
.
97–98
The moonblade functions as a ring of spell storing.
99
You can use an action to call forth an elfshadow, provided that you don’t already have one serving you. The elfshadow
Paladin
Legacy
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Concentration, up to 1 hour
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you
cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Summon Celestial Level 5 Conjuration (Cleric, Paladin) Casting Time: Action
Range: 90 feet
Components: V, S, M (a reliquary worth 500+ GP)
Duration: Concentration, up to 1 hour
You call forth
a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Summon Celestial 5th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a golden reliquary worth at least 500 gp) Duration: Concentration, up to 1 hour You call forth a
Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a formerly peaceful polis.
3 Organize disparate groups of bandits and criminals into a cohesive fighting force.
4 Hunt down a famous defender of the law who champions Iroas.
5
fealty. As the characters become immersed in their plans for vengeance, Mogis, acting through his agents, pushes them farther down a dark path until, at last, they realize what they have become. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
form an alliance against the sea devils. The council members realize that the characters’ mission was not as successful as it first seemed. As a show of good faith, they share the essential facts of the
consternation, decide to consider the characters’ actions an honest — if uncivilized — mistake. They agree to accept the town’s help in the looming conflict. Then they call upon the council to again enlist
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wrong about everything. Few Acq Inc franchises set their roots or undertake all their business in urban areas. As such, countless adventures will call a franchise into the wilds, where a qualified
being a defender is core to your identity as a ranger. As a member of Acquisitions Incorporated, you channel your natural proclivity for protectiveness into a razor-sharp focus on the franchise. Pure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and unleash its destructive power everywhere. And they are further along in their plans than most people in the North realize. Four elemental cults grow in power in the Sumber Hills, claiming
four cults venerates a powerful entity of air, earth, fire, or water: a Prince of Elemental Evil. Like their princes, the four cults are rivals, yet they all serve a mysterious force they call the Elder
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
din of the tunnel, this chamber seems preternaturally silent—until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
third creature sounds it, making the earth resonate to its call. The low, moaning drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand miles
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
objective from investigation to survival. An investigator starts the final séance as they have previously. The same spirit answers this call, but its demeanor has changed. Their effect on the room is more
done it themselves: Dalk Dranzorg: “SHE IS COMING … FREE ME … UNDER STAIRS”. Dalk has lost his patience with the party. He demands they free him from area 5a. If the characters realize who he is, he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spends an hour or more in the village asking questions, getting a meal or rest, or otherwise not getting aboard the castle might miss the boat. The castle leaves one hour after the cultists realize the
either kill them as sacrifices or drive them out of the village. Othelstan can also call for reinforcements in the form of three dragonclaws, one of whom takes the time to release the two wyverns in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
druids are able to chant on their turn, the ritual is ruined and must be started anew. If the Gulthias tree (area Y4) has been reduced to 0 hit points, the ritual won’t work. Druids who realize that
light seeping out of it. The creature that erupts from the wooden statue is a tree blight (see appendix D) that the druids call Wintersplinter. The green light comes from the magic gem embedded in its
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, or otherwise not getting aboard the castle might miss the boat. The castle leaves one hour after the cultists realize the village has been infiltrated. After the castle is gone, the villagers drop all
village. Othelstan can also call for reinforcements in the form of three dragonclaws, one of whom takes the time to release the two wyverns in the stables (see area 3).
Last Recourse. If the castle flies
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
din of the tunnel, this chamber seems preternaturally silent — until you realize you are completely deafened in the presence of the fearsome Draakhorn. Carved from the massive horn of an ancient red
third creature sounds it, making the earth resonate to its call. The low, moaning drone of the Draakhorn discomfits normal animals within a few miles, and it alerts all dragons within two thousand
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Ring of Winter After reclaiming Svardborg, Jarl Storvald used rune magic to divine how best to find the Ring of Winter — what the frost giants call the Ice That Never Melts. The runes told
Zhentarim mage, Nilraun Dhaerlost. Nilraun was dragged before Storvald and came to realize that the frost giants were searching for the Ring of Winter. As the runes had foretold, Nilraun was also
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Broken Silence For hundreds of years, the world of Krynn has been bereft of those who call upon the favor of the gods. Legends say deities turned away from the world after the Cataclysm, and the
prayers of the few who remember them have been met with silence ever since. But that silence is now being broken. A chosen few hear the call of the gods and awaken to their power. This prelude suits
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
equal to the necrotic damage the target takes. Once this property is used, it can’t be used again until the next dawn. Comet. As an action, you can hold this card aloft and call down a fiery meteor to
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
check, a character falls prone in the space where the climb began. Rescue Once the characters reach area 1 and call for help, the sailors in the rowboat try to rescue them. It takes 10 rounds for the
rowboat to reach the Emperor. Observant players might realize that the octopus is focusing its efforts on the ship. Anyone who leaps overboard or gets into the rowboat is safe from the octopus
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
realize just how little separated commoners from patriars. Slowly you worked to upend the old families’ control over the city — but then someone noticed. 2 You knew something powerful lurked within
Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role 1 Leader. Yours was the voice the others followed, the call they heeded, following you to their end. 2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. As such, Donaar has learned that no amount of bravado and compensation is too much — provided he leaves no openings for strangers to call him on it. By the same token, strangers quickly come to
realize that reinforcing Donaar’s self-congratulating sense of draconic entitlement makes it remarkably easy to win his favor. Despite his easily massaged vanity, the dragonborn sometimes shows the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to realize just how little separated commoners from patriars. Slowly you worked to upend the old families’ control over the city — but then someone noticed.
2 You knew something powerful lurked
on the Conspiracy: Character Roles table or choosing an appropriate entry. Conspiracy: Character Roles d6 Character’s Role
1 Leader. Yours was the voice the others followed, the call they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Features” earlier in this chapter). 81–82 The moonblade gains the finesse property. 83–84 The moonblade gains the thrown property (range 20/60 feet). 85–86 The moonblade functions as a defender. 87–90
moonblade functions as a ring of spell storing. 99 You can use an action to call forth an elfshadow, provided that you don’t already have one serving you. The elfshadow appears in an unoccupied space within
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
his heart for underdogs, even if they lack the strength to win the fight. It is easier, he believes, to make a hero from a weakling who has a heroic heart than it is to turn a brute into a defender of
, you can call on Iroas’s blessing, gaining the following benefit for 1 minute or until you are incapacitated: creatures within 30 feet of you can’t gain advantage on attack rolls against you. Once you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If she’s still alive, Kella tries to let
realize that they can enter the village through the gap in the palisade where the bridge (area 11) leads up to the keep. Once the orcs enter the village, they fight to the death and don’t take prisoners
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the wheat field and emerge near a random cluster of grain towers (area G4). Once they realize their mistake, they head back into the field and make their way toward the abbey (area G7). Oren Yogilvy
of Goldenfields The guards at the gatehouse (area G1), on the wall (area G2), and at the brewery (area G9) are too far away to hear Oren’s call to arms, but adventurers in the town, the abbey, or the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
second successful DC 15 Intelligence (Arcana) check also allows a character to realize that some slaadi can change shape. If Zot and Sotu are reduced to 20 or fewer hit points, they call for aid. If
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
someone who lacks a moral compass. Mogis demands that blood be spilled in his service, preferably the blood of Iroas’s followers. Would-be champions should realize, though, that the god of slaughter
Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis’s favor and cast wrathful smite with this trait. Mogis’s blessing manifest as a blood-red glow around your weapon, causing
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
much deeper in the mountain and doesn’t appear in this adventure. It doesn’t take the beholderkin long to realize that intruders have arrived. After a brief telepathic conference, the spectators use
strange meteorite, but only one of us may do so.”
A similar yet different telepathic voice adds, “We call upon you to mediate our dispute at once!”
By asking appropriate questions, characters can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
quickly if sliced off. The slaadi call this mysterious area Spawn Hollow and guard it fiercely. They know about the rift and worry that the mind flayers of Illithinoch might try to expel them. They don’t
realize that the mind flayer fanatics placed their bolstering rune before the slaadi arrived and don’t care about returning. The characters can access Spawn Hollow from area X5 in Illithinoch. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
impossible to open from the outside. Mithral Hall’s defenders call themselves the Host of the Hall, a disciplined, well-armored cohort that is willing to defend the city to the last dwarf. The famed
Gutbuster Brigade is part of the Host, battleragers who strike fear into any enemy intelligent enough to realize whom it is they face. Travelers allowed inside the city are housed in upper-level guest
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your group as the adventuring arm of the organization, or perhaps a legion of paladins who call on your group’s finesse where swords and shields fail. You might receive orders directly from the immortal
order and the backgrounds frequently associated with each role. Religious Order Member Roles Role Backgrounds Councilor Acolyte, Folk Hero, Hermit, Sage, Urchin Defender Acolyte, Criminal, Folk Hero






