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Returning 35 results for 'both before defends confer return'.
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Magic Items
Dungeon Master’s Guide
you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the
weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but
a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
relics, magical items, and other rare objects. Aside from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter The characters can return to the sanctum in Sigil to rest and confer with Alustriel and Tasha before they head to the Cave of Shattered Reflection. If the characters don’t return
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Monster Manual, provided you don’t add traits that alter a creature’s Hit Points, confer Temporary Hit Points, or change the amount of damage the creature deals to other creatures. Creature
suppress this light or cause it to return. The light winks out if the creature dies. Mimicry. The creature can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nsi unlock the gate and bring forth the Night Serpent. In return, Ras Nsi defends the Tomb of the Nine Gods. Nine stone puzzle cubes are needed to enter the Tomb of the Nine Gods. Ras Nsi doesn’t
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
“Nature Lovers”) and regrows in 2d4 days if Zumzn removes it willingly. The whole fruit is required to make the concoction that will return Xabazhut to his slumber. G25: Everflowing Springs Dyson Logos
Indifferent and has cast Invisibility to observe them unseen and gauge their intent. Duban oversees the irrigation of the gardens and defends them from invaders. He opposes the characters unless he thinks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
return, your Bastion gains a sudden influx of recognition or attention, prompting the DM to roll again on the Bastion Events table (rerolling this result if it comes up again). If you decline the
Friendly monster, such as a brass dragon or a treant. If your Bastion is attacked while this monster is your guest, it defends your Bastion, and you lose no Bastion Defenders. The monster leaves after it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
transformed into a drider and is instructed to flee by way of the southern tunnel and never return, lest they be killed. Drow who pass the test return to this chamber as they were, with Lolth’s
) check. Once free, he tries to arm himself. He obeys Sylkress above all others and would willingly sacrifice his life to save hers. Sylkress defends herself, but if she is reduced to half her hit points
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the start of each of their turns. On a failed save, a creature takes 14 (4d6) poison damage, or half as much damage on a successful save. Three successful saving throws in a row confer immunity to the
dangerous than steam. Plugging the kettle’s spout or extinguishing the fire reduces the saving throw DC to 8. Damaging the tea kettle forces the dao to return to the pagoda. When the dao’s soul inhabits the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
poison at the start of each of their turns. On a failed save, a creature takes 14 (4d6) poison damage, or half damage on a successful save. Three successful saving throws in a row confer immunity to the
steam. Plugging the kettle’s spout or extinguishing the fire reduces the saving throw DC to 8. Damaging the tea kettle forces the dao to return to the pagoda. When the dao’s soul inhabits the kettle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ancient silver dragon who takes the form of a valorous hero in silvery plate armor, their mirrored helm glowing like a bright, full moon. Atop their argent unicorn steed, the Nightwhisperer defends
Nightwhisperer is never seen in daylight. Just before dawn, they return to Moondark Tower, which shuts down until the next evening. Philosopher’s Court Citizens vent their frustrations in the Philosopher’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each
return when the goat reverts to figurine form. While you ride the goat, any Hostile creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
common nuisance, as pox-ridden corpses regularly return to confront their oppressors. CoupleOfKooks “The knife of betrayal is best twisted twice–once in the back and again in the grave. Trust no one
platform extends directly over the Pit, and walls of thick briars surround its swirling edge. A garrison of armored demons, the Hounds, defends the gate and its keep. Once human vassals who lived
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature’s statistics, except for the giant fly. The creature exists for a duration
, and the other becomes a longsword, +2. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each
other becomes a +2 Longsword. Removing a horn requires a Magic action, and the weapons disappear and the horns return when the goat reverts to figurine form. While you ride the goat, any Hostile
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
known for fear the pirates will return and finish them off. Even though the survivors desperately want to leave the island, their superiors would not approve of their abandoning the island to the
inspire loyalty or trust in those under him. Underlings obey him because of the hierarchical structure of the abbey’s chain of command, not because he shows any strong leadership. If attacked, he defends
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
fraught with tests of strength, fierce competition and nothing in the way of maternal or paternal love. From the time a child can wield a stick or a crude knife, it asserts itself and defends itself while
ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within. A heavily laden wagon that requires the strongest orcs to return it to the lair is a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
defends the modrons. Civil but unhelpful, Qaara wants to find out why the alarm was triggered, then return to the Astral Plane. She has no interest in the characters’ quest or the dragon’s claim to the
the card, he entered this suite and started looting it. He keeps his treasure inside the makeshift abode and defends it with his life. He is otherwise Friendly toward other creatures. Characters who
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
Merle, the dwarf cook (commoner), works here from 6 a.m. to midnight. When confronted with danger, he grabs a rolling pin (treat it as a club) and defends himself. The door that leads outside is used
utter a prayer to Graz’zt; doing so has a 10 percent chance of annoying the demon lord, who causes four shadow demons to appear in the room and attack. These demons return to the Abyss after 10
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them return to the surface world, both are apologetic that they know of no routes. However, Basidia notes that during its colony’s migration, the many travelers from the surface world they encountered
to happen, the colony needs many more sprouts. If the characters confer with Basidia, Stool, or Rumpadump, these myconids tell them this push to expand the population is unusual, given the balance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
remain open, so the characters can explore the rooms beyond when they return from whatever stage is triggered by opening the door. Any treasure or other objects claimed in a stage stay with the characters
, but this one is blank. Behind the Bar. Propha keeps a supply of magic potions in tall, thin, color-coded bottles: three potions of invisibility, a potion of poison, and three potions that confer the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
where new gnomish souls are sent out to experience the wider world, and to which they return to join the hallowed community of those who have come before them. Urdlen is the only gnome deity that
to evil, but it gave Callarduran the power to control earth elementals — which, it is said, he can confer to deep gnomes by rubbing the stone and saying their names. Flandal Steelskin The stories that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
deals to the dragon in return, and how much time the dragon spent at that town. Adjust the dragon’s timeline and the extent of the damage as you see fit. The Dragon Flight Times table shows how long it
, the dragon takes no damage. Target 6: Termalaine Termalaine’s residents take refuge in the nearby mines while the militia defends the town. The dragon takes 6 hours to destroy the town, leaving no
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the Feywild reluctantly agrees to return Star to his parent, but only if the characters help him free the remaining children that are trapped in Loomlurch. Displacer Beast Kitten Small Monstrosity
several years older and wiser than they look. The magic of the Feywild has kept them young. Speaking to the Getaway Gang about Loomlurch yields the following information: A squad of tin soldiers defends
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or turn invisible and flee. They take care to return later to plague the characters with irksome pranks such as the following: Steal a weapon or magic item Steal a component pouch or spellcasting focus
river o’er yonder appearing,
Has five bridges of which you’re hearing.
The problem we set,
Is how do you get,
Across each and return to this clearing?
Endless River (area G4) A fountain
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
slaad keeps it, turns invisible, remains in this room, and defends itself if attacked. It can be harmed by the dancing statues. Zybilna pressed the slaad into service, and it does her bidding if she’s
Iggwilv the Witch Queen (with whom Graz’zt has unfinished business). Nemesatra and Trizzian suspect that Zybilna and Iggwilv are the same person, but the lamias need proof before they return to their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
toward them. Key Card Access. The door to each drop tube is locked. To access the second level of the ship or return to this level, the characters require a blue key card. Aphelion can override the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
through P40e) tug on the bell pulls in their rooms. Butler. Zybilna’s butler, Thinnings (neutral), lurks in this room. Thinnings was away on an errand when the palace was frozen in time. Since his return
high, lit with blood-red candles, and icing white as snow”). She warns them that if they leave and return without it, she’ll gobble them up instead “to see if you taste as sweet as you look
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
notices you, he curls his lips in a lopsided smile. “Well, now,” he says. “What can I do for you?”
Quentin (lawful evil, gnome noble) shrewdly shuns combat, but he draws his rapier and defends himself if
casino. He refuses to give the characters what they came for, instead offering to pay them 150 gp each to forgo the heist and return to Verity with a letter from him. If the characters agree to his terms
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most uncivil fashion — by casting sacred flame at the nearest one. On the same turn, he casts sanctuary on himself as a bonus action and uses his movement to cower behind the bed while the imp defends
Vanthampurs a hard time. Once Duke Vanthampur is satisfied that no one important will miss him, she plans to kill Kaejil and feed his remains to the rats in the city sewers. If freed, Kaejil plans to leave Baldur’s Gate and never return.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Shared Spellcasting ability of a coven (see the “Hag Covens” sidebar in the Monster Manual). The hags are prepared to let the characters leave alive in return for a simple price: a single memory plucked
from each character’s mind. The hags flee their lair in ethereal form if attacked, vowing to return and seek vengeance in the adventurers’ dreams. Inscription. An inscription in Draconic is written on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
return to her human form. Zala has no interest in Markos’s current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
headless body. The Celestial Codex On each of his turns in combat, Markos defends himself while taking a bonus action to continue the ritual. If he’s able to take this bonus action three more times






