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Returning 32 results for 'both before deities changes respond'.
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Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
monster-filled Rattle? How did you respond to the threats of that region? Have you come close to losing anyone you cared about there? Do you feel close to the gods of the Covenant? Why do you feel like you have this connection? How do you honor or otherwise interact with these deities?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
makeup of the pantheon has shifted over the ages, as a result of changes in the Realms and its people (or vice versa, depending on which scholars you believe). The following pages describe the most
prominent members of the pantheon. The deities of the Faerûnian pantheon are by no means the only powers worshiped in the Realms. The nonhuman races have pantheons of their own (described in chapter 3), and scattered other cults and local divinities can be found across Faerûn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
), or even forces and philosophies that don’t center on deities. Tight Pantheons In contrast to a loose pantheon, a tight pantheon focuses on a single religion whose teachings and edicts embrace a small
Compendium
- Sources->Dungeons & Dragons->Monster Manual
over interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces. Roll on or choose a result from the
comfortable lies of reality, revealing forgotten or terrible truths. 3 Expand their faith though mind control or supernatural coercion. 4 Make global changes, like sinking the land or awakening
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. He orders the goblins to distribute the midsummer fruit each year, and the goblins obey him out of fear.
Monsters on Alert. The kobolds and the goblins respond similarly if attacked. Intruders who
redeployed to area 32 to guard against another intrusion. Keep track of such changes, so that the characters don’t encounter the same kobolds or goblins twice.
Random Treasure. Each regular kobold and goblin is likely to have 2d10 sp, perhaps in the form of various coins and crude jewelry.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Broken Silence For hundreds of years, the world of Krynn has been bereft of those who call upon the favor of the gods. Legends say deities turned away from the world after the Cataclysm, and the
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, each temple operates according to the traditions of its faith, although powerful or charismatic figures who rise to prominence within the temple hierarchy might motivate or inspire changes to those
more subtle — and thus more open to interpretation — than others. The most common kind of communion that worshipers and priests find with their deities is in prayer, song, or meditation. Such
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dragons respond to the Draakhorn’s rumbling moan and journey to the Well of Dragons—a migration that inspires alarm and panic in people across Faerûn. Characters and players should seldom be allowed to
any cause—Tiamat included. A dragon caught in a losing battle takes any escape that presents itself, most often simply soaring away. This changes during the final showdown at the Well of Dragons, however, when Tiamat can be seen clawing her way through the portal from the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dragons respond to the Draakhorn’s rumbling moan and journey to the Well of Dragons—a migration that inspires alarm and panic in people across Faerûn. Characters and players should seldom be allowed to
any cause—Tiamat included. A dragon caught in a losing battle takes any escape that presents itself, most often simply soaring away. This changes during the final showdown at the Well of Dragons, however, when Tiamat can be seen clawing her way through the portal from the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dragons respond to the Draakhorn’s rumbling moan and journey to the Well of Dragons—a migration that inspires alarm and panic in people across Faerûn. Characters and players should seldom be allowed to
any cause—Tiamat included. A dragon caught in a losing battle takes any escape that presents itself, most often simply soaring away. This changes during the final showdown at the Well of Dragons, however, when Tiamat can be seen clawing her way through the portal from the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
result, some warlike triton communities respond with periodic strikes against sailors and fishing vessels. Others believe that turnabout is fair play and so venture onto land to hunt for meat, steal
pay respects to many gods, they tend to revere Thassa, god of the sea, above all other deities. Her devotees see her as the primary god of the pantheon, believing she will bring their people to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. How these changes manifest are for you to decide and can shift from domain to domain. Do summoned creatures appear undead in one domain or violently mutated in another? Do divination spells rasp in
mansion) are subject to the same restrictions as magic cast within a domain. While in the Domains of Dread, characters who receive spells from deities or otherworldly patrons continue to do so. In
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of their individual deities. All types rightly fear Maglubiyet’s wrath, but each carries out the Mighty One’s divine will differently. Goblins typically flee from obvious threats, and hobgoblins often
and despair until he one day conquers all pantheons. Goblinoids harbor a special hatred for clerics of enemy deities, focusing on them in battle and desecrating their temples whenever they have the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day. “Hey, everybody, watch this!”
–Dewie
are invited to the Yearning Timbers, but few attend. Particularly polite deities, such as the drow god Eilistraee, send proxies to express their regrets. Only gods who love a good shindig—like Alobal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
original group of primal elves who revolted against Corellon to remain at Lolth’s side. The Drow Deities table lists the members of the Dark Seldarine. For each god, the table notes alignment, province
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, learning their ways. Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
Nature reigns on wild islands. The creatures on the island respond to the ebb and flow of the natural world rather than trying to tame the environment. Wild Island Features d6 Feature 1 A waterfall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
being identified as a temple, while the huge chamber next door serves as storage. It can be fun to try to make sense of such strange design ideas, but make changes as you see fit. You can set aside a
dedicated to a deity or deities related to the portal and its defenders 31–35 Cistern providing fresh water 36–38 Classroom for use of initiates learning about the portal’s secrets 39 Conjuring room for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a comfortable room beyond with a fireplace. Wooden statuettes of elven deities stand in cubbyholes along one wall. A tapestry of a forest hangs on the opposite wall. Kasimir confesses that he is
. Each of these wagons contains three Vistani (CN male and female human bandits). The Vistani are playing a dice game for favors, since they have no money. They respond to sounds of alarm by drawing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Philosophy/learning/magic Political leaders are monarchs, nobles, and chiefs. Religious leaders include deities’ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Omens should communicate important messages from the gods, something meaningful enough that deities have deigned to interfere in mortal efforts. The gods don’t provide omens to address unimportant
.
3 67 The weather suddenly changes radically.
4 68 A colored arrow strikes nearby, arching from an impossible direction.
5 69 Plants sprout and grow to maturity instantly.
6 70
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
destroyed, the shrines in this room were repurposed so laborers could worship their gods and feel at peace while working underground. Altar Deities. The deities represented on the altars are left to your
wraiths emerge from the caskets that line the central wall. The wraiths don’t respond to verbal entreaties and can’t leave the crypt, but they attack anyone who sets foot inside. Rilago’s Ghost. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
away from open hostilities with Thay. With the restoration of the Weave, the ongoing changes to the political landscape, and calls for elven independence within the nation, it is unclear what sort of
gods began to appear in the last few years, Mulhorand has become a land transformed. Its deities manifested fully in the forms of some of their descendants, and swiftly rallied the Mulan to overthrow the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are always getting into fights, they don’t pay attention to noise in areas C2 or area C3. However, they’re quick to defend their tower if any intruders appear, or to respond to an alarm raised by the
(Religion) check to identify the deities that were once revered here: Oghma (god of knowledge), Mystra (god of magic), Lathander (god of dawn), and Tymora (god of luck). Development. If combat erupts
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
tower if any intruders appear, or to respond to an alarm raised by the goblin sentries.
Treasure Mounted to the walls are five spears, four longswords, three morningstars, two greatswords, and a fine
, preferably in twos or threes. Any cleric who examines the chapel’s decor can attempt a DC 10 Intelligence (Religion) check to identify the deities that were once revered here: Oghma (god of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
respond. Xabash can provide general details from the “Tyrant’s Spiral” section earlier in this chapter. Once the characters are done conversing with Xabash or if they attack it, the beholder drifts
it from restoring itself. The demon lord tries to convince the characters to halt the modrons trampling it. If the characters can stop or reroute the modrons for 3 rounds, Arlgolcheir changes into a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hit points. 51–55 One player character’s appearance changes for the next 24 hours to reflect the region’s haunted history. For example, they might manifest the distinctive facial scar associated with a
understands any languages, it can respond telepathically. 53–58 One random creature in the region can sense the presence of nearby minds for 1 hour. For the duration, the creature gains advantage on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, for he has made no arrangements with humans. Nevertheless, he is amiable and willing to talk. Sauriv has the statistics of a lizardfolk noble, with these changes: Sauriv is lawful neutral. His Armor
scaleshields observe eight lizardfolk and one lizardfolk render as they train for battle (see appendix C for all but the lizardfolk). Othokent is a lizard queen, with these changes: Her alignment is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
food. Adjusting the dial changes the temperature of the interior, which can range from 0–350 degrees Fahrenheit. Turning the dial all the way to the left turns off the device. Each box can hold 1
android doesn’t mention the robot mutiny that preceded the crash, respond to queries about Aphelion, or muse on the computer’s intentions, all of which it deems beyond the scope of its purpose. If the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stick or tool to set it off. What the Satyrs Know. If the characters share any juicy tidbits of gossip with the satyrs, such as the name of a secret crush, the satyrs respond with stories about other
toward the garden’s denizens and peaceful visitors. Gorguth is a chimera with the following changes: His alignment is chaotic neutral. He speaks Common and Draconic. Gorguth enjoys flying over the garden
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, to wedge the lid shut. Development. If characters fall into the pit or otherwise make excessive noise, the goblins in the area 36 to the north are alerted. Alerted goblins respond in 2 rounds. These
splint armor (AC 19) and has 18 hit points, a +4 bonus to hit, a +1 bonus to damage, and Strength 15 (+2). These changes raise his challenge rating to 1 (200 XP). When not in combat, Durnn sits on the






