Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both before deity carries ranging'.
Other Suggestions:
both before death carried rating
both before depth carried rating
both before death carries rating
both before deity carried rating
both before deity cries raging
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, oddities, and castoffs of the multiverse in a massive, ever-growing collection.
The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a
effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear).
Locate Creatures and Objects. The morkoth is aware of any new
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
dominated by his emotions—intelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence of a dragon, as if an actual avatar of a deity were in their presence. Kobolds fall all over themselves to obey orders from a dragon, even if they are dangerous orders. Although kobolds usually
exits behind him, trapping Kurtulmak for all eternity.
Kurtulmak is a hateful deity, one who despises all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with eyes, teeth, and strange organs. These mind-bending terrors sing and scream, laugh and cry with a cacophony of voices ranging from disturbingly unnatural to shockingly familiar. They exist only to
, found near Firestorm Peak
Gibbering Mouther Nascencies 1d6 The Gibbering Mouther Is... 1 Another creature warped by dangerous magic. 2 The autonomous appendage of a chaotic deity, Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
his identity is always apparent because of his five-stringed harp made of silvery leaves, which he carries constantly. He is the ideal to which all performers aspire: poised and confident, winningly
sometimes thought of as being in service to Oghma. In these portrayals of the deity, Milil is the god’s left hand, also referred to as the One True Hand. This expression isn’t meant to denigrate the right
Compendium
- Sources->Dungeons & Dragons->Monster Manual
coveted by evildoers. Roll on or choose a result from the Nightmare Riders table to inspire what might employ a nightmare steed. Nightmare Riders 1d6 The Nightmare Carries... 1 The champion or
messenger of an evil deity. 2 A group of joyriding imps or quasits. 3 An innocent soul trapped on the wild Fiend. 4 A lore-hunting mage, cultist, or lich. 5 A night hag herding larvae between planes. 6 A
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and understand one or more languages. 91-00 The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or
particular deity. 5 Templar: The item seeks to defend the servants and interests of a particular deity. 6 Destroyer: The item craves destruction and goads its user to fight arbitrarily. 7 Glory Seeker
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
communicate telepathically with any creature that carries or wields it. Sentient Item’s Senses 1d4 Senses 1 Hearing and standard vision out to 30 feet 2 Hearing and standard vision out to 60 feet 3
Seeker. The item seeks another sentient magic item, perhaps one that is similar to itself. 10 Templar. The item seeks to defend the servants and interests of a particular deity.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the same winged serpent with its fanged mouth open. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the statues as depictions of Sseth, a yuan-ti deity. Flickering torches
start. He has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. In addition to his weapons, Torbit carries one piece of a shattered jade staff (see “Treasure” below). Treasure. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
depicts Dumathoin, the dwarven god of mining. Any character who has proficiency in Religion recognizes the deity. The statue is beautifully carved, and its emerald eyes appear extremely valuable
that point is up to you. Treasure Nezznar carries a potion of healing and a spider staff. In addition, the drow carries an iron key with a head shaped like an anvil. This key unlocks the door to area 20
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
carries, an ancient relic he found deep in the Oraniad Mountains. The container is of sufficient size to hold a Medium creature, but only one that fits perfectly is acceptable for the purpose of the
minotaur, he calms down after a few rounds. The minotaur is clearly a victim of Mogis’s cruelty. Any character who proposes Antigonos follow their deity instead of remaining in Mogis’s shadow, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams’ horns. They typically sport facial hair.
Twixt day and night the spirits goad me on
They pine
effects. Usually, only one satyr in a group carries such pipes. If a satyr has pipes, it gains the following additional action option.
Panpipes. The satyr plays its pipes and chooses one of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
excavate the temple ruins, hoping to find evidence of their benevolent deity. The work is continuing under the rule of the evil serpentfolk, but it’s slow going. Several grippli have been forced to
, are positioned on either side of it. Both are evil. One carries a lantern that is the source of the illumination, and the other one is holding up a chime and preparing to strike it. As the characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of their individual deities. All types rightly fear Maglubiyet’s wrath, but each carries out the Mighty One’s divine will differently. Goblins typically flee from obvious threats, and hobgoblins often
STAND
Goblinoids are indoctrinated from a young age to consider all gods but their own as lesser, false entities. Maglubiyet is the only true deity, they learn, and the world will be wracked by chaos
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chest that is buried in a secret location far from his modest dwelling. He carries the chest’s only key, the head of which is made of stained glass and shaped like a violet faerie dragon. If the
. This letter has similar text to the first letter, as well as the symbol of a deity worshiped in your campaign world (choose an appropriate deity). This letter can be taken to any temple where that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rarely worship a single deity exclusively; they revere all the gods equally and pay their respects in modest ways. Halflings speak of Yondalla the way humans would describe a strong and protective parent
areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Each of the gods in the table is described below. Halfling Deities Deity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
you plan to use this adventure in a continuing campaign, killing a helpless Chosen can later bring the characters into conflict with other agents of that Chosen’s deity. The magic of the Doomvault
suffering, martyrdom, and perseverance. He offers succor and calming words to those who are in pain, oppressed, or in great need. Treasure. Mennek carries a wand of binding. Keys. Mennek has a glyph
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
massive, ever-growing collection. The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a remnant of celestial matter imbued with life-giving
water within its lair that takes effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear). Locate Creatures and Objects
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Spawned by a God. Long ago, a deity of greed and strife perished in the battles among the immortals. Its body drifted through the Astral Plane, eventually becoming a petrified husk. This corpse
action required), the morkoth can initiate a change in the water within its lair that takes effect 1 minute later. The water can be as breathable and clear as air, or it can be normal water (ranging in clarity from murky to clear). If the morkoth dies, these regional effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
eradicate all knowledge of a specific truth. 6 Museum of Dreams. Magical communication or shared dreamscapes connect a network of wide-ranging specialists. Wizardly boyfriends relax while their
affiliation with the academy. This association carries clout in scholarly or artistic circles. The academy also secures documentation, letters of introduction, and traveling papers if your work requires them
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
unlock the door by using Yurl’s key or succeeding on a DC 16 Dexterity check using thieves’ tools. O7: Pantry This pantry is crammed with supplies, ranging from hardtack and clothing to weapons and armor
Heavens is “By her will: the world.” Dragon Army engineers have completed the majority of their work, shoring up the foundations of the city’s most intact districts. Treasure. A key Hask carries opens
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
kindly officer is hesitant to send you into danger and constantly reminds you to be careful. 4 Bitter Soldier. Your commander carries deep grudges against your force’s enemies. They leap at any
, Sage, Soldier Scout Hermit, Outlander, Sailor, Soldier, Urchin Provocateur Acolyte, Charlatan, Criminal, Entertainer, Noble Spy Any Military Quests The wide-ranging work of a military unit calls for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
those created by an artifact or a deity, are suppressed in an antimagic field and can’t protrude into it. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts
bouts of drunkenness. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key. A character using thieves’ tools can use an action to try to pick
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
work. Treasure. Drule carries a key to the high altar (area T9) on a cord around his neck. If he hasn’t used it in combat, Drule carries a Bead of Force (see appendix A) in his breast pocket. T7: East
Queen Yolande, even if it means working with cults of other gods she distrusts.
Treasure. Cinderhide carries a key to the high altar (area T9). In her pocket is one of a pair of Sending Stones (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
clans. Democracy. Citizens or their elected representatives determine the laws in a democracy. A bureaucracy or military carries out the day-to-day work of government, with positions filled through
gang of marauders. Theocracy. Rulership falls to a direct representative or a collection of agents of a deity. The centers of power in a theocracy are usually located on sacred sites. In the Eberron
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragon’s eggs, but once every few years a kobold hatches with an innate version of the dragonshield’s abilities. Accomplished at hand-to-hand combat, it bears many scars from desperate fights and carries a
tribe for several reasons. Because the kobolds’ deity remains imprisoned, most tribes lack individuals that can use divine magic, and so the scale sorcerers fill the roles of advisor and historian. In
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, and fear that a seemingly unstoppable killer can evoke. Bhaal seeks to inspire fear by slaying those seemingly beyond the reach of death. Bhaal always carries a red handkerchief somewhere on his
people in gruesome ways. He’s brought to heel only by the combination of Bane and Myrkul. Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Reash carries a key to the grate in area K13. His leather saddlebag holds 70 gp, 12 pp, and six agates (worth 10 gp each). K10. Landing The keep’s eastern wall juts out into the river, forming a good
. No idol hints at what deity is venerated here. A crude symbol is painted on the wall above the altar, resembling an X with a horizontal bar linking the bottom limbs. Several straw pallets lie near the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(Religion) check to identify this obscure deity. The “crystal” is worthless glass. Any creature that removes or destroys the stone must succeed on a DC 15 Wisdom saving throw or be subjected to
each prophet except the one the characters defeated on the temple level. He can describe their appearance and demeanor, and he can identify the elemental weapons that each one carries. Further, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-gold bands on the Maw of Sekolah are worth 125 gp each. One of the priestesses carries the key to the coffer in area 38. 38. Vestry This austere room has gray-tiled floor and walls, and a white ceiling
of a lizardfolk. The head is about twice as large as life size.
When the lizardfolk lived here, one of their proudest possessions was a 10-foot-high statue of Semuanya, their deity. When the sahuagin
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spiderweb-covered library contains hundreds of books in genres ranging from history and religion to speculative fiction. Gremorly added his impressive personal collection to the library, including
translucent human figure wearing trousers, shoes, a long coat with wide sleeves, and a wizard’s hat. He has a long beard and bushy eyebrows, and he carries a ghostly staff. Gremorly has forgotten the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
artifact or a deity, are suppressed in an antimagic field and can’t protrude into it. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration
ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
artifact or a deity, are suppressed in an antimagic field and can’t protrude into it. While an effect is suppressed, it doesn’t function, but the time it spends suppressed counts against its duration
ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamber’s furnishings is a locked wooden chest, for which the warden carries the only key
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
before the altar.
Duke Thalamra Vanthampur kneels before the altar. She wears fine clothing fit for a noble of her stature and carries no weapons. However, she possesses magical powers bestowed upon
his spellcasting ability when he abandoned his faith and now only pretends to worship that deity. The shield hanging on the wall behind him is the Shield of the Hidden Lord, which is depicted and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other paths to power. Cloud Giant Smiling One Cloud giants aren’t, on the whole, religious. They tolerate many conflicting ideas about their patron deity, Memnor. The smiling ones strain that tolerance
Skills Athletics +13, Perception +5
Damage Immunities fire
Senses passive Perception 15
Languages Giant
Challenge 14 (11,500 XP)
Dual Shields. The giant carries two shields, each of which






