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Returning 33 results for 'both before delicate current reappear'.
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Magic Items
Dungeon Master’s Guide
. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the
Destroying the Demonomicon. To destroy the book, six different demon lords must each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all
Magic Items
Waterdeep: Dragon Heist
Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of Force Grey named Meloon Wardragon (see appendix B), but the
feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The axe
Magic Items
The Book of Many Things
*Found only in a deck with twenty-two cards.
Beginning. Your hit point maximum and current hit points increase by 2d10. Your hit point maximum remains increased in this way for the next 8 hours
trapped in a harmless extradimensional space for 1d4 minutes. You draw no more cards. You then reappear in the space you left or the nearest unoccupied space. When you reappear, you must succeed on a DC 11
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book’s spine, the general
pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book’s remaining binding is transported to a nascent layer of the Abyss that lies hidden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Azuredge Weapon (battleaxe), legendary (requires attunement) Forged by the archwizard Ahghairon, this intelligent battleaxe was crafted to defend Waterdeep. Its current wielder is a former member of
had the thrown property with a normal range of 60 feet and a long range of 180 feet. Whether it hits or misses, the axe flies back to you at the end of the current turn, landing in your open hand or at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and congratulates them. His next actions depend on his current goal (see “Halaster’s Goals”): If the characters took any actions to further Halaster’s current goal, he greets them warmly, thanks them
current goal, the Mad Mage expresses his displeasure and attacks them. Five minutes after Halaster dies, the demiplane containing his tower collapses, scattering its contents across the Astral Plane
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(lawful neutral human Lorehold professor of order) is the current Dean of Order. A professor of spirit studies, she has been called the college’s most talented pastraiser. She can conjure entire legions of
opportunity to meet Dean Tullus in the adventure presented in chapter 5. Plargg, Dean of Chaos Plargg (chaotic good orc Lorehold professor of chaos) is the current Dean of Chaos. Specializing in military
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections
each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book’s remaining binding is transported to a nascent
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
thorough and blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and
destroy the book, six different demon lords must each tear out a sixth of the book’s pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
freeze in place, even in midair. With no faculty around to control them, the dormant creatures awake and attack the characters as soon as they enter the room. C18. Tea Room Several delicate tea sets are
speculation on campus, but no current students know what they are. Once the characters recover the doll, they will likely press her hand to trigger these phrases. The Phrases table offers some suggestions, but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blindness. She wears a delicate white veil across her eyes and speaks in a singsong voice, giggling often. She keeps her guard dog, Morty, with her at all times. This disguised hell hound appears as a mastiff
, maintaining their disguises. There, they meet with visitors and seek out potential new clients to manipulate. At night, they retreat to the tower and torment their current victims before resting. If any
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
have been told to wait in the garden until meetings can be arranged with her representatives (the sisters of the Hourglass Coven). The guests are unaware of Zybilna’s current predicament and have lost
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in combat. A Far Realm friend that is killed does not reappear in front of the rift. If that character is subsequently rolled on initiative count 10, no Far Realm friend enters the fight that round
limit to how many extra arms and attacks the goblins can have. Decrease the number of arms on all goblins. If the goblins are reduced to zero arms, they cannot attack. Mutate the current and future
Equipment
slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Equipment
hair regrow slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider
–60
The triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the demiplane. If the characters didn’t bring extra leaves with them when they entered, they must find the reusable keys carried by the current occupants of the palace (see areas P6 and P7) to leave
ceiling on delicate chains, and a young human man and woman relax on it as it gently sways. Slender golden perches dot the walls, and songbirds flit between them as they sing.
This bedroom once
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Teremini’s ritual relies on this balance. If the lunar crystals’ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
characters must shine different colors of moonlight onto the lunariums’ crystals in a specific combination. This combination depends on the current phases and positions of Krynn’s moons. Teremini has
Equipment
slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Equipment
regrow slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears
The triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence
Equipment
regrow slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence
Equipment
slowly and painfully over the next 3d6 hours.
47–48
The sound of shattering glass is heard as the delicate webs of 1d4 Eldritch Crawler;Eldritch Crawlers appear. Each spider appears with
triggering creature is momentarily pulled into the Space Between Worlds. They vanish from their space until the start of their next turn. When they reappear, they must make a DC 15 Intelligence saving
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
factotums. Factol Skall (neutral evil lich) is the oldest factol in Sigil. The founder of the Heralds of Dust, Skall has yet to transcend his current existence, lingering to guide as many souls as
ornament their bodies with delicate, metalwork embellishments. Role in Sigil. In the Great Foundry, the Mind’s Eye oversees the creation of tools and parts that most take for granted. The Athar and the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bloodstained amphitheater where spectators place bets and combatants test their mettle. The current heavyweight champion is a bloodthirsty cyclops named Akra. In addition to the typical variety of cheap
by their bright-pink skullcaps. Sigil is a delicate ecosystem, and cranium rats play an important role in it. But while individual cranium rats are mostly harmless, swarms can rapidly become local
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
interested parties. The dapper efreeti knows every weapon in the Sinker catalog and its price, from delicate jeweled daggers to massive siege weapons. Items small enough to display—or their replicas if too
, which include current and past Harmonium patrol routes, active members and their ranks, and official arrest records. Recruiting the Harmonium. With an official writ from Factol Sarin, the factol of an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit
Samular (paladins of Tyr) and the Zhentarim in the past. Its current occupants are the shield dwarves of the Stoneshaft clan. They refer to the castle as Stoneshaft Hold. The Stoneshaft dwarves are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
orcs in area 11. If the orcs here fall, Yarrack attempts to join Great Ulfe’s forces in area 12. The orog carries a potion of healing and drinks it if his current hit points drop to one-fourth his hit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the current requires a successful DC 10 Strength (Athletics) check. Stairs. The stairs lead up to area C28 in the Temple of the Crushing Wave (chapter 4). F7. Blackmaw Throne A big stone bench
natural pedestal toward the north. The sarcophagus has fluted embellishments, delicate ribs, and friezes that show groveling demons.
In the center of the sarcophagus lid is a symbol that combines
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
instead wear exquisite masks made of precious materials adorned with gemstones. Each noble has a collection of these masks that it wears to conceal its face but still reflect its current mood; an
accounting, brewing, and medicine, are allowed to continue plying their trades. Skilled slaves receive better treatment, at least in the sense that an owner uses less force with a delicate tool, but as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
despite his current situation, believing everything will work out and he’ll have quite a story to tell afterward. If the characters release him, he searches the kitchen (area B13) for something to wear
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
renamed breakfast foods, the Smilin’ Boar was always intended to cause a stir in well-to-do Bloomridge. Yet the current buzz is more than owner Jentha Allinamuch, a chaotic good female strongheart
ladders. While the living quarters upstairs teem with rare plants and bookcases, the bottom floor acts as one of the most popular magic shops in the city. Inside its delicate-looking but magically
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Smilin’ Boar was always intended to cause a stir in well-to-do Bloomridge. Yet the current buzz is more than owner Jentha Allinamuch, a chaotic good female strongheart halfling commoner, ever intended
quarters upstairs teem with rare plants and bookcases, the bottom floor acts as one of the most popular magic shops in the city. Inside its delicate-looking but magically warded walls, customers can buy and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions. A
of well-armed characters, but it betrays and attempts to slay them at the first opportunity. Powered Armor. The suit of armor at the end of the room is clearly the focus of the lab’s current






