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Returning 28 results for 'both before demon cards reverts'.
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Yochlol (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Magic Resistance. The yochlol has advantage on saving throws against spells and other magical effects
":"Slam"} to hit, reach 5 ft. (10 ft. in demon form), one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"roll","rollAction":"Slam"} bludgeoning (piercing in spider form) damage plus 21
Yochlol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Magic Resistance. The yochlol has advantage on saving throws against spells and other magical effects
":"Slam"} to hit, reach 5 ft. (10 ft. in demon form), one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"roll","rollAction":"Slam"} bludgeoning (piercing in spider form) damage plus 21
Monsters
The Wild Beyond the Witchlight
with deadZargash worships Orcus, the Demon Prince of Undeath, who has promised to transform Zargash into a vampire after a lifetime of faithful service. For a living priest to worship Orcus is utter
. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash’s concentration (as if concentrating on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash’s concentration ends.
Magic Items
Guildmasters’ Guide to Ravnica
specific to each keyrune. At the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again
while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
Azorius Keyrune (Rare). This keyrune is carved from white marble and lapis
Monsters
Sleeping Dragon’s Wake
rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Eberron: Rising from the Last War
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
each form, except for the speed changes noted. Any equipment it is wearing or carrying is not transformed. It reverts to its demon form if it dies.
Magic Resistance. The quasit has advantage on
Quasit Quasit
Tiny fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft. (10 ft., fly 40 ft. in bat form; 40 ft., climb 40 ft. in centipede form; 40 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
time to time, however, a lizardfolk tribe produces a powerful figure touched not by Semuanya but by Sess’inek — a reptilian demon lord who seeks to corrupt and control the lizardfolk. Lizardfolk Shaman
reverts to its true form, the grapple ends.
Claws (Lizardfolk Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Change Shape (Recharges after a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Routine forays and raids onto the surface world have come to a halt, as has the flow of trade and information. Rumors have reached the Lords’ Alliance of demon-worshiping cults and chaos around places such
as Blingdenstone and Menzoberranzan, though they have little confirmation. The possibility that the demon lords of the Abyss are active in the Underdark is a threat the Lords’ Alliance can’t ignore
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Zargash Zargash worships Orcus, the Demon Prince of Undeath, who has promised to transform Zargash into a vampire after a lifetime of faithful service. For a living priest to worship Orcus is utter
, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash’s concentration (as if concentrating on a spell). The zombie reverts
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Effects for Single Cards A Deck of Many Things typically appears not as individual cards, but as a collection of cards characters can draw from. But this doesn’t have to be true; you can give each
they can use in subsequent adventures to find the cards that remain. Eventually the heroes assemble the entire deck, which they can then use in the traditional manner, drawing transformative cards from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reports of new threats rising in the Underdark to reach the order. The demon lords embody the kind of evil the Order of the Gauntlet is sworn to destroy. All members of the order see the evolving
situation as an opportunity to deal a mighty blow to the forces of the Abyss. They want to send the demon lords howling back into the pit, proving the worth of the order as well as testing their own valor and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the natural order. The demon lords are one such threat. Druids and scouts of the Emerald Enclave have recently witnessed the corruption spreading through of the flora and fauna of the Underdark. In
particular, they have tracked this corruption back to Zuggtmoy and Juiblex, with the demon lords both infecting different parts of the subterranean realm. The Emerald Enclave fights tirelessly against the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface — knowing that such a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Types Demonologists organize the chaotic distribution of demons into broad categories of power known as types. Most demons fit into one of six major types, with the weakest categorized as Type
1 and the strongest as Type 6. Demons outside the six main types are categorized as minor demons and demon lords. Demons by Type Type Examples 1 barlgura, shadow demon, vrock 2 chasme, hezrou 3
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reverts to hostile if the characters threaten it or fail to make payment in a reasonable amount of time. Standing Gate to Level 19. The crystal menhirs are indestructible and form one of Halaster’s magic
the marilith demon inside. Nothing else causes these demons to awaken. The first thing an awakened marilith does is free itself using its Teleport action option. The mariliths are hostile toward all
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
black sphere holds the demon in place, and appears to be slowly draining away its essence.
The balor Tarnhem is bound here by the magic of Acererak, who has fashioned a device from a sphere of
the mouth of the great green devil face in this area when the Tomb of Horrors is complete. Manipulating Time Having a mechanical guide spend 1 charge in this area reverts Tarnhem to an earlier period before so much of his life force was drained, awakening him if he is unconscious.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
need powerful magic dispelled, such as the effects of the more ruinous cards from a Deck of Many Things. Zoology and Herbology. As an archdruid, Euryale knows much regarding primal magic, nature gods
except where noted in this stat block. Any equipment she is wearing or carrying isn’t transformed. Euryale reverts to her medusa form if she dies.
Petrifying Gaze (Recharge 4–6). Euryale unleashes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speaks to it, the flame responds to him in Graz’zt’s whispered voice, but only when the demon lord is in the mood to talk. A character who examines the brazier and succeeds on a DC 17 Intelligence
(Religion) check realizes that it’s used by worshipers of Graz’zt to commune with the demon lord, who requires a blood sacrifice. As an action, a character can spill some of their own blood into the bowl and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
himself at the party’s mercy. Kurr is suffering from a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide) which, if cured, reverts him to a typically feral gnoll. While
3d6 gnolls. These gnolls came to the Underdark with Yeenoghu. They cackle and scream the demon lord’s name as they tear into their prey. Grells The grells drop from an overhead shaft to feed. Hezrous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, a ring of onlookers keeps a wary distance from a massive, scaled devil and a fiery demon playing a game of cards. Thousands of stars in the night sky bear red or green nimbuses.
Tiefling
to the characters and the nearby audience. On the table is a deck of indestructible iron playing cards and several hundred similarly indestructible iron tokens. In the skies above are thousands of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh and
damage.
Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
fiend (demon, shapechanger), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft.
STR
5(−3)
DEX
17(+3)
CON
10(+0)
INT
7(−2)
WIS
10(+0)
CHA
10
equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
exposure to raw magic, perhaps through a planar portal leading to Limbo or the Elemental Planes. Perhaps you were blessed by a fey being or marked by a demon. Or your magic could be a fluke with no
all damage. If you drop to 0 Hit Points, your pot breaks, and your form reverts.
41–44 For the next minute, you can teleport up to 20 feet as a Bonus Action on each of your turns.
45–48 You
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
horror of a giant transformed into something much, much worse by the corruption of a demon lord.
—Bigby
Fiendish Incursion Encounters d10 Encounter
1 1d4 barlguras (attitude: 1d4
)
8 2 ettins (attitude: 1d8) playing cards, with each head as an individual player in a four-player game
9 2 ogre chain brutes† (attitude: 1d4 + 1) demolishing a small structure
10 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
fate and the creator of the first Deck of Many Things, stands in the center of the courtyard. She’s depicted as a solemn-faced woman holding a spread of cards. The statue is a stone golem intended to
corners of the room. The demons attack the ghosts, but a demon that’s attacked by a character shifts its focus to that character. When two shadow demons are killed, the remaining one flees. After 3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
luxurious carpeted casino hall, which thrums with a chorus of shuffling cards, rattling dice, and whirring clockwork slot machines. These games take razorleaf gambling chips, golden tokens that bear a
. Because there are infinite layers to the Abyss, there are infinite demon lords among them to be venerated. As a result, the cultists of the temple are a disorganized mess, and daily sacrifices
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cards, and the fourth sitting on the edge of a bed, re-stringing a heavy crossbow. The thugs work for Manshoon and leap up to attack anyone they don’t recognize as one of their own. A successful DC 17
that the three are reciting has quelled the barlgura and rendered it unconscious. If any of them stop chanting, the demon awakes and becomes enraged, though it remains bound within the circle. Whenever






