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Returning 35 results for 'both before depend create respect'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
everlasting guardian.
The ritual to create a wood woad is a primeval secret passed down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an
to nature and that protect and respect the land, such as druid;druids and treant;treants (both appear in the Monster Manual). Some treants have wood woad servants by virtue of age-old pacts with druids
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on
.
Creating a Cleric
As you create a cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. The Gods of the Multiverse section
Monsters
Fizban's Treasury of Dragons
create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
one city-state were killed and eaten to create the first yuan-ti, and once the news of how to perform these rituals spread to other leaders, the call for slaves to fuel the process increased. As the
the gods or as food.
Depend on Deceit
Yuan-ti have no sense of honorable combat. They are naturally stealthy, and if they can sneak up on enemies, either in an ambush or to murder them in their sleep
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
to depend on the elves. No telling what an elf will do next; when the hammer meets the orc’s head, they’re as apt to start singing as to pull out a sword. They’re flighty and
Monsters
Fizban's Treasury of Dragons
spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stat Blocks The student NPCs are meant to interact with the characters primarily in roleplaying situations and to help create the flavor of attending a university. They aren’t intended to wade into
NPCs, use the stat block indicated for them in the Student NPC Stat Blocks table, where the stat blocks depend on the student’s year during the current adventure. These stat blocks can be found in
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
extended their stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so
arrogant. They see themselves as caretakers of the sea, and they expect other creatures to pay them deep respect, if not complete deference.
This attitude might grate on others, but it arises from a seed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
zero.” Tasha’s Cauldron of Everything outlines how to run session zero discussions, but in general, use this session to discuss the game’s content, social contract, and house rules, and to create
respect these boundaries. Make it clear that players who don’t respect these boundaries will have to leave the game. Customize Your Experience During session zero, the group can discuss ways to customize
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Ridge to respect the solitude of the inhabitants. If pushed, Sarak exhibits a cold fury and decisiveness that has earned the respect of everyone within Sarak’s protection. A persistent layer of mist
hovers above a portion of Boreal Ridge. It’s produced by the Ice Forge, where iron is tempered with frozen flames to create smithing masterworks. A place of collaboration in a settlement full of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Devil Customization Tables This section provides tables useful for DMs who want to create devil NPCs. Devil Honorifics d20 Title d20 Title 1 the Perceiver 11 the Infiltrator 2 Veteran of
resistance. 6 Every problem can be solved with the use of force. Devil Ideals d6 Ideal 1 Loyalty. I keep my vows to my superior and respect those who do the same. 2 Law. I might not like the rules
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The Mror Holds declared independence during the Last War. Many nations depend on the resource of the Holds, and the Treaty of Thronehold affirmed its sovereignty. To the
create their own monsters. Others—notably Clan Mroranon—avoid contact with the aberrations. Such dwarves treasure the relics of their ancestors but despise those who use symbionts or form pacts with the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Eastern Cavern The githyanki knocked down several walls to create this chamber, and much of the debris remains. 6a. Mirrk’s Watch Crystal Stalactite. A 10-foot-long crystal stalactite hangs above
their respect for Urlon. They are hostile toward intruders and fight until three or more of them fall, whereupon the remaining warriors retreat to area 7 or dive into the pit. Creatures that fall into
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
ongoing story and give every character moments to shine. When a player is talking, you are listening. The players will respect you and the effort it takes to create a fun game for everyone. The players will
implicit or explicit commitments to the following points: You will respect the players by running a game that is fun, fair, and tailored for them. You will allow every player to contribute to the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as a friend, paramour, mentor, or rival, the Caller isolates its target, leading the victim to depend on it emotionally or materially. Over time, the Caller coerces or outright forces its victim to
statistics similar to a succubus/incubus, and no matter how many times it’s defeated, it always returns. Use the Caller to create adventures involving secret histories, domain-spanning conspiracies
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
contain visible traps meant to keep intruders at bay. Smiths and engineers work together to create ingenious ways to capture prey both in the wild and on the battlefield. The task of keeping the city
safe falls to Watch Commander Cadri Kelken (Small Guard Captain), a no-nonsense kithkin. Cadri is a skilled warrior and hunter, holding her position through respect and fear. She obsessively plans new
Kobold
Legacy
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Species
Volo's Guide to Monsters
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
divination (to find raw materials and foresee threats to the tribe).
The main reason why kobolds depend on arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
comparisons because of the way individual adventures are limited in scope but blend together (to some degree) to create a larger narrative. If an adventure is a single episode or season of a series, a
. See “Respect for the DM” in chapter 1 and “Draw In the Players” later in this chapter for advice about dealing with this situation.
One way to give players impactful choices is to keep multiple
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with forethought and decisiveness and punishes the reckless for their stupidity. Those who seek to solve enigmas and create wonders of art and science often invoke his name. The creative process is
. Those who prove themselves decisive and intelligent, such as the missing Queen Cymede of Akros, earn his grudging respect and continued blessings of precognition. He finds satisfaction not only in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mutual Respect Whether you’re playing with long-time friends or strangers, it’s important to create a foundation of mutual trust. The best games happen when everyone at the table feels safe enough to
be themselves, speak up, and get into character. It’s up to everyone to uphold the principles of respect. Difficult conversations often fall on the DM to lead, but they don’t have to. If one player’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mutual Respect Whether you’re playing with long-time friends or strangers, it’s important to create a foundation of mutual trust. The best games happen when everyone at the table feels safe enough to
be themselves, speak up, and get into character. It’s up to everyone to uphold the principles of respect. Difficult conversations often fall on the DM to lead, but they don’t have to. If one player’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
generous family bonds create varied ways to join different clans. Clans have few proscribed roles for their members, with each group sharing responsibilities in ways that work for their members
. Failing to respect a soul debt is the deepest form of betrayal for Dayawlongos and the root of countless blood feuds. Names Traditionally, Dayawlongos have a personal name followed by a clan name
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from within the earth, and then they figure out what they can create or invent using those resources. The discovery of a new vein of metal — whether tin, copper, silver, or gold — makes rock gnomes
satisfying to create, with some favoring practicality and others more interested in artistic expression. In each group, there are those who prefer to practice the alchemical arts and those whose talents
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-beautiful garden palace said to contain treasure beyond compare. (Bwayes can lead the characters to Nangalore but won’t explore it out of respect.) Treasure The weretiger’s cabin contains enough scavenged
gear to create a set of cartographer’s tools and a set of leatherworker’s tools, as well as an herbalism kit. A battered wooden trunk near the weretiger’s hammock holds an explorer’s pack, a spyglass
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and spiritual intermediaries for the Selesnya Conclave. They hold positions of great respect as spiritual leaders, and also share their vision of harmonious construction as architects, working with
stonemasons and woodshapers to create Selesnya enclaves. Summoned Mount. When leading its guild into battle, a dryad rides a magically summoned creature woven of living branches, vines, and grasses and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
side of the tavern’s main dining room, the tables and chairs have been shifted to create a large, rectangular open space. On the south side of this space, a single table stands flush against the wall. On
, as described in those rules. For example, a character who loses the game but is gracious toward the winner might earn the winner’s respect and seed a friendship. Don’t forget to have players note the results of this encounter on the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. You don’t need to be in the Bastion while the rites are performed to gain their benefit. The effects of the Charm depend on the facility’s linked plane: Daanvi, the Perfect Order. You can expend the
, Create Undead, or Summon Undead ), you can expend the Charm (no action required) to treat the spell as if it were cast using a spell slot 1 level above the slot expended.
Risia, the Plain of Ice. When
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for the player to continue playing that character, you can have the player create a new character. A replacement character should be the same level as the rest of the party. Chult attracts
characters are under pressure to find and destroy the Soulmonger quickly, since many lives depend on it. Time pressure aside, Chult is a land ripe with adventure possibilities, and characters might be
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
redeem himself, Taban offers to join the party as a follower, demanding no pay for the duration of the adventure. Create a Distraction at Fort Beluarian. Rokah (N male Chultan human spy) works for
commander. He asks the adventurers to escort him safely to the fort and create a distraction so that he can ransack the commander’s quarters. As a reward, Rokah offers to cover the cost of a charter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
usually chisel open an air vent within an hour, and create an opening large enough for the trapped kobolds to squeeze through in a few more. Any place where a tunnel takes a sharp turn or becomes
or spikes through a sapling and bend it to create a spring-arm, line pits or pools with sharp stones, rig platforms to collapse under anything more than a kobold’s weight, and so on. Kobold traps might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
group of deities. Followers of a tight pantheon might favor one of its member deities over another, but they respect all the deities and honor them with sacrifices and prayer as appropriate. The key
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
here focuses on humanoid NPCs, you can adjust details to create monstrous NPCs as well. Occupation and History In one sentence, describe the NPC’s occupation and provide a brief historical note that
3 Greater good Might 4 Life Pain 5 Respect Retribution 6 Self-sacrifice Slaughter d6 Lawful Ideal Chaotic Ideal 1 Community Change 2 Fairness Creativity 3 Honor Freedom 4 Logic Independence 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the Players Your players need to know from the start that you’ll run a game that is fun, fair, and tailored for them; that you’ll allow each of them to contribute to the story; and that
encourage your players to act boldly: Avoid Random Perils. Avoid traps and ambushes that feel random and have little importance to the rest of the adventure. Create Time Pressure. Set up a situation where






