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Returning 29 results for 'both before derived creating refer'.
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Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
Backgrounds
Sword Coast Adventurer's Guide
2
Exile
5
Sightseer
3
Fugitive
6
Wanderer
Where Are You From?
The most important decision in creating a far traveler background is determining your homeland. The places
to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn’t your true ethnicity, because that’s the blanket term
Kenku
Legacy
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Species
Volo's Guide to Monsters
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sinister Reflections A Darklord’s memories, desires, mistakes, and evil deeds shape the domain’s twisted lands, inhabitants, and features. You need not create these in a vacuum, though. When creating
involve them in the process of creating a Darklord in the following ways: What to Reflect. Ask your players which of their characters’ personality traits, ideals, bonds, and flaws are their favorites
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can dramatically shape adventurers’ lives. The following sections present a variety of options for creating characters with a tie to dragons: “Draconic Races” presents variant dragonborn race options to
Dragon” includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. “Draconic Feats” provides feats to forge connections to the chromatic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Many campaigns begin with a published adventure and then develop organically as the characters explore beyond the scope of the adventure. If you’re creating your own adventure for the start of your
campaign, refer to the advice in chapter 4. Keep the first adventure relatively short and simple, allowing plenty of time for the characters to get to know each other as the players roleplay. What’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this table, refer to “Dungeon Dressing” later in this appendix for additional items and elements to fill rooms. In the Dungeon Chamber Contents table, a “dominant inhabitant” is a creature that
include such creatures as carrion crawlers, dire rats, gelatinous cubes, and rust monsters. See chapter 3, "Creating Adventures" for more information on random encounters. Dungeon Chamber Contents
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Maze Engine Deep within the Labyrinth lies the Maze Engine — a mechanical, magically powered device capable of altering reality. Modrons refer to the device as an Orderer because it was designed
chapter 2, “Creating a Multiverse,” in the Dungeon Master’s Guide). It’s a 20-foot-diameter sphere built of 1-foot-wide bands of magically hardened and shaped bronze, engraved with arcane symbols. Gaps
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Mists Known throughout Ravenloft, the Mists are manifestations of the Dark Powers’ will. They divide, surround, and isolate every domain, creating fog-shrouded borders that imprison Darklords
to them, but they accept the Mists as a natural part of their homeland. Many who travel between domains even refer to their world as the Land of the Mists. Any supernatural happening, inexplicable
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain often includes sights, sounds, and smells that serve as constant painful reminders of the Darklord’s wicked past. To start creating your domain, choose three of the evil acts your Darklord
? Once you’ve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Kobold
Legacy
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
rock outcroppings, creating warrens above the water line.
Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
only name Glaive has ever known, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
use with characters in the third tier of play (levels 11–16). If you’re creating giant-themed encounters for lower-level characters, you might use more dangerous creatures in the background to
establish the setting of the adventure, or use them in a nonhostile capacity. For example, if you’re creating encounters for a 6th-level party, a fight against two storm giants would make for a dreadfully
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
high as 30.) These ability scores, and the ability modifiers derived from them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf.
Ability checks
add the relevant modifier. This is typically the modifier derived from one of the six ability scores, and it sometimes includes a proficiency bonus to reflect a character’s particular skill. (See
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
revere the moon goddess. Gur communities live a nomadic existence wandering the Western Heartlands, leading others to refer to them as “the people of the highway.” Gur Names: (Male) Boriv, Gardar
have their own language, in addition to Common. Most human languages are written in Thorass, the alphabet of Old Common, derived from the Chondathan language that traders used as their common tongue
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm
an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.
Creating the undead through the use of necromancy spells such as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the creature becomes corrupted. Refer to the Abyssal Corruption table to determine the effects of this corruption. You can substitute different corruption effects of your own creation. After
burial sites dug into the sheer slopes of narrow valleys, creating a tiered necropolis. The Demonweb. Lolth’s layer is an immense network of thick, magical webbing that forms passageways and cocoon-like
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Where Are You From? The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword
continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rating (CR) to use for a legendary creature opposing a party of four to six characters, creating a satisfying but difficult battle. For example, for a party of five 9th-level characters, a CR 12
15th 20 19 18 16th 21 20 19 17th 22 21 20 18th 22 21 20 19th 23 22 21 20th 24 23 22 If your encounter features multiple monsters, balancing it takes a little more work. Refer to the Multiple Monsters
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Creating an Item. When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand. Each item is based on one of the plans you know for this feature. If a
the Dungeon Master’s Guide, the character gains no special connection to that item. Class features that refer to items created by your Replicate Magic Item feature don’t apply to items you craft by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the adventure, the players might be creating new characters quite soon if they dare confront the demon lord. If the characters stay hidden and observe, Yeenoghu leaves in short order. He is restless
ambushes, for example. One or more of their attackers might refer to them as “prey of Yeenoghu,” or otherwise taunt them by speaking of their impending doom.
The characters should have time to prepare
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
the mountain, but none of them are large enough to allow entry. Map 4.1 depicts a cross-section of the mountain, showing the lava pool and the shaft of the geyser. The numbers refer to key areas inside
end of the cave, near the roof, is a long, horizontal crevice about a foot wide. The air is sucked into this crack at great speed, creating the loud whistling noise and snuffing out torches. Shortly
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
three hags bicker incessantly with one another, but they also finish each other’s sentences and coordinate their activities as if they were a single creature. They refer to the chimera in area G16 as
immediately. Waterfall. The ceiling once contained a canal that channeled water from the third tier to the second. Now the water falls straight into the room, creating the bog. Treasure. Submerged in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the possession of Candlekeep. Though the monks refer to this offering as the “entrance-gift,” it is a toll to be paid, and often a quite high one. To most, this requirement might seem difficult or
in that location. If the treasure that might be found in such places isn’t enough of a reward, some Avowed are empowered to offer inducements such as procedures for creating magic items and written
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Trapped Hall This area was part of Tresendar Manor’s original cellars. The Redbrands dug out the dirt beneath the stone floor, creating a hidden pit trap. Thick dust covers the flagstones of this somber
sordid acts such as kidnapping or arson as “that unpleasant little business” or “those unfortunate events.” He may refer to the characters as his “honored guests,” and expresses regret that he cannot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
halfling cottages and farmsteads have sprung up on both sides of the trail, and the humble rural folk who live here refer to themselves as Northfurrowers. Olostin’s Hold A fortified keep stands on the
, a mute stone giant named Zorkh has begun stacking the stones in pleasing ways, creating a veritable forest of piled-up stones, some as much as 20 feet tall, on the slopes where Orlbar once stood
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
small collection that Marlos Urnrayle assembled during his life as a human aristocrat. The tomes include academic texts on the elemental planes, holy texts that refer to earth deities or elemental powers
. Trapped Stairs. The lever in area M9 also causes the stairs leading into this room to collapse, creating a steep slide. A character actively searching the stairs for traps notices the collapsing






