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Returning 35 results for 'both before descends cause repairing'.
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Paladin
Legacy
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Classes
Basic Rules (2014)
turns a devout warrior into a blessed champion.
The Cause of Righteousness
A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching
darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to the southeast ascend 5 feet to a passage that descends again 5 feet to area 3. A search for muddy footprints accompanied by a successful DC 10 Wisdom (Perception) check reveals that only bullywugs
slightly acidic, but not enough to cause damage. The gap in the wall connecting to area 2 is only about 3 feet high above the water, so most characters must crouch to get through.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
southeast ascend 5 feet to a passage that descends again 5 feet to area 3. A search for muddy footprints accompanied by a successful DC 10 Wisdom (Perception) check reveals that only bullywugs use
acidic, but not enough to cause damage. The gap in the wall connecting to area 2 is only about 3 feet high above the water, so most characters must crouch to get through.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bound to protect the crypt and can be summoned from anywhere in Avernus to fulfill his duties. He descends below ground to hunt down intruders and interrogate them, leaving the gorgons and chariot
knight to their cause, the characters must have read his journals and learned of his hatred for Zariel. Otherwise, he tries to annihilate them for their impudence. Olanthius is willing to reveal the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, K’Tulah, and Crinkle inside the Firefly Cellar. As she descends the spiral staircase to area F2, she hums the cursed tune in a soft voice. With effort, Varnyr suppresses her humming and shares the
all the commotion interferes with his work. Crinkle and Gailby are not present. Varnyr refuses to speculate about the “malaise,” since she’s not a spellcaster and doesn’t want to guess at the cause
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
.
Rise. The castle ascends at a rate of 10 feet per round.
Sink. The castle descends at a rate of 10 feet per round. If it comes into contact with the ground, it lands.
Spin. The castle rotates gently
. Repairing the control mechanism requires a long period of extremely difficult and expensive work, though a wish spell could accomplish it. Developments The castle might crash, depending on the actions of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
.
Rise. The castle ascends at a rate of 10 feet per round.
Sink. The castle descends at a rate of 10 feet per round. If it comes into contact with the ground, it lands.
Spin. The castle rotates
, generate weather effects, and so on. The castle will drift on powerful winds that carry it northward, where it ultimately crashes on the Miklos Glacier in the Spine of the World Mountains. Repairing the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
thereafter. The baron’s spirit is too weak to manifest physically or cause any harm. The rough brick walls of the well shaft can be climbed with a successful DC 11 Strength (Athletics) check. The
shaft descends 60 feet to a flooded cistern 10 feet deep and 10 feet in diameter. Treasure. Any character who spends at least 15 minutes searching the bottom of the well’s cistern finds a holy symbol of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
extends off the east balcony. At the back of the west balcony, a staircase descends 10 feet to a landing and a secret door. Advice from the Spirits Any characters inhabited by the spirits of I’jin or
addition, the winds cause creatures in the room to suffer disadvantage on all Strength-based skill checks, including checks made to jump to and from the floating platforms and checks made to climb the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
flailing away at the creatures inside with its tentacles, as described above in “Thrashing Tentacles.” Round 2 The octopus’s weight and writing tentacles cause the ship to list 30 degrees to port. At the
up in the water within 20 feet of the rowboat tries to swim toward it and board, attacking anyone who offers resistance. Round 20 At the start of round 20, the ship sinks. Anyone aboard must swim to safety. The ship descends 3d20 feet at the start of each subsequent round until it hits bottom.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
if doing so will cause destruction. Once every 24 hours, the servant, at the DM’s discretion, takes one action while uncrewed. If the servant loses half of its hit points or more, each creature
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Magic Items
Infernal Machine Rebuild
Infernal Machine of Lum the Mad!)
Destroying the Machine. The Infernal Machine of Lum the Mad is self-repairing of anything short of catastrophic damage, and how it was disabled in Lum’s time
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
surface of the water, the vortex manifests as a half-mile-wide whirlpool powerful enough to drag ships to their doom.) The sinkhole has a drain at the bottom. Plugging the drain would cause the vortex
of a wrecked ship stands in the middle of the room. An alcove in the northwest corner contains a stone rack that holds three quarterstaffs carved from wood. 10. Sleeping Guard A staircase descends
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Wisdom (Perception) check if not revealed by Shir. Below the trapdoor is a 5-foot-diameter stone-walled well with a sturdy wooden lift. The well descends 20 feet before opening up into a 40-foot-square
cause them to come to her, so she can end their threat before it begins. In the course of their fight to expose and destroy Valin, the characters might gain glimpses of the future or hear coded threats
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
that is actually armor of vulnerability (DM’s choice) Strong vibrations here, such as from loud noise, can cause a cave-in like that described in area 3. 6. Provisions Various pieces of frozen meat, some
-sloping tunnel that descends 100 feet before opening onto area 1 of the lower level (see map 6.4). 11. Cave of Bones This place is the disposal area for unwanted bodies and similar refuse tossed into
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
another sorting facility. The chute at the end of the tracks in the south wall descends to a crematorium. Oppressive heat radiates from the south chute’s opening. Other Areas. Dusters perform deeper
by ghosts and wayward souls. Unable to cross over to the other side by conventional means, these spirits accumulate in Sigil and sometimes cause trouble for the city’s living residents. The Heralds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
them elicit it. Sensory Stone Sensations d6 Experience 1–2 Fear 3–4 Joy 5–6 Serenity Fear. A character can cause fear in a passing commoner with a successful DC 15 Charisma (Intimidation) check
(noncombatant) holding a broken toy. A character can brighten the child’s spirits with a successful DC 15 Charisma (Performance) check or by repairing their toy. On a failed check, the characters record despair
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their hit points move behind the chokepoint (area O5), leaving the ogre zombie to cover their retreat if it comes to that. Well. The well descends 10 feet to an underground cistern. The sides of the
openings overlook the snow-covered grounds outside the stronghold.
Unless she has cause to leave the overlook and raise the drawbridge in area O2, a duergar named Urthhild stands guard here, stamping
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in area 14. If the bucket chain stops moving, the giants head to area 20 to learn why, leaving the ogres, who brawl among themselves. A staircase in the west wall descends to area 31. 16. Giants
creatures along the bucket chain (in areas 12, 18, and area 34) begin receiving empty buckets. The empty buckets don’t immediately cause concern, for shift changes and work breaks are common. But if 15
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
parley with the dragon, she agrees to let them live in exchange for returning her eggs to her. Isendraug doesn’t gain lair actions and can’t cause regional effects in the vicinity of her lair
the “Wilderness Hazards” section in chapter 5 of the Dungeon Master’s Guide. The submerged tunnel descends toward the southwest, eventually emerging 300 feet later at the bottom of the lagoon, 80 feet
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden racks along the walls are dozens of spears and javelins, each one exquisitely crafted and well balanced, as well as tools for repairing armor and weaponry. Two full suits of cloud giant-sized plate
points” to cause maximum pain. If an alarm sounds in another part of the castle, Sansuri ends the interrogation, frees the griffons from their cages in area 7, and makes her way to area 6. Unless he is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scrolls (arms of Hadar, bane, and dimension door) and a bag containing six pieces of jewelry worth 100 gp each. D8a: Tower Ground Floor A cold wind descends this tower staircase.
The stairs here
. The hook-handed figure is Markos’s former butler, Esquire (use the hook horror stat block). Esquire isn’t bound inside the circle and attacks intruders on sight. He doesn’t know the cause of his
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The double door leading to the ballroom (area P22) is sealed with a lion crown lock (see “Crown Locks” earlier in the chapter). P14e. The spiral staircase descends 30 feet to area P14a. A double door
leads to a stone balcony that overlooks the palace garden (area P2). P14f. The spiral staircase descends 30 feet to area P14b. A double door leads to a stone balcony that overlooks the palace garden
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
inspecting the bookshelf spots the fake book with a successful DC 13 Intelligence (Investigation) check. Unless the secret door is propped open, springs in the hinges cause it to close on its own. Beyond the
, including one in the attic leading to a spiral staircase (area D21) that descends below the house. Encounter. Roll on the Death House Encounters table the first time a character enters this room
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or raised. The true monster of the mine reveals itself M7. Bucket Lift Landing The mechanism creaks as the bucket lift descends to the floor of a small cave where two dusty tunnels lead in opposite
. Please, we only want a place to stay so we can keep out of this horrible weather. We can work, and we won’t cause trouble. Termalaine would be richer for having us.”
Any character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, coursing through the starry skies.
Staircase. A stone spiral staircase in the northwest corner descends 10 feet to area 6c and climbs 10 feet to area 6h.
The stone door to area 6f has an arcane lock
common magic item to which anyone can attune. While holding the staff, a creature can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lair actions. On initiative count 20 (losing initiative ties), N’ghathrod can take one lair action to cause one of the following effects:
N’ghathrod creates a magical duplicate of itself anywhere
ballistae, one per weapon. Hatch. Not visible from the floor of the cavern is an open hatch with a ladder that descends to area 13b. A ballista is a Large object with AC 15, 50 hit points, and immunity
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ship is all that remains of a Netherese skycoach, an airship that was used to ferry people to and from the floating city of Ythryn. Any loud disturbances in this cave cause the four flameskulls in area
from the tower embedded in the west wall (see area 6) and the rubble around it, this 30-foot-high cavern is empty. A naturally formed staircase to the southeast descends to area H10. Tekeli-li. If
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
citizens can get a free hot meal. However, some factions don’t view this expansion as benevolent. Lhar moves carefully, always looking for like-minded individuals to further his cause. Faction Attire
come Laws, such as the laws of nature or the edicts of gods. Ultimate authority descends from Axioms, overarching laws that govern existence and give gods their immense power. Guvners theorize about
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
water makes the floor difficult terrain in this area. The sloping rubble descends to area V13. V15: Lunar Shrine A larger-than-life alabaster statue of a humanoid in flowing robes watches over this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
Revel’s End. The records include death certificates for prisoners who died while incarcerated. The cause of death is always given as “natural,” “accidental,” or “unnatural,” with no details. A desk in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fire from spreading to it. Then they spend the next several days repairing the crane, clearing rubble, and installing rickety ladders to replace the stairs, while Dory devotes himself to plotting revenge
catch again indicates a disturbance beneath us. We cannot locate the cause but fear THEY may be in the water near you. Praise Tharizdun! He rests and awaits!
The Whisperer anticipates renewed Lantern
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
Revel’s End. The records include death certificates for prisoners who died while incarcerated. The cause of death is always given as “natural,” “accidental,” or “unnatural,” with no details. A desk in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
help solve local problems. Given the village’s proximity to the Evermoors, few villagers have cause to complain about Tamalin’s protection racket. She keeps them safe from orcs, trolls, and other
give the adventurers a letter of recommendation (see the “Marks of Prestige” section in chapter 7 of the Dungeon Master’s Guide) if they find the root cause. Tamalin tells them that her letter can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character who descends into the fissure. The chest contains 160 sp, 120 gp, five malachite gems worth 12 gp each, a potion of healing, a potion of climbing, and a potion of growth. The chest also
. He is a member of the Scraptops, a goblin clan known for its scavenging and tinkering. Droop wandered into the hideout looking for parts for a wagon he’s repairing back home. The Cragmaws are






