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Returning 35 results for 'both before descent call read'.
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Sword of Kas
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
) from it: call lightning, divine word, or finger of death. Once you use the sword to cast a spell, you can’t cast that spell again from it until the next dawn.
Sentience. The Sword of Kas is a
its wielder and can speak, read, and understand Common.
Personality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and
Minotaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
—perhaps they were once thought of as gods—who established the minotaurs’ place in the world. Every minotaur in Ravnica claims descent from one of these heroes. The Ordruun line is
’s Kamen Fortress is a prominent member of the Ordruun line, he would never call himself Grozdan Ordruun the way a human would.
Minotaur Names
The legends that recount the deeds of ancient
Species
Mordenkainen Presents: Monsters of the Multiverse
they can temporarily enhance their animalistic features by entering a state they call shifting.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
spells using 2 fewer charges (minimum of 0).
Call Undead. While you are holding the wand, you can use an action to conjure skeleton;skeletons and zombie;zombies, calling forth as many of them as you
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wand’s purpose is to help satisfy Orcus
Human
Legacy
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerûn, around the Inner Sea.
Chondathan Names: (Male) Darvin
Monsters
Mythic Odysseys of Theros
is a formidable enemy under normal circumstances, but to give characters a truly mythic challenge, you can have her call on her Armor of Spiders. Her use of this trait signals a drastic turn in the
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
. Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the villagers. After learning the scout’s news, Mayor Raven orders the evacuation to begin. Read the following description: The villagers remain eerily quiet as they begin lowering themselves into the
, slowing their descent into the village.
As invaders sweep over the cliff into Vogler, Darrett draws his sword and asks the characters to help him defend the escaping villagers.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monuments, tombs, and pyramids of past golden ages litter Har’Akir. These countless tombs are interconnected, forming a vast, semi-hidden underground network called the Labyrinth. Akirran death rituals call
for removing the heart, draining the body of blood, and wrapping the remains in linen. These methods preserve the body so the pharaoh might call it to service. It is a crime to burn the dead. Akirrans
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-facing gargoyle carvings. If a character peers over the balcony, read: A flash of lightning illuminates the dismal village of Barovia, its rooftops visible above a smothering blanket of fog one
dusty tomb beyond (area K88). Characters who try to reach the windows from the overlook must descend 110 feet and move 20 feet back under the platform. This descent can’t be accomplished without the
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Entering the Crater Read aloud the following to describe what the characters see in the crater: You stand atop a roughly circular ridge nestled into the mountainside. The ridge overlooks a massive
shore. The way into the crater’s basin is a hazardous slope of loose scree.
From the crater’s rim, it’s a 150-foot descent to the lake’s edge. The safest path to the lake is a series of switchbacks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
members Selenar Woodwise and Gwenhumara Goldmoss approach them to provide more information about Redwood Watch’s call for heroes. Read or paraphrase the following: Standing before you are two wood
A Call for Heroes When the adventure begins, the characters know the general history of Redwood Watch and its plight involving missing villagers. As soon as the characters enter the village, council
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the “Adventure Background” section (including “Redwood Watch” and “The Council”). Step 2. Familiarize yourself with the Key
Elves forced into the dragon’s service Guard (Medium) L1 Fergus Deerborn Elf village cook Commoner (Medium) “Village Green” Gwenhumara Goldmoss Elf council member Priest Acolyte (Medium) “A Call for
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Arrival When the characters arrive at the tower, read the following boxed text aloud: A tall, ruined tower thrusts skyward from the summit of the crag. Its uppermost floor is blackened with soot and
players call out for the wizard, or “House of Thalivar Locations” if they choose to explore.
Map 6: Ruined Tower (Leilon) View Player Version
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
approach, read: “Very few people would dare to come here,” says a voice from above. Perched twenty feet above you is a man balanced with his legs braced between two of the larger stone columns. He has
the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it’s small enough to hold in one hand and Steel Crane has a hand free.
Slow Descent (3/Day). When Steel Crane falls, he can slow his descent, taking no damage from the fall.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
transport to Vecna’s Grasp appear in this chamber. Read the following to set the scene: You appear before a thirty-foot-wide mass of translucent purple crystals embedded in the floor of a large obsidian
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Encounters in the Forge
Map 3.5: Bel’s Forge View Player Version The following descriptions correspond to areas marked on map 3.5. F1. Descent to the Forge Read the following boxed text to the
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
of 22.
Temple. A deity or entity of similar power becomes bound to aid you. At any point in time between drawing the card and when you die, you can use your action to call on this entity for divine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
sand. Intent on their investigation of the golem, they don’t notice your arrival.
The two desert nomads (use the bandit stat block) and a camel they call Old Stink (for good reason) hail from a Bedine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, inherited the magic required to read these books from the line of sages who came before him—but this magic prevents him from turning more than one new page per day, allowing only a peek at the future
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
campus. One of the characters’ Friends or Rivals is part of this scene, or you may choose another student from the “Fellow Students” section of chapter 3. When you’re ready to begin the scene, read or
about to start playing a game they call Scufflecup. Apparently, they found a box of animated teacups, and they figured out how to control the little buggers! Come on, let’s go check it out!”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Destruction in Kalapang As the characters enter Kalapang, read or paraphrase the following: The streets of Kalapang are filled with rushing people, some trying to douse smoldering rooftops, others
Nimuel. Thank you for answering my call.” The woman pauses, looking around at the chaos, before addressing you again. “Follow me. I know a place where we won’t have to worry about others overhearing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
central thoroughfare, read or paraphrase the following description: The streets are alive with joyful music and exuberant festival-goers watching an oncoming parade.
An open carriage drawn by an ox
after him, sweeping the ground in wide strokes with handmade brooms.
The parade is a splendid affair, and the streets are flooded with revelers. Nearby, locals call out to the man in the carriage
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
about five miles away, in a hut on stilts next to a river. The halflings catch crayfish and frogs and sell them in Toadhop occasionally. If the characters pay Mackerel and Trout a visit, read the
, probably while its owner was answering the call of nature. The halflings feed the mule wild carrots and turnips that grow in a tiny garden under their hut.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Polvarth Plateau As the characters approach the clearing and the tree at the center of it, read: Before you stands a maple tree of impossibly large size in the center of an open area nearly one
for being asleep!” it says. “It’s been a long time since I’ve seen travelers like you in these parts.”
The tree is a treant. The satyrs call it call Feynor. Feynor embraces the satyrs and welcomes
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
8: Traveler’s Inn This inn caters to weary travelers, merchants, and adventurers. It offers a range of accommodations depending on a customer’s budget. When the characters arrive at the inn, read
the following boxed text aloud:
The smell of soap and lavender fills this warm inn. The front door opens to a lobby staffed by a stout dwarf behind a lacquered wooden counter with a shiny call bell
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure The adventure begins when the characters arrive in the town of Promise or, if they are already there, as they explore the Awakening Festival. Read or paraphrase the following
during the Awakening Festival hears what the locals call the Awakening Song, a collection of songs recounting local histories. Characters who spend an hour exploring the festival learn much about the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Meeting the Governor Governor Isabela Folcarae (lawful good, human bandit captain) receives the characters shortly after they call at her mansion. Read or paraphrase the following text to begin the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
more than harmless spectators. When the characters enter the cabin, read the following text: The cabin is full of buzzing flies. Seated in a dark corner behind a rickety kitchen table is what’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
family members living abroad and brought them to live with him in a twisted, underground version of Shadowdusk Hold. Among those who answered the call was Margaraste Shadowdusk, a distant cousin whom
darkness.” The family’s crest is a lit torch with three embers rising from the flame, set against a purple background. In the wake of the family’s descent into Undermountain and madness, this crest has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
Silmerhelve—a Waterdhavian noble. Read or paraphrase the following when the characters speak to Dala. “The disturbance that’s been sensed across the Sword Coast is the Draakhorn—an ancient device whose
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
Silmerhelve — a Waterdhavian noble. Read or paraphrase the following when the characters speak to Dala. “The disturbance that’s been sensed across the Sword Coast is the Draakhorn — an ancient device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to
someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
tricky situation, such as when you’re trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship’s deck. The DM might also call for a Dexterity (Acrobatics) check to
someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin






