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Returning 35 results for 'both before designed common recipe'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
.
Mobility Wonder (Common). While inactive, the mobility wonder resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the
Utilize action each turn.
Once wound, a Mechanical Wonder remains activated for the duration specified in the wonder's description below.
Domestic Wonder (Uncommon). This bipedal wonder is designed to
Magic Items
Forgotten Realms: Heroes of Faerûn
designed to assist with household duties. It vaguely resembles whatever species its creator used as inspiration. An activated domestic wonderuses the Domestic Wonder stat block. The wonder is an ally to you
Wis
8
-1
-1
Cha
1
-5
-5
Immunities Poison; Exhaustion, Poisoned
Senses Passive Perception 9
Languages Understands Common but can’t speak
CR 0 (XP 0; PB +2)
Traits
Magic Items
Wayfinder's Guide to Eberron
(Medicine) check with a +6 bonus. If this check succeeds, the docent stabilizes you.
Random Properties. A docent has the following properties:
Languages. The docent knows Common, Giant, and 1d4
(roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell.
Personality. A docent is designed to advise and assist the warforged it’s
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the evening’s cool air attracts customers. The vendors are a tight-knit community, and many have attended the market for decades. Their wares vary from common goods to rarities. Some merchants price
beans for 1 gp. Vada’s Otherworldly Goods. This shop sells pastries and desserts for 1 sp each. The signature vanilla bun is made from a secret family recipe and sells for 2 gp. Va’s Lucky Amulets
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged
, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, darkwood or stone. Armored plates form a protective outer shell and reinforce joints. All warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced
brow ridge. A sigil is engraved into the center of the forehead; this is unique to each warforged. Beyond these common elements of warforged design, the precise materials and build of a warforged vary
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, characters are prevented from passing through a gate when their experience level fails to meet a prerequisite (the recommended character level for which the dungeon level is designed). Any character
. Jhesiyra can’t stop characters from moving between dungeon levels by more conventional means. Whenever they enter a dungeon level designed for characters of a higher experience level, Jhesiyra sends them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Ye Olde Feast Halls These rooms have the following features in common: Furnishings. Two 20-foot-long, 5-foot-wide stone tables stand in the middle of each room, flanked by stone benches
.
Hanging Rods. Iron rods designed to hold tapestries are bolted to the walls near the ceiling. The tapestries have long since turned to dust, leaving the rods bare.
19a. Servants’ Feast Hall This room
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
level and don’t recall what came before, ascribe it to the multiversal glitch the characters are experiencing. CoupleOfKooks “I am a mimir, a magical device designed to provide information. If you have
creating their characters. If you want to include characters who hail from Sigil, a gate-town, or other places where planar travel is common, consider using the character options in Sigil and the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Combat Robot Combat robots are designed for security or military action. They make able sentries and are usually programmed to take intruders prisoner before resorting to lethal force. Combat robots
are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
thoroughfares spanned by bridges and buttresses designed to keep overflowing tenements from tumbling into the streets. As cramped and noisy as the Lower City can be during the day, bustling with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
scoops and cargo carts dramatically accelerating the loading and unloading process. Though designed by the Church of Gond, these marvels are run by the Harborhands, the most powerful crew in the city
moorage option, where boats are welcome to raft together around common anchor buoys, and where some houseboats haven’t moved in generations. A special division of the Flaming Fist called the Gray Wavers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your
and can cast it at will, requiring no components (roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell. Personality. A docent is designed to advise and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
it. An adventure usually can include a number of items that’s 25 percent higher than the number in the Magic Items Awarded by Level table (round up). For example, an adventure designed to take
characters from level 1 to 4 might include fourteen items rather than eleven, in the expectation that three items won’t be found. Magic Items Awarded by Level Character Level (Tier of Play) Common Items
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a docent knows fewer than six languages, it can learn a new language after it hears or reads the language through your
and can cast it at will, requiring no components (roll a d6): (1–2) detect evil and good or (3–6) detect magic. The docent decides when to cast the spell. Personality. A docent is designed to advise
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
security purposes. A worker robot’s voice is often utilitarian, programmed to use simple phrases without embellishment. Worker robots designed to be in public view—such as units that carry out deliveries
., passive Perception 11
Languages Common plus the languages spoken by its creator
Challenge 3 (700 XP) Proficiency Bonus +2
Lightning Overload. When the robot takes lightning damage, it must succeed on
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
scoops and cargo carts dramatically accelerating the loading and unloading process. Though designed by the Church of Gond, these marvels are run by the Harborhands, the most powerful crew in the city
moorage option, where boats are welcome to raft together around common anchor buoys, and where some houseboats haven’t moved in generations. A special division of the Flaming Fist called the Gray Wavers
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Lower City A crescent of steeply sloping neighborhoods plays home to the common folk of Baldur’s Gate. The Lower City is a chaotic tangle of conjoined, slate-roofed buildings, its narrow cobblestone
thoroughfares spanned by bridges and buttresses designed to keep overflowing tenements from tumbling into the streets. As cramped and noisy as the Lower City can be during the day, bustling with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the equivalent of a recipe or a blueprint; it explains the process and components required to create the item. If you can obtain a schema—from House Cannith, the mystical library of Arcanix, the
Common 3 days +2
Uncommon 1 +4
Rare 3 +6
Very Rare 8 +8
Legendary 16 +10
This ability to develop a schema represents remarkable talent. It could take House Cannith
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
don’t record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
uncertainty, mystery, paranoia, and dread in defiance of logic or common sense. In Ravenloft, tales like the
treasure-haunting Bagman
come to terrifying life The characters in your Ravenloft adventures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
combatants, and lesser kuo-toa live in fear of them. Kuo-toa Gear. Many weapons of the kuo-toa are designed to capture rather than kill. Nets are common, though some carry pincer staffs (also called
mancatchers) designed to trap and immobilize foes. Kuo-toa warriors also treat their shields with a sticky goo that catches incoming weapons. In general, kuo-toa don’t like the weight of armor on their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly realities
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they’ve grown increasingly common in recent years. In Eberron: Rising from the Last War, only a character of a particular species could have each dragonmark. Those rules reflected the common
related to the other dragonmarked heirs of the house. In this case, you have much in common with the NPC heirs of your house. The actions of your house influence you, although you and your DM can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
black energy run between the pillars and the cloud.
The cult fanatics are named Abberoch, Belora, Liana, Shanzo, Torfiana, and Uzalyn. They are performing a ritual designed to anchor one of
Umbraxakar’s memories to this room, which will enable the shadow dragon to pull more of Vanrakdoom into the Shadowfell. They chant the following verse over and over in Common: “Darkness quench the sun
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
series of tests designed to reveal any potential for treachery. Those who fail are slain, while those who pass receive secret training in the arts of magic and stealth. This indoctrination is a slow
., passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP) Proficiency Bonus +2
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Android Androids are synthetic humanoids built to assist their creators with highly specialized tasks. They are designed to be compliant and typically have friendly demeanors. Every android has one
Perception 17
Languages Common plus the languages spoken by its creator
Challenge 5 (1,800 XP) Proficiency Bonus +3
Design Specialization. When the android is created, it gains one of six possible
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
properties: Languages. The Docent knows Common, Giant, and 1d4 additional languages chosen by the DM. If a Docent knows fewer than six languages, it can learn a new language after it hears or reads the
. Personality. A Docent is designed to advise and assist the warforged it’s attached to, including acting as a translator. The Docent’s properties are under its control, and if you have a bad relationship with your Docent, it might refuse to assist you.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Ship-to-Ship Combat The following rules are designed to make ship-to-ship combat simple yet exciting. Starting Distance At the start of an engagement, the DM decides how far a ship is from its
mangonels being the most common. Such weapons are slow to load and fire. Player characters are almost always better off using their own weapons and spells in ship-to-ship combat, reserving shipboard
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reflects human ideas about art and beauty. Over time this perspective was skewed toward the concept that the snake is the perfect form, so serpents are a common theme in their aesthetic. The major
paved. Fountains, gardens, and carved, freestanding columns are common elements. Six-foot-high walls high divide the community into city blocks or districts, with open arches allowing traffic to pass
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
properly, but a design flaw can cause an autognome to go rogue, forget its orders, and wander Wildspace doing anything except what it was designed for. No two autognomes are necessarily made of the same
Condition Immunities paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 2 (450 XP) Proficiency Bonus +2
Malfunction. Whenever the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. The formula is like a recipe. It lists the materials needed and steps required to make the item. An item invariably requires an exotic material to complete it. This material can range from the skin of a
corpse. Rather, the creature might guard a location or a resource that the characters need access to. Magic Item Ingredients Item Rarity CR Range Common 1–3 Uncommon 4–8 Rare 9–12 Very rare 13–18
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
definitions, common actions, and other key rules. Some DMs set up a physical DM screen near their computer screen. A virtual tabletop might have reference information like this built in. Adventures and
, or even pieces of candy if miniatures are unavailable. Many software tools designed to facilitate online D&D play provide a battle grid. Even without such tools, though, many online D&D games use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) dress in common clothing when outside the tower. Inside the structure, they wear fur-lined robes to stay warm. They refer to the tower as the House of Tyranny, and black prints of their right hands
’ tools and a successful DC 15 Dexterity check. The Banites’ ritual is designed to break Shan’s will, making him subservient to Bane. Amath has been using this ritual to “turn” broadsheet publishers as






