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Returning 35 results for 'both before devil cards remaining'.
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both before devil cord remaining
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Magic Items
Dungeon Master’s Guide
you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it disappears. Unless the card is the Fool or
. This enmity lasts until either you or the devil dies.
A Question of Enmity
Two of the cards in the Deck of Many Things can earn a character the enmity of another being. With the Flames card, the
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you
Magic Items
Lost Laboratory of Kwalish
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
Magic Items
The Book of Many Things
the chosen number, the remaining number of cards fly from the deck and take effect simultaneously.
Unless it is the Mystery card, a drawn card immediately takes effect, fades from existence, and
Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Viridian Den The walls and ceilings of this cozy den are made of luminescent jade. Rowdy patrons gather around game tables, scowling at dice and cards as they test their luck. A green-scaled draconic
devil moves between games, idly chatting with players.
The green devil is the room’s pit master, Rezran Agrodro (see the “Casino Pit Masters” section). Rezran observes the room, occasionally
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is also known as the healer, and the wizard card is also known as the master of stars. The remaining fourteen cards make up the high deck, which symbolizes the natural forces of the multiverse. These cards are represented by a crown symbol and are the most powerful cards in the deck.
Composition A tarokka deck has fifty-four cards, each of which has its own name. Forty of them comprise the common deck, which is divided into four suits: swords, coins, stars, and glyphs. Each suit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Conclusion The adventure in the House of Cards concludes when the mask is placed on the face of the soulless character or if the soulless character dies before their soul is returned. When the mask
is placed on the face of the soulless character, the House of Cards tumbles down, and the entire demiplane collapses. The adventurers return to where they were before they entered the House of Cards
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it fades from existence. Unless the card is
Deck of Many Things Wondrous item, legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it
Deck of Many Things Wondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it fades from existence. Unless the card is
Deck of Many Things Wondrous item, legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it
Deck of Many Things Wondrous Item, Legendary Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
away from the characters at the start of the chase. If the devil carrying the Stone of Golorr becomes incapacitated, another devil snatches the stone and flees with it. Next Encounter When the characters
are close to getting the stone, or when you want the chase to end, all remaining spined devils duck into an alley. If the characters lose their quarry, they can question city folk on the ground who saw where the devils went. Continue with encounter 1, “Alley.”
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it fades from existence. Unless the card
Deck of Several Things Wondrous item, legendary Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shuffle them. Then shuffle the remaining cards (the common deck), keeping the two decks separate. Draw the top three cards from the common deck and lay them face down in the 1, 2, and 3 positions
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Effects for Single Cards A Deck of Many Things typically appears not as individual cards, but as a collection of cards characters can draw from. But this doesn’t have to be true; you can give each
they can use in subsequent adventures to find the cards that remain. Eventually the heroes assemble the entire deck, which they can then use in the traditional manner, drawing transformative cards from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
mysterious statue. When you draw one of these cards, decide whether to use it as the encounter or to build an encounter using the remaining cards. Goal Cards. You can also include one or more cards in an
Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
175 hit points remaining. If they let it go, the pit fiend returns the favor by using its helm of devil command to issue orders to its troops that the characters are not to be harmed. As the characters
remaining hezrous or sent them scrambling away in search of easier prey. Lucille turns toward the characters, gives them a curt nod, and takes to the air. Characters can attack the pit fiend, which has
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chosen number, the remaining number of cards fly from the deck and take effect simultaneously. Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and
Deck of Many More Things Wondrous Item, Legendary Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ruin. The soul of their eldest son, Osvaldo, was taken immediately. What was left behind was transformed into a chain devil, which the Cassalanters confined to their attic. Their two youngest children
followers to their cult of devil worship, which was Asmodeus’s plan all along. Reneging on a contract with Asmodeus is a luxury no mortal can afford, but there is a way for Lord and Lady Cassalanter to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
House of Cards Locations The following locations are keyed to map 18.1. Mike Schley Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
from cards of various sizes from the Deck of Many Things. Some show their intricately patterned backs, while others show their faces. Four large cards that serve as doors lead from the chamber: Rogue
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is cut down and dissolves to ichor that flows into the Styx. The devils attack at range with Hurl Flame attacks. Each devil has 125 hit points remaining and fights to the death. Between this event and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ahmaergo Ahmaergo, Xanathar’s majordomo, has a fascination with minotaurs. Although outwardly civil, the shield dwarf is as devious and corrupt as the worst devil, yet also unflinchingly loyal to his
: 11 (1d12 + 5) slashing damage, plus 7 (2d6) slashing damage if Ahmaergo has more than half his hit points remaining.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
superior devil. However, Asmodeus admires ambition. The Lord of the Nine Hells might see a brash and powerful mortal as a worthy replacement for Zariel, offering to transform the character into an NPC
can wrest Avernus from Asmodeus’s control, this ultimately serves to unite the remaining archdevils, aligning them toward the common goal of reclaiming Avernus — which works to Asmodeus’s advantage.
Orc
Legacy
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Species
Volo's Guide to Monsters
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays one’s cards right, they can be controlled through that fear and made to
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
end of the nave, a throne resembling a twisted metal captain’s chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body — a bone devil flanked by
two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
choice (such as playing cards or three-dragon ante cards) Equipment: A cracked hourglass, a set of rusty manacles, a half-empty bottle, a hunting trap, a gaming set (matching your chosen proficiency
false reputation. Now a Deck of Many Things—or another calamity—has knocked them down like a house of cards. If your character’s life was ruined by a Deck of Many Things, consider which card was
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cerulean Hall Blue crystal pillars reach toward this gaming hall’s ceiling. All is quiet except for the clinking of coins and shuffling of cards. Walking between tables is a lean, blue-scaled devil
with dragon wings.
The blue devil is the room’s pit master, Nyssa Otellion (see the “Casino Pit Masters” section). Nyssa stoically moves between game tables, searching for a worthy opponent. Games in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
players can’t see using any of the following tools: Paper or a notebook behind the DM screen A spreadsheet or document on a laptop or tablet An app on your tablet or phone Index cards for each character
following tools: A whiteboard on a wall or propped up nearby A battle mat you use for miniatures Folded index cards for each character and each group of identical monsters, placed like tents in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A2 and area A4), where tiefling cashiers (commoners) in smiling devil masks make change or trade out cash for chips. The casino’s chips are thin, painted wooden disks. Stamped on both sides of every
use pass cards (see “Employee Pass Cards” earlier in the adventure) to bypass the arcane lock spells on the doors, which can be shouldered open with a DC 25 Strength (Athletics) check. Employee-Only
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters learn that the Dead Three cultists are secretly being financed by Thalamra Vanthampur, one of three remaining dukes who preside over the government of Baldur’s Gate, using money stolen from
Companion (see "The Companion") to doom Elturel. If the characters slay Thavius, his soul travels to the Nine Hells and re-forms as an amnizu devil on Avernus (see ""Poor Devil: Thavius Kreeg").
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a Spell Scroll of Comprehend Languages and a Chime of Opening with 4 charges remaining. The Chime of Opening can be used to open key card–locked doors like the Knock spell, as described in the “Doors
and Key Cards” section; when used this way, one use of the chime is equivalent to one casting of the Knock spell. 14c: Labyrinth Entrance This rough tunnel connects to the Gilded Labyrinth above.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pass cards to bypass the alarm (see “Bypassing Alarms”), and contend with the falling net trap just inside the doors while remaining a safe distance from the animated statues. Attic Skylight. The
have been cast in areas marked (A) on map 1.2. The museum’s guards and the curator have pass cards that allow them to bypass these alarms, and spare pass cards are kept in area V7 (see “Bypassing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horses.
The chained fiend is Alazub, a barbed devil with 25 hit points remaining. The giant flies are three chasmes. Characters who enter the chamber are susceptible to the chasmes’ Drone trait. The
as they claw at each other. Floating near them is the half-eaten corpse of a bearded devil clutching a glaive. The pool is 20 feet wide and 40 feet long, with a horseshoe-shaped ledge around it.
Two
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are stacked in the middle of the room. Treasure. Seventeen of the bottles contain fine wine (10 gp per bottle). The remaining wines on display are common vintages (1 sp per bottle). V22. Sewer Tunnels
a thin, golden mask shaped like a devil’s face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearer’s whole face except for the eyes, nostrils






