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Returning 35 results for 'both before devil connected read'.
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Monsters
Acquisitions Incorporated
of psionic power. She can't help but read others' minds, but finds that wearing a diamond earring helps tamp that unwitting ability down. This magic has also left her connected to the crypt in a way
Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and hospitable of dragons
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
Species
Mordenkainen Presents: Monsters of the Multiverse
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to
Magic Items
Infernal Machine Rebuild
version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
.
8
A crystal dragon has ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
pact, and how did you make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
6. The Face of the Great Green Devil The path of red tiles leads south from the fork. If any character comes within 2 feet of the southern wall, read: On the wall before you is a relief sculpture of
a devil face formed of mosaic tiles. The face has a huge O of a mouth, inside of which the space is dead black.
Aura. The devil face radiates an aura of transmutation magic if detect magic is used
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave H via the secret door in area I3 (see map I). If the characters approach from outside the cave, read the following boxed text aloud to begin: The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
to be. If the price is anything less than the character’s soul, a devil often stipulates a penalty in the event the character fails to meet the deal’s price. Once both parties agree to the terms
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave K via the stairs south of area G6 (see map G). If the characters approach from outside the cave, read the following boxed text aloud to begin: The
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave I via the the secret door in area H5 (see map H). If the characters approach from outside the cave, read the following boxed text aloud to begin: A
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Appendix: Mortuary Creatures This appendix provides lore and stat blocks for five creatures that, while connected to one of many factions in the infinite and wondrous Planescape setting, are suitable
for any Dungeons & Dragons campaign. The creatures in this bestiary are organized alphabetically. If you are unfamiliar with the monster stat block format, read the introduction of the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave D via the hall east of area F2 (see map F). If the characters approach from outside the cave, read the following boxed text aloud to begin: A stout
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave G via the stairs east of area K5 (see map K). If the characters approach from outside the cave, read the following boxed text aloud to begin: A foul
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave E via the secret door in area D5 (see map D); characters can also enter from cave F through the hallway west of area D4. If the characters approach from
outside the cave, read the following boxed text aloud to begin: Torches illuminate this stinking cave. A horrendous racket of discordant voices echoes within. The voices appear to be singing—quite
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Uldrak’s Grave A fallen titan or a wimp with delusions of grandeur? I’ll leave that for you to decide. — The Cartographer When the characters arrive at this location, read or paraphrase the following
impudence by transforming him into a spined devil. This wretched creature now hides inside the helmet that he once wore. For millennia, Uldrak has dwelled in this spot, forlornly plotting to restore his true form.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Entering the City When the characters see Omu for the first time, read: The jungle parts to reveal a dead city enclosed by sheer cliffs. Ruined buildings and stone boulevards rise like ghosts from
, with ferns, orchids, and moss spilling over the edges. Every 100 feet or so, a gargoyle perches on the brink of the precipice. When a character gets a good look at one of these creatures, read: A vine
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sobbing, read the following boxed text to the players: Through the bars of a cell, you see a sobbing figure huddled in the shadows. It appears to be a paunchy devil with small wings and horns, bound by
Poor Devil: Thavius Kreeg If the characters killed Thavius Kreeg in chapter 1, his soul ends up in the Nine Hells, where it emerges from the River Styx as a lemure. Zariel instantly becomes aware of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the top of the gulch, read the following boxed text aloud: A fast-moving stream crashes down the gulch. Tiers of rock ascend some seventy feet to the clifftop
above, and two stone pillars, fifty feet above the gulch floor, are connected by a stone arch that spans the middle of the gulch. A crumpled gnome figure rests in the center of the arch.
Near the rear
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Arrival in Xaryxispace When the characters enter Xaryxispace, read: You emerge from the silver haze of the Astral Sea and enter a Wildspace system illuminated by a white star.
Using the Wildspace
orrery, the characters can plot a course to the imperial citadel of the Xaryxian Empire, which is connected to Xaryxis by a beam of light 300 million miles long. The characters are 100 million miles (1
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil clutches a +1 glaive. S6. Torture Chamber When the characters enter this large, 30-foot-wide chamber, read the following boxed text to the players: Two iron chains attached to the ceiling end in
map, or vice versa. S1. Oozing Entrance This entrance to the scab is a tube-shaped tunnel with a 20-foot radius. As the characters approach the entrance, read the following boxed text to the players
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventurers, the giant promises peace between the giant clan and nearby settlements.
Connected Creatures Savage and territorial by nature, white dragons seldom set out to make alliances, though some
because they lack the power to dominate those companions outright. White Dragon Wyrmling Connections d6 Connected Creatures
1 A pair of ice mephits delight in chasing townsfolk into a white
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adapt other evil gods or archfiends for an Eberron campaign (assuming you don’t want Eberron to be connected to the wider multiverse) by recasting them as overlords. For example, Tiamat could be an
overlord embodying the pride and potential for evil within dragons, Lolth could be an overlord who preys on the elves, and Asmodeus the insidious maker of profane bargains. Any fiend — whether devil
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
repair dock. When the characters arrive here, read the following boxed text to the players: A massive iron structure that appears to be a pair of docking arms straddles the River Styx and extends out
“Zariel’s Flying Fortress”). If so, read the following boxed text to your players: A gigantic basalt citadel shaped like a sword blade is moored at the dock. The flying fortress thrums as screaming souls from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cassalanter Villa When the characters first come near the gates of Cassalanter Villa, read or paraphrase the following: Cassalanter Villa’s stark white walls and gleaming crimson roof and turrets
it holds. The temple of Siamorphe that once lay beneath the estate has been desecrated by Victoro and Ammalia’s devil-worship. Now, this great chapel is dedicated to the Lord of the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Event 1: River’s Edge Lulu guides the characters toward Zariel, finding her on the ground of Avernus beneath Elturel. Read or paraphrase the following to set the scene: Elturel hangs above you and
is cut down and dissolves to ichor that flows into the Styx. The devils attack at range with Hurl Flame attacks. Each devil has 125 hit points remaining and fights to the death. Between this event and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave D via the secret door in area E3 (see map E). If the characters approach from outside the cave, read the following boxed text aloud to begin: This
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Belvedere is more than a monument to the Dragon Queen. The casino is connected via a tunnel to Tiamat’s lair, and Tiamat can hear every prayer and proclamation of her power uttered within the buildings’ walls
. As the characters approach the Red Belvedere, read or paraphrase the following: Jagged mountains give way to an unexpectedly beautiful sight: a sprawling, palatial complex glittering with silver and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
49. Maze of Death Stone slabs seal off the entrances to this corner of the dungeon. 49A. Stone Slabs When the characters reach either entrance, read: A stone slab blocks the end of this corridor
extended, both slabs open at the same time, regardless of any efforts taken to prevent them from doing so. When this happens, read: The slab sinks into the floor, revealing a dusty passageway beyond
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
each scene, a different breed of devil assails them.
The murals on the walls tell the story of Ch’gakare (pronounced chuh-GAH-kah-ree), a Chultan warrior who stole his king’s prized steed: a mastodon
whose tusks have been set with gems (see “Treasure” below). The inscriptions on the statue are written in Old Omuan. They read as follows: Let your bones watch over my treasure, brave Ghom. As you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
cellar by descending the stairs from area V7, or they might enter through the eastern door. Read the following boxed text to establish what they see from either direction: Four stone pillars brace
a thin, golden mask shaped like a devil’s face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearer’s whole face except for the eyes, nostrils
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Pit of Shummrath Here you find a sticky situation. Poor Shummrath isn’t the fiend it used to be. — The Cartographer When the characters arrive at this location, read or paraphrase the following boxed
communication with Shummrath discover that the devil repeats the same thought over and again: it failed to show proper deference to Bel and will have its revenge. Shummrath can talk to the characters telepathically, but his mind unerringly loops back to this same vengeful thought.






