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Returning 35 results for 'both before devil corners receive'.
Magic Items
Dungeon Master’s Guide
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
. This enmity lasts until either you or the devil dies.
A Question of Enmity
Two of the cards in the Deck of Many Things can earn a character the enmity of another being. With the Flames card, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’ path and distracts them.
Nupperibos unthinkingly obey any command they receive telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into
Cloud of Vermin. Any creature, other than a devil, that starts its turn within 20 feet of one or more nupperibos must succeed on a DC 11 Constitution saving throw or take 5 (2d4);{"diceNotation":"2d4
Monsters
Bigby Presents: Glory of the Giants
in a 20-foot-radius sphere centered on a point the hellion can see within 120 feet of itself. The sphere spreads around corners. Each creature in that area must make a DC 17 Dexterity saving throw. A
sometimes leads the giants to a fascination with the Blood War—the endless conflict between demons and devils across the Lower Planes. Such a giant might enter into a pact with a powerful devil
Ancient Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature
dragon’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s darkvision.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical
exchange for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
Adult Blue Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can
’s magic, which creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
Fool. You lose 10,000 XP
Monsters
Storm King's Thunder
see within 120 feet of it. The cloud spreads around corners. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving
creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air
Magic Items
Lost Laboratory of Kwalish
or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistusson’s patron — a similarly powerful devil.
Fool. For the duration of the
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
"} lightning damage.
Stardust. Nafas creates a 20-foot-radius sphere of multiversal dust centered on a point anywhere in his lair. The sphere spreads around corners, and its area is heavily obscured. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Investigation) DC 15. The character realizes that if diagonal corners add up to ten, it makes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Reporting to Captain Zodge Once the characters wipe out the Vanthampur family and its devil-worshiping cult, they can return to Captain Zodge to deliver their report, surrender their Flaming Fist
badges, and receive any payment owed to them. Zodge is gratified to learn that the Vanthampurs are no longer his concern. If the characters report that one or more family members are still alive, Zodge promises to hunt them down and punish them for their crimes.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unthinkingly obey any command they receive telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into battle, but their presence in a legion does nothing
other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. A nupperibo knows nothing but the desire to destroy non-Fiends. Once a nupperibo’s vermin cloud
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a powerful devil, hoping to learn tactics the devils have fine-tuned over millennia and to acquire magical gifts to help the giant rise in the ordning. Over time, the giant is corrupted, becoming a
Fiend in its own right. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Armor Upgrades An infernal war machine can receive one armor upgrade. Sample upgrades are described below. Canian Armor The infernal iron used to make the vehicle was mined on Cania, the coldest
impaled on these spikes wail and reach out in agony. If a creature that isn’t a devil dies within 30 feet of the infernal war machine, its soul (if it has one) is torn from its body and joins the wailing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, swinging toward the east. The room has a flat ceiling 20 feet high and contains the following features: Statues. Two 11-foot-tall statues of elephant-headed men stand in the southern corners. The
one closer to the southern exit is a stone golem. The other statue is inanimate and harmless.
Dais. An arched double door carved with screaming devil faces stands closed at the back of a dais
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
members can place bets, earning a payout depending on which steeds place in the top two of a given race. Up to six nightmares race at any given time; those who bet on the first-place steed receive triple
their initial bet, and those who bet on the second-place steed receive double their initial bet. To simulate a race, have each participating character place a bet on a single number from 1 to 6—each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a thin, golden mask shaped like a devil’s face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearer’s whole face except for the eyes, nostrils
upon them eventually and warns the barbed devil in area V26. Assuming it hasn’t been defeated already, the devil scours the dungeon for trespassers once notified of their presence. V23. Cold Storage
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
each scene, a different breed of devil assails them.
The murals on the walls tell the story of Ch’gakare (pronounced chuh-GAH-kah-ree), a Chultan warrior who stole his king’s prized steed: a mastodon
fighting spined devils, bearded devils, barbed devils, horned devils, and erinyes. Advice from the Spirits Any characters inhabited by the spirits of I’jin, Obo’laka, or Shagambi receive advice when
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
corners of the fortress, and guards can be seen atop them.
Characters approaching from the north can also see the prison’s northern entrance at the top of a 160-foot-high cliff with a pier
Revel’s End include the following: The characters seek shelter. The warden will grant them temporary accommodations (in area R7) for up to two days and two nights, and the characters receive three meals a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as they claw at each other. Floating near them is the half-eaten corpse of a bearded devil clutching a glaive. The pool is 20 feet wide and 40 feet long, with a horseshoe-shaped ledge around it.
Two
devil clutches a +1 glaive. S6. Torture Chamber When the characters enter this large, 30-foot-wide chamber, read the following boxed text to the players: Two iron chains attached to the ceiling end in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
as it remains in this corridor. If taken from the hall, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of I’jin or Shagambi receive advice when entering this
triggers a glyph of warding spell, which targets all creatures in a 20-foot-radius sphere centered on the door. The sphere spreads around corners. Each creature in the area must make a DC 24 Dexterity
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Mind flayers prefer the aesthetics of sweeping lines to sharp angles, and they’ve had generations to mold Illithinoch to their preferences. Most corners are rounded, even those between floors and walls
inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid who wants to understand a Qualith inscription in Illithinoch can make a DC 18
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Flames A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. A
confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you draw the card or at any other time before you die. Flames. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay
you. This enmity lasts until either you or the devil dies. Fool. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Flames A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. A
confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
allies and followers a few times before being able to confront the devil itself.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As
, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die. Flames. A powerful devil becomes your
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the card’s magic as soon as you draw the card or at any other point during the adventure. Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your
ruin, savoring your suffering before attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistusson’s patron — a similarly powerful devil. Fool. For
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
singing a rhyme. One of them holds up a glittering gold statuette as it leads this mad parade. The eight mongrelfolk sing the following rhyme: The devil dwells in his dark house, Upon the misty pillar
. It grants any good-aligned creature that carries it a +1 bonus to saving throws. S15g. Mongrelfolk Babies Filthy mongrels cradle screaming young in the debris-strewn corners of this room while several
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost corners of the fortress, and guards can be seen
area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost corners of the fortress, and guards can be seen
area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sinks into the floor, creating an open passage to the tomb (area 35B). The “medallion” worn by the jackal-headed painting is actually a 6-inch-diameter gold disk engraved with the face of a horned devil
plugged with wax before the dial is removed, preventing the gas from escaping. 35B. Tomb Four torches illuminate stone sphinxes crouched in the corners of this fifteen-foot-high room. The torches cast
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
patrons. Just south of the track are a pair of lounge chairs and two cashier booths staffed by tieflings wearing devil masks.
Security Mirrors. A security mirror overlooks the cashier booths in the
beyond the curtain: Phlegethosian Spa. The northernmost chamber is where patrons receive therapeutic massages (10 gp for an hour) or relax in the wood-sided sauna for free. A locked double door in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
provided in the “Cathedral Assault” section above, you can adjust the text to describe what is happening in an area and what it looks like during or after a devil attack. HIGH HALL CATHEDRAL FEATURES
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
one additional trinket. 7 You once performed a service for a local temple. The next time you visit the temple, you can receive healing up to your hit point maximum. 8 A friendly alchemist gifted you
and enslaved for 1d6 years before you escaped. 06–10 You saw a demon and ran away before it could do anything to you. 11–15 A devil tempted you. Make a DC 10 Wisdom saving throw. On a failed save






