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Returning 35 results for 'both before devoid common realizes'.
Monsters
Van Richten’s Guide to Ravenloft
DC 13 Strength check. When the boneless dies, it detaches from any creature it is attached to.Not all animate corpses shamble from their graves. Boneless are undead remains devoid of skeletons. Most
them to death in their full-body grip.
Boneless arise in a variety of forms. While the animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the
Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
opening appears devoid of life: The entrance to the gem mine is an open tunnel in a hillside. Empty carts are parked near the entrance, next to which a crude wooden sign has been propped up. Written on
the sign in charcoal are the words “Kobolds only!” in Common.
The words are written in more elaborate calligraphy than would be expected from a kobold. Mine Features The mine’s meandering tunnels
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and now they exist in a strange state between life and death. Eladrin and shadar-kai are like reflections of each other: one bursting with emotion, the other nearly devoid of it. Shadar-kai Traits
Shadar-kai have the following traits in common, in addition to the traits they share with other elves. Ability Score Increase. Your Constitution score increases by 1. Necrotic Resistance. You have
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Kitchen This upper room is used for preparing food on a large stove. In the evenings, this doubles as a common room where people gather to smoke, drink, swap stories, and keep warm. Eventually the
pressed, he realizes that the sounds happen a few nights after a new load gets dropped off. Now ain’t that some oddball rat behavior?
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
8. Kitchen This upper room is used for preparing food on a large stove. In the evenings, this doubles as a common room where people gather to smoke, drink, swap stories, and keep warm. Eventually the
pressed, he realizes that the sounds happen a few nights after a new load gets dropped off. Now ain’t that some oddball rat behavior?
Kobold
Legacy
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Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Skulk Skulks are the soulless shells of travelers who became lost in the Shadowfell, wandering its gray wastes until they lost all sense of self. They are so devoid of identity that they have become
Skills Stealth +8
Damage Immunities radiant
Condition Immunities blinded
Senses darkvision 120 ft., passive Perception 8
Languages understands Common but can’t speak
Challenge 1/2 (100 XP
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Skulk Skulks are the soulless shells of travelers who became lost in the Shadowfell, wandering its gray wastes until they lost all sense of self. They are so devoid of identity that they have become
understands Common but can’t speak
Challenge 1/2 (100 XP) Proficiency Bonus +2
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
Charnel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
subservience or drawn to the beholder by the promise of treasure, food, or power. Treachery within the ranks of the guild is common as servants vie for the beholder’s favor and affection. Such boons are
realizes what has happened. Luckily for them, the beholder can’t tell one fish from another. Xanathar is extremely fond of gold. A few years ago, its spies stole the Stone of Golorr, which contained
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leads back to Atagua.
A character who investigates the walls and succeeds on a DC 16 Intelligence (Investigation or Nature) check realizes they’re inside some gigantic creature, though it doesn’t seem
the Hammock of Worlds. D2: Dead End This short tunnel ends in a wall of pallid meat, devoid of the thick chitin covering the other walls.
If a creature approaches what appears to be the tunnel’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spear in one hand while using her other arm to cradle a wicker basket filled with bits of shiny metal. “Duhg?” she shouts in Common. “You home?”
Gahg, a verbeeg marauder (see appendix C), has arrived
weapon’s wreckage and took some of it. A character who examines the fragments and succeeds on a DC 20 Intelligence (Arcana) check realizes that the metal is not something one could expect to find on this world. Treasure. The metal bits are worth a total of 75 gp to a tinkerer or blacksmith.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
inside the work. Joining of Two Worlds Written in Common, Xanthoria begins with a set of scientific essays about symbiotic relationships in nature before deteriorating into confusing ramblings on the
“Lady of Lichen” appear several times each. Furthermore, the number 222 appears frequently throughout the latter half of the book devoid of explanation. Characters can locate the forest containing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Boneless Not all animate corpses shamble from their graves. Boneless are undead remains devoid of skeletons. Most rise from the bodies of those who’ve suffered brutal ends, such as deliberate
animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the scraps of failed experiments, necromantic slurries, heaps of discarded hair, abattoirs, and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Firejolt Café Locations The following locations are keyed to map 3.2. All descriptions assume the characters are in the café during the day. At night, the café is locked and devoid of students and
make nearly any form of those drinks on request. A relatively common coffee or tea costs 1 cp, while a more complicated order might cost 2 cp. The café’s signature firejolt latte costs 10 gp; it confers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
venture from the deserts’ depths. The scorpions vanish when killed. A character who succeeds on a DC 12 Intelligence (Arcana or Religion) check realizes this is the mark of a magically summoned creature
. A character familiar with conjuration magic recognizes that summoning giant scorpions in such numbers far exceeds the power of the conjure animals spell or other common magic. In the aftermath of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of small, uprooted shrubs that seem to be walking of their own accord. A detect magic spell reveals an aura of transmutation magic around the pot, which is a common wondrous magic item called a pot of
the elf’s chest. The cat is part of the lid’s carving, not a separate sculpture. A character who inspects the sarcophagus closely and succeeds on a DC 17 Wisdom (Perception) check realizes that it’s a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
overcome the characters and add their essences to his realm. Once the characters defeat the fanatics and return through the Briny Pool, the godlet realizes he must take direct action. When the characters
ft., passive Perception 15
Languages Common, Deep Speech, Undercommon, telepathy 100 miles
Challenge 15 (13,000 XP) Proficiency Bonus +5
Creature Sense. The refraction is aware of creatures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Icewind Dale has you bundled up in your warmest furs. Bryn Shander’s market square bustles with knucklehead trout fishers selling their finest scrimshaw to traders from the south, while other common
way inside. While this is happening, a young man named Sirac at the House of the Triad learns what the giants are after and realizes he might be able to save the town. Defense of Bryn Shander The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mundane messengers such as birds. In most cases, these relationships with her sisters, though devoid of emotion, are the closest a hag comes to having friends. When a hag is attacked or killed, other hags
than herself, and she loves being alone (except for the company of minions and other creatures under her sway). That’s the ordinary state of affairs. But when a group of hags have a common goal or they
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
block, except she’s a Lawful Good Celestial and can speak Common, Elvish, and Sylvan. Uni is frantically struggling to escape the Net, but she’s too tangled in it to do so alone. As an action, a
. Now that Kelek has removed Uni’s horn, Grump plans to sell Uni as a packhorse and won’t let her go without a fight. Development. Once Uni is free of the Net, Grump realizes his plans are falling
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mostly masks the odor of decay that permeates the hall. Nezzarum, a Silver Dragon Wyrmling who knows Common, lurks inside the statue of Orcus. The dragon can gaze out into the hall through the
bizarre nature of “Orcus’s” commands can take the Search action and make a DC 15 Wisdom (Insight) check. On a success, the character realizes a deception is afoot. Friendly Dragon. If he becomes Friendly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Simbon about how straining it must be to busy himself among the common rabble or visit a library. If told about the creatures in the mine, Kedjou believes the description matches that of monsters
group. Any character who later spends at least 15 minutes investigating Kedjou’s notes can make a DC 14 Intelligence (Arcana or Religion) check. If the check succeeds, the character realizes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
female human Hellrider (use the veteran stat block). Reya speaks Common. Born in the land of Turmish, Reya came to the holy city of Elturel to train as a Hellrider when she was twelve. As a faithful
could care less what happens to it. “I hope the rats eat it,” she says scornfully. If the characters appear valiant and forthright, Reya takes a liking to them immediately. Once she realizes that her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
magic-using characters as figures of awe or terror, or to assign storied origins to common magic items. Corrupted Magic. The Dark Powers influence magical effects, imparting them with sinister qualities
supernatural means, it realizes that its spirit is trapped within the Mists, likely forever. Using the rules for “Fear and Stress” from chapter 4, the creature gains a new Seed of Fear. If a being with a soul
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
moved on long ago but left behind a statue of a forgotten healer. Cloaker. Two pale cloakers that can speak Common and Elvish cling to the statue’s back, disguising themselves as leathery wings. When
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or it’s clear no one’s buying their lies. Statue. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures of the Feywild, rather than mortals, she approaches the situation with a more respectful attitude. She realizes that the creatures of her native realm are more powerful than common humanoids
for something that makes him lucid again. A merchant whose child is deathly ill might go to the hag for a cure. The common element in these situations is that the mortals approach the hag for help
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
placed in a common tribal hatchery with no effort to keep track of who each one’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins
it desperately tries to defend its life. Likewise, kinship to their own tribe can prompt kobolds to battle another kobold tribe for resources or territory. Such conflicts aren’t common, because two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fountain, they see that Javenesh is speaking with a water weird submerged inside it. Unlike most water weirds, this creature, named Lothannep, can speak and understand Common. Lothannep lives in the
plants fill the area. It’s a lovely, unexpected landscape within the marsh, as the delicate floral scents mix with those of peat and earth to perfume the air.
This area is devoid of any creatures
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fears the books are the Mountain Cloud Empress’s diaries but then realizes their true nature. Nevertheless, Zhong Yin encourages the party to prioritize preserving any other historical artifacts the
scholar notes that the bones likely belong to common folk who rose up in revolt and ended the Yun dynasty. Hungry Ghosts. An otyugh hides among the debris in the northwest corner of the room. When it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
darkvision 120 ft., passive Perception 19
Languages Common, Infernal; can read all writing
Challenge 14 (11,500 XP)
Limited Magic Immunity. Mahadi can’t be affected or detected by spells of 6th level
inflicted upon her. Once he realizes that her intentions are benign, Mahadi pretends to be her friend once more.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
simple pull-chain mechanism in times of danger. This hall is devoid of decoration. A frozen well stands hear a hallway to the east, and three iron cages are pushed against one wall. One contains a
once knew. O8. Duergar Quarters Small rooms flank a central common area where crates and sacks are stashed against the west wall. The doors of the two southern rooms are open, and each room is empty
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden pipe with a strip of parchment stuffed inside it that reads (in Common), “Here lies the treasure of Captain Silbarr Snake-Eyes, legendary pirate of the Sword Coast. A hex upon any who plunder this
map and succeeds on a DC 10 Intelligence (History) check realizes that it depicts a stretch of the Sword Coast encompassing the islands of Red Rocks, midway between Leilon and Waterdeep. An “X” marks a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, inlaid with white marble, is the word “Ask” in Common.
The ceiling in this oracular chamber is 80 feet high and smooth like the walls and floor. Loud Echoes. Sounds in this area echo loudly. Noises
choice, not the creature’s). The most common assistance provided by the cave comes in the form of the Greater Restoration, Heal, and Plane Shift (to the Eternal Garden only) spells; when duplicating the






