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Returning 35 results for 'both before die consume rewards'.
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Will-o'-Wisp
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Consume Life"} hit points.
Ephemeral. The will-o'-wisp
Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution
Monsters
The Wild Beyond the Witchlight
Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6);{"diceNotation":"3d6","rollType":"heal","rollAction":"Consume Life"} hit points.
Ephemeral. The
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10
Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
Harrowing Event
d10
Event
Monsters
Van Richten’s Guide to Ravenloft
Headless Summoning (Recharges after a Short or Long Rest). If the dullahan is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 97 hit points. In addition, it
"} necrotic damage.Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
Monsters
Eberron: Rising from the Last War
spent legendary actions at the start of her turn.
Attack. Sul Khatesh makes two attacks with her Arcane Blast or one attack with her magic staff.
Consume Magic (Costs 2 Actions). Sul Khatesh targets a
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of Nishrek
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Morgantha’s Coven The hags possess the shared spellcasting abilities of a coven (see the “Hag Covens” sidebar in the hags entry in the Monster Manual). If one or more hags die, the coven is broken
. Morgantha tolerates her daughters only because they help her complete the coven. If one of them dies, Morgantha sets out to abduct and consume a human child so that she can give birth to a new daughter
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Roleplaying Chakuna The whole web of life in Valachan bends to a singular malevolent consciousness that demands Chakuna prove her worth as its keeper and apex predator, lest it rise up to consume her
. They are nothing more than prey.” Ideal. “If I’m cleverer than you, then I deserve to live, and you deserve to die.” Bond. “My people are the strongest people, and I ensure they survive.” Flaw. “Everyone and everything lies. Only by expecting treachery will a hunter survive.”
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.
A lit torch or its equivalent uses up air as a character does. Briefer but hotter magical effects consume 1 hour of air per die of fire damage per round. For example, a fireball spell that deals 8d6
hours of air. Characters who are at rest and not undertaking activities such as moving or fighting consume half as much air.
Once half of the breathable air is consumed, the characters suffer one level
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 12
Languages the languages it knew in life
Challenge 2 (450 XP)
Consume Life. As a bonus
or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o’-wisp can’t wear or carry anything.
Incorporeal Movement. The will-o’-wisp can move through other
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
When determining rewards, here are some effects to consider: Friendly Aid. The characters encounter another traveler or a friendly local resident who offers them food, shelter, information, or other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
XP, treat a major milestone as a high-difficulty encounter and a minor milestone as a low-difficulty encounter. Other Milestone Rewards. If you want to reward your players for their progress through an
adventure with something more than XP and treasure, also give them small rewards at milestone points, such as the following: The adventurers gain the benefit of a Short Rest. Characters recover a Hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more than XP and treasure, give them additional small rewards at milestone points. Here are some examples: The adventurers gain the benefit of a short rest. Characters can recover a Hit Die or a low
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
life
Challenge 2 (450 XP)
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed
on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o’-wisp can’t wear or carry anything
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of corrupted elementals as part of her efforts, and rewards characters who bring her a sample from any out-of-control earth elemental creature found in the unexplored areas of Blingdenstone. She pays
10 gp per Hit Die of the creature from which the sample was taken. DOORS OF BLINGDENSTONE
Heavy stone doors reinforced with steel or adamantine are found throughout the deep gnome settlement. Unless
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
medium armor have AC 15. Retainers with heavy armor have AC 18. Hit Points and Hit Dice Retainers gain one Hit Die per level. Their hit point maximum is based on the size of their Hit Die, as shown on
about losing them to an unlucky roll of the dice or decision by a single player. The GM often awards characters with retainers in lieu of other treasure. Such rewards shouldn’t be lost easily
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
terrible loss of life. Moreover, Naevys believes Jhaeros will almost certainly die if his heart stops beating. Naevys is loath to discuss rewards until Ghalasine is either saved or lost, but if the
characters press her for a reward, she promises to “drown them in gold coins” if they are successful. (In fact, the possible rewards are much greater than that, as discussed in the adventure’s conclusion.)
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from their subjects. When they consume other creatures, aboleths add the knowledge and experiences of their prey to their eternal memories. Aboleths use their telepathic powers to read the minds of
powers to override senses, granting creatures, such as its followers, the illusion of promised rewards. Enemies of the Gods. The aboleths’ fall from power is written in stark clarity on their
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
the number of souls a given demon has already consumed at the beginning of combat. This number is presented right under their hit points in a similar fashion: both as a die expression and as an
, seeking only to consume. See a demon’s Lethe trait for more information. Soulsight Demons have a special sense called soulsight, allowing them to perceive each creature, other than Constructs and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
asked, you receive handsome rewards. 3 You’ve inherited a plot of land in Q’barra. If you don’t visit within a year, you’ll lose the claim. 4 Due to an unusual twist of Triumvirate law, you share the
to find out! 9 Your family is facing financial ruin, and they’ve taken out a life insurance policy on you. It only pays out if you die under unusual circumstances, and they’re encouraging you to seek
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The rats attack when disturbed, and the surviving rats flee when half their number die. Years of exposure and neglect have corroded the lock on the exit grate. Even with the key, a successful DC 10
. Rewards Award standard XP for defeated foes. Aside from that, the chief reward for this mission is the tunnel itself. As long as it remains secret, characters can use it to enter and exit the keep
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The rats attack when disturbed, and the surviving rats flee when half their number die. Years of exposure and neglect have corroded the lock on the exit grate. Even with the key, a successful DC 10
. Rewards Award standard XP for defeated foes. Aside from that, the chief reward for this mission is the tunnel itself. As long as it remains secret, characters can use it to enter and exit the keep
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Erebos’s Favor d6 Circumstance
1 You follow Erebos seeking financial success, expecting service to translate into rewards.
2 In a moment of anguish, you prayed to Erebos. He granted you
injury, Erebos appeared and claimed your service.
5 Ever since the first time you saw someone die, Erebos has whispered in your ear.
6 You can’t bear to witness suffering, so you serve
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Fhenimore and Whymsee While they’ve been voted “most likely to die before the characters even show up,” the manner of their demise may depend on whether the characters managed to befriend them. Below
slay and consume the kraken priests.
Rounds 3 and 4. The kraken priests are consumed by the swarms while Gar uses Umberlee’s Wake on the young kraken (who fails its saving throw) before charging to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
into death and the great unknown. NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dullahan
Dullahans are headless undead warriors—the remains of villains who let vengeance consume them. These decapitated hunters haunt the areas where they were slain, butchering innocents in
) Proficiency Bonus +4
Headless Summoning (Recharges after a Short or Long Rest). If the dullahan is reduced to 0 hit points, it doesn’t die or fall unconscious. Instead, it regains 97 hit points. In
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
next impact. How frequently you roll the die is up to you! One roll every 15–20 seconds is a good target for an average group. Be flexible, judge the players’ level of tension, and don’t let anyone relax
into the smoke outside, they can close and brace the back door, then sprint for the keep or the tunnel in the stream bank with enough of a head start to get away safely. Rewards Rescuing people from
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
next impact. How frequently you roll the die is up to you! One roll every 15–20 seconds is a good target for an average group. Be flexible, judge the players’ level of tension, and don’t let anyone
into the smoke outside, they can close and brace the back door, then sprint for the keep or the tunnel in the stream bank with enough of a head start to get away safely. Rewards Rescuing people from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
share of the profits, and I want to get my due. 6 Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. d6 Flaw 1 I follow orders, even
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Reward characters who behave dramatically, heroically, or in ways that increase the game’s frightful atmosphere. Rewards might include brief scenes focused on a character’s actions, opportunities to
themselves into. By the same token, don’t throw characters into impossible situations. Never let hope die. End on Cliffhangers Leave players excited to play again. When ending a session, implement one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, “Surrender Artus Cimber or die!”
The frost giants believe that a male human named Artus Cimber is holed up in Bryn Shander, and Drufi demands that the town hand over Artus and all of his possessions
has either the Ring of Winter or knowledge of its exact whereabouts, so characters will probably have to kill her. Once the characters defeat the frost giants, they gain special quests and rewards based on which NPCs survived the battle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reinforce conventions of a certain genre. When Do You Award Inspiration? Consider the timing of your inspiration rewards. Some DMs like to award inspiration in response to an action. Other DMs like to
some other token Alternatively, you can hand out special d20s to represent inspiration. When a player spends inspiration, he or she rolls the die and then hands it back to you. If the player instead






