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Returning 35 results for 'both before die contained ritual'.
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Classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
in the Wizard Features table.
As a Multiclass Character
Gain the Hit Point Die from the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed in the Wizard
Magic Items
Dungeon Master’s Guide
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
die. If an ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new avatar appears in an unoccupied space as close to that ally as possible and targets only that
Magic Items
Dungeon Master’s Guide
disappears, your Attunement to it ends immediately, and you lose all benefits granted by it. If you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
Equipment
’t participate in the ritual loses all memory of the chosen entity, and the entity’s name is erased from all records. On a failure, the GM chooses an entity to be erased. If the check fails by 10 or more, you and all participants are also erased and die.
This fractal sphere is an informationally hyperdense arcane formula from the void. You can decipher it with 1 hour of study.
Once deciphered, the sphere can be used to perform a 1-hour ritual, which
Monsters
Mordenkainen Presents: Monsters of the Multiverse
everlasting guardian.
The ritual to create a wood woad is a primeval secret passed down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an
evil act if the victim-to-be is a willing sacrifice.
In the ritual, a living person’s chest is pierced and the heart removed. A seed is pushed into the heart, which is then placed in a tree
Monsters
Strixhaven: A Curriculum of Chaos
ritual ends or is interrupted:
Clinging to Life. Death saving throws are made with advantage.
Grievous Wounds. Any creature that scores a critical hit rolls one additional damage die to determine
use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
in the world. If you fail to perform at least one evil act within the span of 10 days, or if you willingly perform a good act, the book disappears. If you die while attuned to the book, an entity of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
position of leadership normally held by an elder brain. Regardless, all such arcanists face the same stark fact: when they die, they will not join the host of minds in the elder brain—deviant
amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of spellcasting and psionic communion. Upon
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about.
Orcus, the demon prince of undeath, taught Vecna a ritual that
extremity.
To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye
Magic Items
Keys from the Golden Vault
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
in the world. If you fail to perform at least one evil act within the span of 10 days, or if you willingly perform a good act, the book disappears. If you die while attuned to the book, an entity of
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
Magic Items
Princes of the Apocalypse
A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
energy out of everyone affected. Some will die. Others may not. Either way, we believe that the ritual will transfer that energy to Murgaxor, making him immortal.
“Murgaxor’s plan is clear now, and we
for no other reason than the characters carry the evil mage’s corruption, and they’re likely to be gravely injured or die once he completes his ritual.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the creature, but it has no range restriction. For a Wizard to cast a Ritual spell contained in their spellbook, do they need to read from the book or use it as part of the Ritual? Thanks to the Ritual
Ritual heal Arcane Ward? No. Casting a spell as a Ritual doesn’t use a spell slot, and the Arcane Ward regains Hit Points when the Abjurer casts an Abjuration spell with a spell slot. How does Arcane
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Regional Effects Murgaxor’s ritual wreaks havoc on the equilibrium of life and death, creating the following regional effects in the Ruins of Caerdoon and the fortress, which is detailed in a later
section. These effects end 1d6 days after the ritual ends or is interrupted: Clinging to Life. Death saving throws are made with advantage. Grievous Wounds. Any creature that scores a critical hit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You
Tales table immediately ends the effect of the previous tale. If the tale requires a saving throw, the DC equals your spell save DC. Spirit Tales Bardic Insp. Die Tale Told Through You
1 Tale
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are born the serpent cults, groups of devout mortals who serve the yuan-ti either directly or in foreign outposts. Fanatical in their ideals, these cultists are willing to die for the yuan-ti and their
encourage cults to gather the special herbs and magic they need to perform the ritual for evolving into a more powerful form. And just as the yuan-ti have rituals to transform their own bodies, they
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the
spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Cauldron Caves A cave network extends into the snow-swept cliffs along the shore of Lac Dinneshere. This complex once contained a sacred hot spring where elderly frost giants came to end their
lives in a drowning ritual. Now, the waters have frozen over. The caves have long been home to a lake hag named Maud Chiselbone. Maud has amassed a collection of bones and trinkets taken from wayward
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dubbed Lorghoth the Decayer. It is asleep but awakens if attacked or if the characters summon the cultists but refuse to complete their ritual (see “One Must Die!” below). A character standing next to
38. Ritual Chamber The cult used to perform rituals in this sunken room. The chanting heard throughout the dungeon originates here, yet when the characters arrive, the dungeon falls silent as the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
The Victims The creatures clawing at the doors are not monsters at all. The cultists have used small tridents to impale six humanoids victims to the doors, leaving them to die as offerings to power
their terrible ritual. Once characters are within 30 feet of the poor souls, they can attempt a DC 15 Wisdom (Perception) check, with disadvantage due to the pouring rain, to realize that these people
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to confirm my suspicion that one of the king’s closest advisers—Charmayne Daymore—is behind this. She has stolen the king’s heart and is using it to power a ritual. Jhaeros is now her obedient puppet
.”
Naevys assures the characters that Charmayne’s ritual affects only people from Ghalasine; outsiders can safely enter the city. She asks the characters to steal Jhaeros’s heart and deliver it to her
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
to cast a ritual spell contained in their spellbook, do they need to read from the book or use it as part of the ritual? No. As written, the rule doesn’t require you to read from the book. The
ritual heal Arcane Ward? Any abjuration spell of 1st level or higher cast by an abjurer, including a ritual, can restore hit points to the abjurer’s Arcane Ward. How does Arcane Ward interact with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
their own use. Within the central caldera, they raised a ritual space for creating dracoliches from dragons drawn to the site knowing they would soon die. Under Severin’s leadership, the caldera and
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder cone’s steeply sloped sides, thousands
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their own use. Within the central caldera, they raised a ritual space for creating dracoliches from dragons drawn to the site knowing they would soon die. Under Severin’s leadership, the caldera and
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder cone’s steeply sloped sides, thousands
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dracolich Even as long-lived as they are, all dragons must eventually die. This thought doesn’t sit well with many dragons, some of which allow themselves to be transformed by necromantic energy and
mages or cultists that can perform the proper ritual. During the ritual, the dragon consumes a toxic brew that slays it instantly. The attendant spellcasters then ensnare its spirit and transfer it to a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
one. Superiority Dice. You have four Superiority Dice, which are d8s. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short or Long Rest. You
gain an additional Superiority Die when you reach Fighter levels 7 (five dice total) and 15 (six dice total). Saving Throws. If a maneuver requires a saving throw, the DC equals 8 plus your Strength or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rounds over which the ritual is successfully focused is reset to 0 because the ritual is interrupted for two successive rounds. The Mask of the Dragon Queen is destroyed, or is removed from Severin’s
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
rounds over which the ritual is successfully focused is reset to 0 because the ritual is interrupted for two successive rounds. The Mask of the Dragon Queen is destroyed, or is removed from Severin’s
body and taken from the temple sanctuary (area 13). The characters hold any of the dragon masks, or can otherwise prevent one or more masks from being used in the ritual. (The Black Dragon Mask might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contents and reap its benefits. The creature can then freely modify the book’s contents, provided that those modifications advance evil and expand the lore already contained within. Whenever a non-evil
you die while attuned to the book, an entity of great evil claims your soul. You can’t be restored to life by any means while your soul remains imprisoned. Random Properties. The Book of Vile Darkness
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of battle finally die away, the ground before you stained black and red with demonic blood and ichor. In the terrible grip of Demogorgon, even the mighty Orcus looks almost small. Tentacles hold the
to the Demogorgon stat block in appendix D: Demogorgon has 290 hit points remaining and can’t regain hit points due to the disruptive nature of Vizeran’s faerzress-empowered ritual. He has only one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Ritual Area Ritual circles drawn in fine, chalky powder cover the floor. Notebooks, scrolls, and brass braziers sit on shelves carved into the walls.
Murgaxor used this area to perfect his rituals
. Characters who spend 5 minutes or more reading the notebooks and who succeed on a DC 14 Intelligence (Investigation) check piece together that Murgaxor is conducting his life-draining ritual in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
explodes outward when they die, incinerating the creatures and much of their possessions. Darkling
Small Fey, Typically Chaotic Neutral
Armor Class 14 (leather armor)
Hit Points 13 (3d6 + 3
respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If the ritual succeeds, the darkling






