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Returning 35 results for 'both before directly convey route'.
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Monsters
Fizban's Treasury of Dragons
Immutable Form. The warbler is immune to any spell or effect that would alter its form.
Telepathic Bond. While the warbler is on the same plane of existence as its master, it can magically convey
of their creators, keeping watch over communities without directly intervening. Their telepathic bond lets them summon their dragon creators in case of dire need.
Metallic Sentinels
A metallic
Yeth Hound
Legacy
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Monsters
Volo's Guide to Monsters
. While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.Bite. Melee Weapon
before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hound in the Border Ethereal can return to the Material Plane as an action.
Telepathic Bond. While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses
feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards
Command
Legacy
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Spells
Basic Rules (2014)
undead, if it doesn't understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here
. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending
Equipment
spell created by Ivana the next time they sleep. This poison is nonmagical, and Ivana doesn’t directly communicate with those affected during the dream. Rather, she creates the illusion of
within gift bouquets, allowing it to convey her message later.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
action and move away from Titivilus by the safest available route on each of its turns, unless there is nowhere to move, in which case it needn’t take the Dash action. The target can repeat the
to the tasks he needs performed and recruits them directly or through intermediaries, expending them later as his plans require.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spellcaster, but her insights into alchemy allow her to create chemically potent mind-altering effects. Ivana’s chemical arsenal includes drinks that convey illusory sensations, perfumes that charm
. This poison is nonmagical, and Ivana doesn’t directly communicate with those affected during the dream. Rather, she creates the illusion of speaking with her intended target by alchemically crafting
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Metallic Warbler Metallic warblers resemble songbirds and serve as clandestine agents of their creators, keeping watch over communities without directly intervening. Their telepathic bond lets them
magically convey what it senses to its master, and the two can communicate telepathically with each other.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2
Kobold
Legacy
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Species
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so they’re easily knocked over and broken, or scatter sewing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some
spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some
spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
declaring, “This way to the Afterlife!” in gaudy, gold lettering, with an arrow pointing down the narrower branch. Characters who follow this route for a short distance come to a cobbled turnaround and lot
-mouthed cave. Boat Ride A tiefling ferrier (commoner) in a heavy, hooded robe waits silently to convey characters to the casino. The ferrier plays the part of Charon on the real River Styx. The tiefling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—perhaps someone familiar with lore about the immortal but not directly inspired by it. Agents typically have proficiency in skills such as Arcana, History, and Religion. Innocent. Some characters have no
patron. The Visionary might hear the patron’s voice in dreams, see waking visions that convey the immortal’s will, or interpret signs in accordance with prophecy. Different backgrounds might suggest
Orc
Legacy
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Species
Volo's Guide to Monsters
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
rarely keep records or write down their thoughts. When orcs need to communicate in writing, they use crude symbols to convey basic information, such as “food stored here,” “danger close
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(areas X11 and X23), the areas beneath them, or anywhere behind or directly above the statue. The eyeholes grant the arcanaloth three-quarters cover against attacks that originate outside the head. Neferon
floor, turns invisible, and flees by the safest route, attacking the characters again when it’s safe to do so. The arcanaloth will not, under any circumstances, leave the Amber Temple. Treasure The
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Material Plane as an action.
Telepathic Bond. While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can
possible, must finish the move before taking an action, and must take the most direct route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
facial expressions help convey a creature’s emotions. Smile, scowl, snarl, yawn, or pout, as appropriate. Use Motions and Posture. Movement and posture can help define an NPC’s personality. You might
moment now and then to involve someone else. You might have an NPC address another character directly: “And what about your hulking friend? What will you pledge in exchange for my favor?” If a player
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The dwarves of Khundrukar never settled these caverns, although Durgeddin had his followers begin work on an escape route through the depths. The Black Lake is now the domain of Nightscale, a young
. 51. Dwarven Bridges Durgeddin’s followers built two stone bridges when they started work on the escape route through this level. The chain ladder that drops from the north ledge of area 38 ends just
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entrance. The statue’s right hand is held out, displaying stone-carved rings on every stubby finger. The largest room in the abbey, directly across from the entrance, serves as a place of worship. Low
(area L1), offering his magic items if they accept the quest. He insists they deliver him to the gates by the most direct route without delay, and he protests loudly if they dawdle or deviate from this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
large building. Assuming the characters are cooperative, the grippli guards take the visitors directly to her. If the party seems trustworthy, she speaks to them. She prefers Primordial (it’s easier on
trading post is about 5 miles south of the grippli village, which is most easily reached by sea. (An overland trip along the marshy coastline is a fool’s route, fraught with obstacles and perils.) Mitor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
unobstructed floor space is directly in front of the doors on the east and west walls. In the center of this clutter stands a great black desk. A figure crouches atop a tall stool, scratching on a
by your card reading. Lief can draw a crude map showing a route to that location. His map is geographically accurate, but he admits that it doesn’t acknowledge or avoid any dangers that might lie
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
along the route (see “Sinkholes”). Gargoyles and Trebuchets Thirty gargoyles inhabit the amphitheater. Twenty-two of them are perched on stone plinths, waiting to swoop down and attack intruders. The
remains open thereafter. Sinkhole 1A drops down into a rough-hewn passage that connects areas 4 and area 5. Sinkhole 1B is directly above the purple wormling pit in area 5, and any creature falling into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is key to the plan, and though she ultimately won’t withhold that access from the adventurers, she intends to make sure it’s not given away for free. Davra deals with the adventurers directly — and
let them run the NPCs. The thugs’ names are Nero Kelvane, Lenora Haskur, Aligor Moonwhisper, Gorath Torn, Saliyra Dalnor, Primwin Halk, Iandro Alathar, and Lhytris Ilgarn. All of them know the route
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
aroused the gricks. With his escape route cut off, Kelim sealed himself in the closet to avoid being eaten. He drilled a small hole in the door so that he could peer out of it and get some fresher air
it and cause it no harm, it ignores them.
Reverse Gravity. Directly above the grick, on the 20-foot-high ceiling, is an upside-down stone throne, seated upon which is a mummified minotaur with gems
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Asmodeus dwells in a great fortress somewhere in the wasteland, at the bottom of its deepest pit. Only his most trusted followers and most important advisors know the route to it. He remains inside, relying on messengers and magic to convey his dictates.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.
Actions
Bite. Melee Weapon Attack
route, even if hazards lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
correct password triggers a magical disintegration trap on whichever side the door is opened from. Each creature in the 20-foot-square area directly in front of the secret door must succeed on a DC 15
possessions behind. 1a. Northwest Entrance Characters guided by representatives of the Zhentarim arrive at Mantol-Derith via this route — a subterranean rift with a rough-hewn path carved into one wall
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the eyes of his master. Titivilus finds adventurers well suited to the tasks he needs performed and recruits them directly or through intermediaries, expending them later as his plans require
route on each of its turns, unless there is nowhere to move, in which case it needn’t take the Dash action. The target can repeat the saving throw at the end of each of its turns, ending the effect on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save
cairns appear along the route of travelers, containing anything from mysterious bones to nothing at all. These cairns might be haunted by skeletons, specters, or hostile fey. A powerful bheur hag
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Climbing Kelvin’s Cairn Map 1.17: kelvin’s cairn View Player Version Map 1.17 shows the route that Garret’s expedition took up Kelvin’s Cairn. It leads not to the topmost peak of the mountain, but to
Garret’s expedition, but characters can discern the likeliest route the climbers took. This route is marked on map 1.17, and characters who follow it experience the following sequence of encounters. If Boy
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
uppermost are ringed with vicious dragonspikes to keep large creatures from landing to attack the structures directly. The great chimney of the city’s central foundry stands between them, belching smoke
approach the city by means of an underground route. One such road arrives from the west, connecting Adbar to Mithral Hall and Mirabar through the ancient tunnels of Old Delzoun. Another tunnel leads
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters’ investigation. En route to the tavern, “Blood in the Streets” is a chance for characters to see the City Watch in action. If the characters decide to look around, “Searching the Dock Ward” gives
. The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
dragged across the floor, which sounds like it’s coming from whichever area is directly above or below the characters. 5 Vinique mimics a laughing child, which sounds like it’s coming from the attic
form or raven form and flee the chalet by the most expedient route, returning nevermore. (Other members of the kindness are warned to stay away from the chalet as well.) Joining the Scarlet Sash One
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
occupy several game sessions. You decide how to break up the journey, though your decision can be shaped by the characters’ plan for navigating the journey. When the characters know the route they must
movies use travel montages to convey long and arduous journeys in a matter of seconds, you can use a few sentences of descriptive text to paint a picture of a journey in your players’ minds before
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
elemental can’t be targeted or harmed directly. Any creature that enters the hot oven or starts its turn inside it takes 10 (2d6 + 3) fire damage. A character can try to shove a Medium or smaller
that once stretched from the palace to the edge of the domain. This route has since been shattered. He knows of no other way to reach the palace. Cauldron. The cauldron is nearly full of hot melted






