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Returning 35 results for 'both before disperses cold receive'.
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both before diseases cold receive
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Adult White Dragon
Legacy
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Monsters
Basic Rules (2014)
"} cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies.
Jagged ice shards fall from the
","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Bite","rollDamageType":"cold"} cold damage.
Claw
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’ path and distracts them.
Nupperibos unthinkingly obey any command they receive telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into
battle, but their presence in a legion does nothing to elevate its general’s status.Fire, PoisonAcid, Cold
Ancient White Dragon
Legacy
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Monsters
Basic Rules (2014)
":"cold"} cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies.
Jagged ice shards fall from the
","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Bite","rollDamageType":"cold"} cold damage.
Claw
Monsters
Princes of the Apocalypse
stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing
);{"diceNotation":"1d8","rollType":"damage","rollAction":"Drown","rollDamageType":"cold"} cold damage.In the Water Node
When it becomes clear that the Temple of the Crushing Wave is no longer secure, Gar
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
of Nomog-Geaya, as well as standards and flags with his image or symbol, receive a bow or salute at all times except emergencies. Bargrivyek’s peacemakers receive due deference regardless of
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Cold and Calculating
Most humanoids describe cold-blooded people as lacking in
, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Lizardfolk Personality
You can use the Lizardfolk Quirks table to determine a personality
Monsters
Locathah Rising
collapses into a pool of inky water that rapidly disperses. Except for Wave and his claw, anything he was wearing or carrying is left behind.Multiattack. Gar makes two melee attacks, one with his claw and
), and doesn’t require Gar to maintain concentration. Gar Shatterkeel and any creatures he designates are immune to this effect.
Up to five corpses that Gar can see within 60 feet rise up as drowned blade;drowned blades and attack anyone Gar directs them to on his turn.
Cold
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Magic Items
The Book of Many Things
, cold, fire, lightning, or thunder. This resistance lasts for 1d12 days.
Coin. Five pieces of jewelry, each worth 100 gp, or ten gemstones, each worth 50 gp, appear at your feet.
Crown. You learn the
Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Mischief. You receive an uncommon wondrous item (chosen by the DM), or you can draw two additional cards beyond your declared
Monsters
Van Richten’s Guide to Ravenloft
so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be
damage on a failed save, or half as much damage on a successful one.
Cold, Fire, PoisonLightning, Necrotic, Piercing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Quest: Cold-Hearted Killer “Cold-Hearted Killer” is one of two quests designed to kick off the adventure. The characters can get this quest regardless of which town is the adventure’s
starting point. The characters receive this quest from Hlin Trollbane, a retired bounty hunter who has been stalking a serial killer ever since she found a connection between three murders and a small
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Equipment All characters begin the adventure with a free set of cold weather clothing in addition to the starting equipment they receive from their class and background choices. See “Winter
Survival Gear”, for more information about cold weather clothing. Trinkets Appendix A provides a table of trinkets appropriate for characters who start their adventuring careers in Icewind Dale. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–12 None 13–17 Light rain or light snowfall 18–20 Heavy rain or heavy snowfall Extreme Cold Whenever the temperature is at or below 0 degrees Fahrenheit, a creature exposed to the cold must succeed on
a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cone of Cold 5 Fireball (level 5 version) 5 Globe of
30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses
Kobold
Legacy
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Species
Volo's Guide to Monsters
him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a human’s weapon can kill one of them, so a tribe has little
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Armor Upgrades An infernal war machine can receive one armor upgrade. Sample upgrades are described below. Canian Armor The infernal iron used to make the vehicle was mined on Cania, the coldest
infernal war machine also has immunity to cold damage in addition to its other damage immunities, and it’s immune to the effects of extreme cold. Gilded Death Armor Gold stolen or bartered from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrns as agents of darkness. Likewise, Thranes have bitter memories of the conflict with Aundair, and Aundairian wizards or eldritch knights receive a cold reception. For most Thranes, the war
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
approaching from the south can see the prison’s south entrance and the trail that leads up to it. Extreme Cold The temperature outside is at or below 0 degrees Fahrenheit (−18 degrees Celsius) while
the characters are at the prison. A creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain 1 level of exhaustion. Creatures with resistance or
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
approaching from the south can see the prison’s south entrance and the trail that leads up to it. Extreme Cold The temperature outside is at or below 0 degrees Fahrenheit (−18 degrees Celsius) while
the characters are at the prison. A creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain 1 level of exhaustion. Creatures with resistance or
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
)
CON
18 (+4)
INT
12 (+1)
WIS
20 (+5)
CHA
14 (+2)
Skills Nature +11. Perception +10, Survival +10
Damage Resistances cold
Senses passive Perception 20
Languages Aquan
inky water that rapidly disperses. Except for Wave and his claw, anything he was wearing or carrying is left behind.
Actions
Multiattack. Gar makes two melee attacks, one with his claw and one with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wilderness Survival The following rules come into play as the characters explore Ten-Towns and embark on adventures to the icy, windy, hellishly cold reaches of Icewind Dale. Avalanches The following
hearing. The wind extinguishes open flames, disperses fog, erases tracks in the snow, and makes flying by nonmagical means nearly impossible. A creature falls at the end of its turn if it is flying by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unthinkingly obey any command they receive telepathically from another devil. This blind loyalty makes them the easiest of infernal troops to lead into battle, but their presence in a legion does nothing
Resistances acid, cold
Damage Immunities fire, poison
Condition Immunities blinded, charmed, frightened, poisoned
Senses blindsight 20 ft. (blind beyond this radius), passive Perception 11
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, thunder
Senses truesight 60 ft., passive Perception 20
Languages Common, Giant
Challenge 16
water) centered on a point anywhere in its lair. The sphere spreads around corners, and its area is heavily obscured. The fog lasts until the giant disperses it (no action required), and it can’t be
Magic Items
The Book of Many Things
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and you’re immediately pulled through it
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from water, such as a fire elemental, takes 11 (2d10) cold damage when it starts its turn in a watery curtain or enters it for the first time on a turn. If a watery curtain takes 50 cold damage or
Plane of Water. The characters find Ichthyglug’s promised reward at the bottom of the drained pool. Characters who complete Ichthyglug’s quest should receive XP as if they had defeated the marid and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leads up to it. Guards on Watch The prison has four guard towers (see area R9), and three guards (veterans) in cold weather clothing are stationed atop each one. If you need to make Wisdom (Perception
Revel’s End include the following: The characters seek shelter. The warden will grant them temporary accommodations (in area R7) for up to two days and two nights, and the characters receive three meals a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll upon a sacred quest to find the frost giant and meet
9 (−1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws Str +11, Con +11, Wis +4,
Skills Athletics +11, Perception +4
Damage Immunities cold
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and becomes enslaved to its new master’s wishes. The boneclaw forms near its master, sometimes appearing before that individual to receive orders and other times simply seeking to fulfill its master’s
9 (-1)
Saving Throws Dex +7, Con +6, Wis +6
Skills Perception +6, Stealth +7
Damage Resistances cold, necrotic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
amphitheater half-buried in the cold desert sands northeast of Ascore, an ancient and abandoned dwarven city. She is a spellcaster and, like all blue dragons, is immune to lightning damage. Armed with this
among the players in your group. If your group includes more than four players, not every player will receive a storm giant NPC to play, and that’s okay. Accompanying the giants’ stat blocks are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
delivery of the criminal, you’ll receive one hundred zinos and my gratitude, which I will convey to your guild leaders. Under no circumstances should you attempt to question Krenko yourselves.” If he is
asked, Nassius provides the guards’ account of the circumstances of his escape (see “Krenko’s Patron”). The guards have already been thoroughly questioned, and Krenko’s trail has gone cold. Nassius is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive a cold welcome. Daggerwatch, Upper Dura Moraggan’s A posh tavern specializing in strong Mror spirits. Food and drink are wealthy in quality and cost. Highhold, Upper Dura The Mystic Market A
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
anywhere in his lair. The sphere spreads around corners, and its area is heavily obscured. The dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be
role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. BLOODY BLUE NOSES
Hobgoblins are sometimes born with bright red or blue noses. This attribute is thought to be a sign of potency and potential. Blue- and red-nosed hobgoblins receive preferential
remember the names of the fallen. Nomog-Geaya is the greater of the two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lakes of the area: Maer Dualdon, from which the Shaengarne River flows down toward Ironmaster; Lac Dinneshere to the east, whose waters are nearly always cold enough to kill; and Redwaters, named for an
the tundra, and the packing in of its people means Bryn Shander is also warmer than the other towns, both literally and in terms of the welcome you receive. I have visited only a few of the other towns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, he was owed better than he received. When he didn’t receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the
+4
Damage Resistances cold, poison
Senses darkvision 60 ft., passive Perception 9
Languages Common, Dwarvish
Challenge 7 (2,900 XP)
Action Surge (Recharges after a Short or Long Rest






