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Returning 35 results for 'both before distant cases race'.
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Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this background.
Evermeet. The fabled elven islands far to the west are home to elves who have never
Species
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
Species
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Human
Legacy
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
remains from that distant time. “The githyanki and the githzerai were so profoundly scarred by their enslavement to the mind flayers that they forgot they were one race, united. Having won their freedom
single race enslaved by the mind flayers. Although they attempted to overthrow their masters many times, their rebellions were repeatedly crushed until a great leader named Gith arose. After much
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
foliage enclose the marsh. The basin is named after the aldani, a race of lobsterfolk (see appendix D). Many Chultans recall childhood fables about the eerie lobsterfolk that lived in the rivers and lakes
this basin, where they’ve kept hidden for a century. When the sky is clear, the Heart of Ubtao can be seen floating above the marsh from up to 50 miles distant (roll 1d4 each day to determine how many
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 2: Character Races Heroes come in many shapes and sizes. This chapter presents character races that are some of the more distinctive race options in the D&D multiverse. They supplement the
consider the implications for their world before adding a new race. Your DM may say yes or no to you using a race or may modifiy it in some way. The following races are detailed in this chapter: Aasimar
Shifter
Legacy
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Species
Eberron: Rising from the Last War
weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
wizard’s spell or a ritual bath in dragon’s blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Regardless of their origins
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
closely tied to the distant land of Xen’drik. The following optional rules are a way to explore this aspect of the setting. Optional Rule: Common Languages
Common is the language of the Five Nations
language granted by your race for a different standard language. Your DM must approve the language you select. This is a way to reflect a character with no ties to the culture of their race. Halfling is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Young Race, Old Roots In the distant past, half-elves were scarce because humans and elves came into contact only infrequently. The ancient elven kingdoms of Cormanthyr and Myth Drannor had
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
result of a mad wizard’s spell or a ritual bath in dragon’s blood. In all these cases, the result is a creature that combines the essence of a dragon with the form of its original race. Half-Red Dragon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dedicated to finding out. 4 Historical Research. Your team’s work involves learning more about Eberron’s long history. 5 Radical Engineering. The birth of a new race wasn’t the peak of magical and
mechanical engineering, it was just the beginning of new scientific fields you now explore. 6 Exploration. Khorvaire is a vast continent, and areas beyond the heartland of the Five Nations are poorly charted. Your focus is on understanding the wilder places of the world, as well as distant cultures.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Owlin Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as
have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
plane of dreams, imbued with wisdom and telepathic talent. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. A diverse race shaped by the beasts
Kobold
Legacy
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Species
Volo's Guide to Monsters
abandon this careful approach. First, because of their hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
evil, depending on their personal history. A gold dragon, a beholder, a halfling; you can’t make automatic assumptions about any of them. In part this is because of Eberron’s distant gods. Orcs aren’t
Thelanis and these are all the kenku in the world. So just because it’s possible to put anything you want in the world, don’t assume that the streets of Sharn are a zoo flooded with every character race
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Where Are You From? The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword
distant parts of Faerûn. Those who leave behind Mulhorand’s sweltering deserts and ancient pyramids for a glimpse at a different life do so for many reasons. You might be in the North simply to see
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 1: What Is Eberron? In an ancient ruin beneath the Demon Wastes, a band of heroes race to claim the Reaper’s Heart. If the agents of the Emerald Claw reach it first, they’ll unleash an army
. If the sage loses the debate, the dragon will destroy the airship and everyone on it. But if she wins the argument the dragon will take them to distant Argonnessen… and no human has ever seen the land
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a distant tower. Standing in her stirrups and raising her sword, she turns her mount toward the dragon, ready to battle once again for the sake of Ravnica. Ravnica is a whole new world for your
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
reconciliation. In the even more distant past, both high elf nations separated from their Kagonesti kin, while the waves themselves isolate Dargonesti and Dimernesti from their surface-dwelling cousins. As the
possible to find individual members—or even small enclaves—of folk like dragonborn, halflings, tieflings, or any other race in Ansalon. Perhaps such individuals stepped through a portal and found
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a destination without being seen by the villain’s forces. 5 Stop monsters from raiding caravans and farms. 6 Establish trade with a distant town. 7 Protect a caravan traveling to a distant town. 8
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Maira ir’Talan, a distant relative of the Lord Commander, leads the Blackened Book. A gifted diviner, Maira is a highly effective leader. What none know is that she’s also an agent of the Dreaming
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
you lurch to a stop. Everything is silent for a moment, then with the sound of a distant crack, the ground begins to shudder. A split runs through the floor and up a nearby wall. The citadel is
they’re going to escape the citadel. If they race through the temple’s underground levels, they encounter falling rocks as the structure shakes apart (see “Scenes of Destruction”). Alternatively
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
maintain their luster without needing to be polished, and are resistant to natural (and, in some cases, magical) pitting, rusting, and tarnishing.
To other dwarves, Mierren are translators and local
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halfling’s idea of
, such appellations come about because in the distant past, a halfling matriarch or patriarch performed a memorable feat or displayed some amazing skill that led to a name that stuck. Clans with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
esteemed experts, deans, or the academy as a whole. In any of these cases, a specific contact manages your relationship to the academy. Roll or pick from the Academy Contact table to determine who
personal gift. 5 Spectral Fragment. A haunted piece of the academy’s collection compels you to complete its secret research. 6 Distant Observer. A mysterious sponsor encourages your research from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
found her distant and difficult to please. Nym wants Mirran to seize the throne — and then, when Mirran makes enemies at every turn and proves to everyone that she is unfit to rule, Nym plans to supplant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
with a potion of healing or a flask of acid, as you choose. 9 You found a treasure map. 10 A distant relative left you a stipend that enables you to live at the comfortable lifestyle for 1d20 years
for 1d6 years. 4 A dragon held you as a prisoner for 1d4 months until adventurers killed it. 5 You were taken captive by a race of evil humanoids such as drow, kuo-toa, or quaggoths. You lived as a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
Plowing and Running take the role of the dragons’ slayers, with the champion of the chariot race representing Athar and the champion of the horse race playing Piergeiron. Flamerule 1: Founders’ Day
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mighty hero Uthgar, a warrior without compare. During my time with his tribe, Gyrt spoke freely of the tales of Uthgar that have been passed down among his people. The saga begins in the distant past
to three weeks’ travel away from the tribe’s ancestral mound, with raiding parties going much farther afield. These holy sites are scattered through the North; in almost all cases, the exact location
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
kobold dragonshield is a champion of its race. Almost all dragonshields begin life as normal kobolds, then are chosen by a dragon and invested with great powers for the purpose of protecting the
users might not be so lucky. The weapons don’t have to be lethal — in many cases one serves its purpose if it distracts, scares, or confuses a creature long enough for other kobolds to kill the enemy. In






