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Returning 34 results for 'both before document certain refine'.
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Spells
Player’s Handbook
triggers include opening that object or seeing the glyph.
You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can
surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
Spells
Player’s Handbook
triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.
You can refine the trigger so that only creatures of certain types activate it (for example, the
a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends.
You can further refine the
another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain
stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
until you learn more about what it means to you and what it can do for you.
Inheritance
d8
Object or Item
1
A document such as a map, a letter, or a journal
2–3
A
Monsters
Fizban's Treasury of Dragons
, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and power gives one a responsibility to those who have less
adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
Compendium
- Sources->Dungeons & Dragons->One Grung Above
One Grung Above By Christopher Lindsay Author and Director of the Grung Preservation Society Disclaimer: Outside of a certain surrogate character, this document in no way makes grung a legal
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters agree, they receive instructions on how to find the vale. The group must ride on the Dessarin River to a certain bend, climb next to a waterfall toward a prominent bluff, and a hike along a
narrow trail through heavy underbrush. The dwarf asking for aid also gives the characters a signed and sealed document proclaiming them friends of the dwarves who have permission to visit the vale
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. You can further refine the trigger so the spell
most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph. Once a glyph is triggered, this spell ends. You can further refine
, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain
want to keep your inheritance a secret until you learn more about what it means to you and what it can do for you. Inheritance d8 Object or Item 1 A document such as a map, a letter, or a journal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana. Your Intelligence (Arcana) check
city guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
object, common triggers include opening that object or seeing the glyph. You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks. Arcana Your Intelligence (Arcana) check
guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends. You can refine the trigger so that only creatures of certain types activate it (for
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
object, common triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends. You can refine the trigger so that only creatures of certain types activate it (for
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
object, common triggers include opening that object or seeing the glyph. You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tools A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with
certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tools A tool helps you to do something you couldn’t otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with
certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
how to run a shared campaign and seeing how the Adventurers League handles certain issues, then the rest of this appendix is meant for you. CODE OF CONDUCT
Time and time again, the core rulebooks
getting together to play is defeated. The basic code of conduct for a shared campaign might be modeled on a similar document that another organization or location uses. Beyond that, some special
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
have keys to certain areas. Guards also have pass cards that allow them to bypass the museum’s alarms (see “Bypassing Alarms” below). If the characters get into a noisy fight with one or more guards
. Sneaking Past Guards. The characters can find a document in the curator’s office (area V5) that outlines the guards’ stations after hours. During the gala, the curator keeps this document on her
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the powers of the cosmos. Many druids of this circle keep records of the constellations and the stars’ effects on the world. Some groups document these observations at megalithic sites, which serve as
), are incapacitated, die, or use this feature again. Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
they experiment with it and refine its magical capabilities. Tools of the Trade 3rd-level Armorer feature You gain proficiency with heavy armor. You also gain proficiency with smith’s tools. If you
already have this tool proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Armorer Spells 3rd-level Armorer feature You always have certain spells prepared after
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
blazed the trail for that journey. Alchemists Rock gnome alchemists explore the nature of minerals and chemicals, curious to see what happens when they mix certain substances with other compounds or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the game, and list any concerns about behavior at the table.
Collect all the sheets, and gather your players’ limits into a separate, anonymous document the whole group can access.
Hard and Soft
toward children and animals. Limits can also apply to certain creatures, such as spiders, snakes, rats, and demons. It’s also important to discuss limits around what harm might befall characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hopes and expectations for the game, and list any concerns about behavior at the table.
Collect all the sheets, and gather your players’ limits into a separate, anonymous document the whole group can
, enslavement, and violence toward children and animals. Limits can also apply to certain creatures, such as spiders, snakes, rats, and demons. It’s also important to discuss limits around what harm might
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
provides advantage on a check when used in conjunction with certain skills, provided a character is proficient with the tool and the skill. As DM, you can allow a character to make a check using the
includes cosmetics, hair dye, small props, and a few pieces of clothing. Deception. In certain cases, a disguise can improve your ability to weave convincing lies. Intimidation. The right disguise can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
-Mercykillers can gain entry under certain circumstances, such as to present evidence that might exonerate an inmate or visit a low-risk prisoner. Jailers clash with factions that elevate individual
refine themselves in turn. The Mind’s Eye arose when two former factions, the Believers in the Source and the Sign of One, merged their philosophies together into a formula by which individuals seek to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
one of character’s incarnations was slain by the Fiends—along with an infernal document noting their right to invade the worlds they won as part of the game. Portal. A permanent portal connects to
away her foes and ensure certain secrets stay secret. Any creature with the incapacitated or restrained condition that spends 1 minute within the mosaic’s circle is affected by the minimus containment






