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Returning 27 results for 'both before doll confident range'.
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Monsters
Curse of Strahd
":"1d20+5","rollType":"to hit","rollAction":"Hurl Flame"} to hit, range 60 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Hurl Flame","rollDamageType":"fire"} fire
to put the fear of the devil in every Vallakian.
Doll Collector. Perhaps more disturbing than his fiendish arm and his murderous nature is Izek’s collection of dolls, which he keeps in his
Monsters
The Wild Beyond the Witchlight
hit", "rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4", "rollType":"damage", "rollAction":"Dagger", "rollDamageType":"piercing
"} piercing damage.
Moon Ray (Gleam Only; 3/Day). Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Moon Ray"} to hit, range 60 ft., one creature. Hit: 12 (2d8 + 3
Monsters
Bigby Presents: Glory of the Giants
Cloud Rune. The giant has a cloud rune inscribed on a mask in its possession. While holding or wearing the mask bearing the rune, the giant has truesight within a range of 30 feet and can use its
Staff"} to hit, reach 10 ft. or range 30/90 ft., one target. Hit: 18 (3d6 + 8);{"diceNotation":"3d6+8", "rollType":"damage", "rollAction":"Flying Staff", "rollDamageType":"bludgeoning"} bludgeoning
Elf
Legacy
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Species
Basic Rules (2014)
. Males and females are about the same height, and males are only marginally heavier than females.
Elves’ coloration encompasses the normal human range and also includes skin in shades of copper
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
is a sentient, lawful good longsword with an Intelligence of 8, a Wisdom of 11, and a Charisma of 15. It can see and hear out to a range of 60 feet. The sword can speak, read, and understand Common
and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.
Talking Doll Wondrous Item, Common (Requires Attunement)
While this stuffed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
finds its way to the characters, an earthquake rattles Candlekeep. An earthquake causes all of Candlekeep to shudder! And then it stops as quickly as it began.
A range of emotions from calm
witnesses and compare their own recollections of the quake can try to ascertain its nature. With a successful DC 14 Intelligence (Arcana or Nature) check, a character is confident that the earthquake wasn’t magically created. As such, it must have been caused by a natural phenomenon.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Right and Wrong Even the most heroic heroes sometimes fall short. And in many cases, adventurers aren’t even within longbow range of “virtuous” in their motivations. As such, what the characters fail
success might lead to new ways to reach a campaign goal. You might be absolutely confident that the characters will save those townsfolk and earn their trust, letting you use the townsfolk to reveal an
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, each dragon head has blindsight out to a range of 30 feet and is blind beyond that distance. On initiative count 20, the black dragon head exhales a glob of acid while the red dragon exhales a fiery
enter this area, it attacks. Sassy Sally Jane. Among the dolls on the display shelf is the target of the characters’ quest—the pink-haired doll known as Sassy Sally Jane. The doll is programmed with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Spellcasting. Kettlesteam casts one of the following spells, using Charisma
untrustworthy. If questioned about the theft of Candlefoot’s voice, Kettlesteam produces a corn husk doll with a thorny stem tied around its neck. The doll represents Candlefoot, and untying the stem
Compendium
- Sources->Dungeons & Dragons->Monster Manual
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
inside an object.
Actions
Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. He can create fire with the snap of his fiendish fingers and has used the flames to put the fear of the devil in every Vallakian. Doll Collector. Perhaps more disturbing than his fiendish arm and his
) when used with two hands.
Hurl Flame. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it catches fire.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are stacked
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Create Magen 7th-level transmutation
Casting Time: 1 hour
Range: Touch
Components: V, S, M (a vial of quicksilver worth 500 gp and a life-sized human doll, both of which the spell consumes, and an
, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages, and it can see and hear normally out to a range of 60 feet. Unlike
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hag’s wickedness.
Alignment. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
also to see through illusions, invisibility, darkness, and other forms of magical trickery. Years of successful wagers make destiny gamblers so confident in their ability to win any challenge that they
possession. While holding or wearing the mask bearing the rune, the giant has truesight within a range of 30 feet and can use its Thunderous Clap action and Negate Spell reaction. The mask bearing the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ambush, give her a woolly rhinoceros companion. Twenty tribal warriors make up the rest of the ambushing force. Before closing to melee range, they hurl spears at the characters. Elk Tribe Reaction
. If the characters allowed Mjenir, Hengar, and the other Elk tribesfolk to accompany them, the two leaders are confident in their ability to fight off the attackers while the characters race toward the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
star moth gets close enough to use its mangonel (at long range). Once that happens, Sartell orders her ship to turn about and close with the astral elves as quickly as possible to minimize the Dark
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until its business with the characters is concluded, then politely shows them the door. Princess Doll. One of the items in Kinrob’s junk pile is a sackcloth doll with button eyes and a gold cloth tiara
in a rubble-strewn passageway. Between sobs, she explains that an older goblin stole her princess doll and traded it for a shovel from the “Gob Gobbler.” If the characters ask where the toy was taken
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dale, although age has clouded her eyes with cataracts, limiting the range of her vision to 60 feet. Her blindsight, hearing, and sense of smell are undiminished, however. Fortunately for the residents
a fight. If a stat block becomes necessary, the dwarves are lawful good scouts, with these changes: Dwarf Traits: They have a walking speed of 25 feet and darkvision out to a range of 60 feet. They
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
empty wine bottles under the bed. The label on each bears the winery’s name, the Wizard of Wines, and wine’s name, Purple Grapemash No. 3. Izek’s Doll Collection. Each doll has a small tag stitched
(see area N4) and animated them, creating six cat skeletons (use the cat stat block, but give them darkvision out to a range of 60 feet and immunity to poison damage, exhaustion, and the poisoned
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
toys lie strewn on the floor, including a chariot big enough for a halfling to ride in and a stuffed, silk-skinned doll as big as a human. Thullen keeps his quarters tidy otherwise. Furnishings
broad range of subjects. Six of the tomes in her library are of considerable worth (see “Treasure”). These valuable tomes are kept on the highest shelves, 25 feet above floor level, and are enormous
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
help the Vanthampurs conquer Baldur’s Gate if released. Thavius Kreeg is confident that he can devise a way to release Gargauth from the shield. Thavius arrived in the city a few days ago with the
few worthless personal effects, and a stuffed troll doll from Mortlock’s childhood. V15. Amrik’s Bedroom This tastefully appointed room contains a bed, a side table, a claw-footed iron bathtub, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gambling hall. The glittering spout originates from the open palm of a statue depicting a confident arcanaloth cast in solid gold. The fountain’s inscription reads, “Fortune Favors the Bold.”
Hundreds
can hear and see through the sensors as if they were there, but they can’t move them. In addition to their observation capabilities, the sensors extend the range of each nothic’s Weird Insight action
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Features” in appendix B) and uses the priest stat block with these changes: She wears half plate (AC 15). She has these racial traits: Her speed is 25 feet. She has darkvision out to a range of 60 feet
fury” handaxe Strength (Athletics) or Intelligence (History)
Voodoo doll of Omin Dran Intelligence (Arcana or Religion)
Lil’ explorers first medicine kit (any item in the kit inflicts the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the open tundra, the raiding giants fan out, allowing characters to take on two or three of them at a time. Dasharra provides aerial support, attacking giants at range with her heavy crossbow while
between them and the secret door. Confident that the tentacles will hold their enemies at bay, the drow mages then head toward the secret door and try to escape. The drow elite warriors and the shadow






